MordorOrchid the Dungeon (0, 50, D) a +0 dagger (0, 51, D) an uncursed staff of wizardry (0, 52, D) Sif Muna's Handbook of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (1, 32, D) a +8 giant club (1, 34, D) a +2 rapier of protection (1, 50, D) a book of the Earth (2, 14, D) a +2 robe of resistance (2, 15, D) a +4 chain mail of cold resistance (2, 16, D) an uncursed staff of fire (2, 34, D) a book of Flames (2, 50, D) a book of Frost (2, 52, D) a +0 robe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a book of Clouds (3, 15, D) a +0 arbalest of velocity (3, 16, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (3, 32, D) an uncursed amulet of the acrobat (3, 33, D) a lightning rod (4/4) (3, 34, D) a book of Debilitation (3, 50, D) the Handbook of Stones and Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (3, 51, D) a book of Dreams (3, 52, D) a book of Geomancy (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +4 ring of evasion (4, 15, D) a +4 vampiric spear (4, 16, D) +2 gold dragon scales (4, 32, D) a lamp of fire (4, 34, D) a phial of floods (4, 50, D) a +1 short sword of electrocution (4, 51, D) a +3 whip of venom (4, 52, D) a +2 chain mail of fire resistance (4, 57, D) a +0 falchion +1 swamp dragon scales (5, 14, D) the +8 falchion "Impslayer" {freeze, rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. (5, 15, D) the Compendium of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 (5, 16, D) a +2 mace of protection (5, 32, D) a phial of floods (5, 33, D) a +3 scimitar of holy wrath (5, 34, D) a +4 ring of evasion (5, 36, D) the +2 dagger of Foech {pierce, rPois Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from poison. (5, 50, D) an uncursed staff of fire (5, 52, D) a book of Beasts (6, 14, D) a manual of Stealth (6, 15, D) a +0 rapier of speed (6, 16, D) a +1 whip of electrocution (6, 33, D) a book of Power (6, 50, D) a +0 trident (6, 51, D) an uncursed staff of air (6, 55, D) a cursed +0 spear a +0 robe (6, 58, D) a cursed -1 glaive an uncursed ring of flight (7, 14, D) an uncursed staff of fire (7, 15, D) a lightning rod (4/4) (7, 16, D) a +0 whip of draining (7, 32, D) a book of Annihilations (7, 33, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (7, 52, D) a phial of floods (7, 55, D) a +0 glaive a +0 robe (7, 56, D) an uncursed ring of stealth (7, 57, D) a +3 trident a +0 robe (8, 14, D) the cursed +1 short sword of Eternal Night {pain, *Noise MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (8, 15, D) the ring of Ephemeral Luck {rF- Int+4 Dex+3 Slay+2 Stlth+} [ring of slaying] It affects your intelligence (+4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It makes you more stealthy. (8, 16, D) +1 fire dragon scales (8, 17, D) a +0 glaive (8, 32, D) the +6 battleaxe of Wetiagryqa {chop, Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). (8, 33, D) an uncursed staff of fire (8, 34, D) a manual of Short Blades (8, 36, D) a +0 broad axe of chopping (8, 39, D) the ring "Ruasonun" {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (8, 50, D) a +0 dagger (8, 52, D) an uncursed staff of wizardry (8, 56, D) a +2 mace of crushing a +0 robe a +2 dagger of holy wrath a +0 robe (9, 14, D) a +3 chain mail of poison resistance (9, 15, D) an uncursed ring of poison resistance (9, 16, D) a lamp of fire (9, 17, D) a +0 war axe (9, 32, D) a book of Air (9, 33, D) a lightning rod (4/4) (9, 34, D) a +2 falchion of protection (9, 40, D) an uncursed staff of death a +5 blowgun an uncursed amulet of rage (9, 50, D) an uncursed staff of earth (9, 51, D) a book of Alchemy (9, 56, D) a +0 glaive a +0 fustibalus of flaming (9, 57, D) the +2 great mace "Hydrabane" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (9, 58, D) a +2 scimitar the cursed +0 ring mail of the Monk {rElec MR- MP+9 Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. an uncursed ring of resist corrosion (9, 60, D) a +0 glaive a +0 plate armour a potion of blood (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a scroll of brand weapon (10, 15, D) an uncursed staff of air (10, 16, D) the ring "Deururghask" {rElec rN+ Str+4 SInv} [ring of positive energy] It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (10, 32, D) a book of Changes (10, 34, D) a phial of floods (10, 50, D) a +3 mace of draining (10, 51, D) the +7 scimitar of the Aged Souls {freeze, rElec Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +7 