MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Kiwur" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 long sword a +0 robe a +2 plate armour of cold resistance (61, 8, D) a +3 glaive of protection (61, 10, D) a polar bear corpse (62, 0, D) a cursed +4 great sword of freezing a +0 robe a +3 chain mail of magic resistance (62, 1, D) a necrophage corpse (62, 8, D) a +0 morningstar of protection (63, 8, D) a +1 vampiric morningstar (66, 7, D) a polar bear corpse (68, 0, D) a crystal ball of energy a bullfrog corpse (69, 28, D) a bolt (71, 8, D) a +4 quarterstaff of protection (71, 16, D) the +6 executioner's axe "Nuiwkof" {flame, *Drain +Blink Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you blink. It causes draining when unequipped. (71, 17, D) a +1 mace a +0 robe (71, 26, D) a phantom mirror (71, 27, D) a bolt (still there?) an uncursed amulet of faith (still there?) (72, 8, D) a +3 leather armour of fire resistance (72, 18, D) a necrophage corpse (72, 26, D) a ration (72, 27, D) a scroll of brand weapon (72, 29, D) a bolt (72, 31, D) a +0 arbalest (unseen) (72, 32, D) a +5 double sword of pain (unseen) (72, 33, D) Sif Muna's Almanac of Mysticism Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 f - Summon Mana Viper Hexes/Summoning 5 Sif Muna's Collected Works on the Unstable Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Dragon Form Transmutation 7 3 bolts (73, 16, D) an uncursed staff of poison (73, 17, D) a +2 pair of boots of running (73, 26, D) a +1 bardiche (73, 27, D) a crystal ball of energy (73, 32, D) +0 fire dragon scales (unseen) (73, 33, D) a +1 great sword (unseen) (75, 1, D) a +3 leather armour of positive energy