MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of earth (61, 26, D) a +1 helmet of see invisible (62, -1, D) a +6 ring of strength (62, 0, D) a +0 mace a +3 hand axe of freezing (62, 1, D) a +0 dire flail (62, 8, D) a +2 leather armour of poison resistance (62, 16, D) a +5 whip of draining (62, 18, D) an acid dragon corpse (62, 21, D) a wyvern corpse (62, 27, D) a scroll of brand weapon (63, 8, D) a +1 leather armour of poison resistance (63, 16, D) a +0 hunting sling of velocity (63, 17, D) a +2 demon whip of venom (63, 20, D) a swamp drake corpse (63, 21, D) an acid dragon corpse (63, 26, D) a phantom mirror (63, 27, D) a +4 plate armour of fire resistance (63, 29, D) an arrow (63, 33, D) 2 arrows (64, 16, D) a cursed staff of death (64, 17, D) a fan of gales (64, 26, D) a book of Annihilations (64, 27, D) a +2 scale mail of positive energy (64, 32, D) an arrow (65, 26, D) a +2 chain mail of fire resistance (67, 0, D) the cursed +2 long sword "Ompenkaf" {venom, +Blink MP+9 Str-5 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (68, 0, D) a +4 quick blade (70, 8, D) an uncursed staff of cold (70, 9, D) a +2 long sword of holy wrath (71, 16, D) an uncursed staff of energy (71, 17, D) a +0 robe (71, 26, D) the +7 flail "Widowermaker" {crush, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (71, 27, D) a +3 dagger a +0 robe (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) a crystal ball of energy (72, 10, D) an adder corpse (skeletalised by now) (72, 17, D) a +0 war axe of venom a necrophage corpse (skeletalised by now) (72, 26, D) a +3 rapier of holy wrath (72, 27, D) an uncursed staff of conjuration (72, 28, D) a +0 great sword a +0 robe (73, 1, D) a +0 hand axe (still there?) an uncursed staff of earth (still there?) (73, 16, D) a +0 plate armour of magic resistance (73, 17, D) a +0 morningstar a +0 robe (73, 27, D) a +3 scale mail of magic resistance