war axe of electrocution (11, 15, D) a book of Power (11, 16, D) a +3 ring of strength (11, 34, D) a fan of gales (11, 41, D) the +3 quarterstaff "Mamot" {venom, rElec rF- Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. a +0 fustibalus of freezing (11, 50, D) an uncursed staff of fire (11, 51, D) a +1 hand axe of chopping (11, 52, D) an uncursed staff of conjuration (11, 57, D) the cursed +1 trident "Hinyfuh" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. a +0 robe (11, 58, D) a +0 dagger (unseen) (11, 59, D) a +0 great sword a +0 chain mail (12, 14, D) a lamp of fire (12, 15, D) a +3 hand axe of flaming (12, 16, D) an uncursed staff of air (12, 34, D) a cursed staff of summoning (12, 50, D) a +0 dagger (12, 51, D) a book of Conjurations (12, 52, D) a lamp of fire (12, 57, D) a +1 spear of venom a +0 robe (12, 58, D) a +6 ring of dexterity an uncursed amulet of the acrobat a +1 flail a +0 robe an uncursed ring of flight a +4 spear of venom a +0 robe (12, 64, D) a +0 halberd (unseen) (13, 32, D) a +1 spear of piercing (13, 33, D) an uncursed staff of fire (13, 34, D) a +2 cloak of poison resistance (13, 51, D) a fan of gales (13, 52, D) a +0 dagger (13, 57, D) an uncursed ring of protection from cold a +3 war axe a +0 chain mail a cursed -2 ring of strength a potion of blood (13, 58, D) a +0 hand axe (13, 60, D) a +2 vampiric glaive a +0 plate armour an uncursed amulet of harm a potion of blood (14, 52, D) a +0 robe (17, 51, D) an iron dragon corpse (skeletalised by now) (17, 57, D) 2 large rocks (18, 48, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (18, 49, D) a book of Air (18, 50, D) the +4 flail of Slow Death {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (19, 0, D) the Tome of Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Gell's Gravitas Translocation 3 e - Lesser Beckoning Translocation 3 f - Force Lance Conjuration/Translocation 4 (19, 1, D) a book of Geomancy (19, 16, D) a +3 scale mail of cold resistance (19, 17, D) a +7 giant spiked club (19, 32, D) an uncursed staff of fire (19, 33, D) the +6 scale mail "Deudiqi" {Regen+} It increases your rate of regeneration. (19, 48, D) the amulet "Zecsoe Fexy" {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (19, 50, D) a book of Summonings (20, 0, D) a book of Summonings (20, 1, D) the +4 scale mail "Ahyceth" {rF+ Dex+8} It affects your dexterity (+8). It protects you from fire. (20, 16, D) an uncursed staff of poison (20, 32, D) a +0 short sword (20, 48, D) an uncursed staff of poison (20, 49, D) a +0 long sword of draining (20, 50, D) a +2 scale mail of fire resistance (21, 0, D) a phial of floods (21, 1, D) a +1 ring mail of fire resistance (21, 16, D) a phial of floods (21, 17, D) a +0 leather armour (21, 32, D) a +1 ring mail of fire resistance (21, 33, D) an uncursed staff of fire (21, 34, D) an uncursed staff of power (21, 48, D) a +6 blowgun the ring of Ereeguxki {*Drain +Fly rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It lets you fly. It causes draining when unequipped. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (21, 49, D) a +0 pair of gloves of dexterity (21, 50, D) a cursed ring of attention (still there?) a cursed ring of attention (still there?) (21, 51, D) a +0 mace an iron dragon corpse (skeletalised by now) (21, 52, D) an iron dragon corpse (skeletalised by now) (21, 53, D) quicksilver dragon scales (21, 54, D) a large rock (22, 0, D) a +0 quarterstaff of crushing (22, 1, D) an uncursed ring of see invisible (22, 16, D) a crystal ball of energy (22, 17, D) a +0 helmet of see invisible (22, 48, D) a +2 flail of draining (22, 49, D) an uncursed staff of fire (22, 50, D) a lightning rod (4/4) (22, 53, D) a large rock (22, 54, D) a large rock (22, 57, D) 2 large rocks (22, 58, D) a large rock (22, 60, D) a large rock (23, 0, D) a +1 pair of boots of stealth (23, 18, D) a book of Battle (23, 32, D) a +0 dagger (23, 33, D) a +0 rapier (23, 34, D) the cursed +2 dagger "Vumink" {flame, Str+2 Int+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (+4). It has a curse placed upon it. (23, 37, D) a +0 short sword a +0 leather armour (23, 48, D) a +2 shortbow of flaming (23, 49, D) Melino's Collected Works on Ashen Weightlessness Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Statue Form Transmutation/Earth 6 c - Tornado Air 9 (23, 50, D) 5 large rocks (still there?) an uncursed staff of power (still there?) (23, 52, D) 2 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, 54, D) quicksilver dragon scales (23, 55, D) quicksilver dragon scales (23, 59, D) a large rock (24, 0, D) a cursed ring of attention (24, 1, D) a fan of gales (24, 2, D) a +0 flail of crushing (24, 16, D) a scarf of repulsion (24, 18, D) a +3 leather armour of poison resistance (24, 22, D) a +0 spear 13 javelins the +1 scale mail "Ygaciguo" {SInv} It lets you see invisible. (24, 24, D) a javelin (24, 34, D) a +5 mace of holy wrath a +0 leather armour the cursed +0 large shield of Den Loxt {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. a +2 mace of crushing a +0 short sword a +3 quarterstaff of protection (24, 35, D) the +0 great mace "Ojusk" {holy, Str+5 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (+3). a +0 flail of protection (24, 36, D) a +1 trident of holy wrath (24, 48, D) a fan of gales (24, 49, D) a +2 mace of protection (24, 50, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (24, 54, D) 4 large rocks (unseen) (24, 55, D) a large rock (25, 0, D) a crystal ball of energy (25, 16, D) an uncursed staff of air (25, 18, D) a +2 spear of pain a +0 shortbow 16 javelins a cursed +0 leather armour 18 arrows a +0 trident 7 tomahawks an uncursed staff of air (25, 21, D) a +0 rapier a +0 robe (25, 34, D) a +0 longbow 38 arrows a +0 leather armour a +5 dagger of holy wrath a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 troll leather armour (25, 35, D) a +1 short sword of venom (25, 37, D) a +0 dagger (25, 48, D) a crystal ball of energy (25, 49, D) a +2 rapier of venom (25, 50, D) the +0 pair of gloves "Sarghoop" {Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). (26, 0, D) an uncursed staff of death (26, 1, D) a +1 spear of flaming (26, 2, D) an uncursed staff of cold a +4 ring of intelligence (26, 19, D) a +2 vampiric rapier a +0 robe an uncursed amulet of the acrobat (26, 20, D) a +1 rapier of holy wrath a +0 robe a +0 rapier a +0 robe the amulet of Arrival {Spirit Str-4 Int+7 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your intelligence (+7). It makes you more stealthy. (26, 32, D) a +0 dagger (26, 33, D) a +3 scale mail of cold resistance (26, 34, D) a cursed -1 rapier a +0 leather armour an uncursed ring of resist corrosion an uncursed staff of air a -2 shortbow 25 arrows a +0 leather armour a +1 ring of slaying (26, 36, D) a +7 mace of protection a +0 long sword an uncursed ring of protection from magic a +1 antimagic trident (26, 48, D) a +1 vampiric glaive (26, 49, D) an uncursed ring of positive energy (26, 50, D) an uncursed ring of resist corrosion (27, 1, D) the +1 plate armour of the Realm of Zot {rPois Str-4 Dex+8 Stlth-} It affects your strength (-4). It affects your dexterity (+8). It protects you from poison. It makes you less stealthy. (27, 17, D) a book of Air (27, 19, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 leather armour (27, 32, D) a +0 short sword (27, 33, D) a +0 longbow a +1 short sword of flaming 19 arrows a +0 leather armour an uncursed ring of ice a cursed amulet of inaccuracy (27, 34, D) a +0 long sword a +0 dagger an uncursed staff of earth (27, 48, D) a +6 hand crossbow of flaming (27, 50, D) an uncursed ring of magical power (28, 1, D) an uncursed staff of death (28, 16, D) a +0 rapier (28, 17, D) an uncursed staff of earth (28, 21, D) a manual of Staves a +5 quick blade of freezing a +0 robe an uncursed ring of positive energy (28, 32, D) a +2 scale mail of fire resistance (28, 33, D) a +0 long sword an uncursed staff of power (28, 35, D) a +4 long sword of freezing (28, 48, D) an uncursed staff of conjuration (28, 49, D) a +2 dire flail of distortion (28, 50, D) an uncursed staff of summoning (29, 1, D) a +2 ring mail of poison resistance (29, 16, D) a +0 trident (29, 17, D) the Disquisition on Dark Curses Spells Type Level a - Confusing Touch Hexes 1 b - Sublimation of Blood Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (29, 32, D) a cursed staff of summoning (29, 33, D) a +0 dagger (29, 34, D) the cursed +2 rapier of Dried Tears {flame, rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +0 short sword a +0 buckler (29, 48, D) the ring "Palimidgh" {Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (29, 49, D) an uncursed staff of earth (29, 50, D) the cursed +3 spear "Fukeyn" {flame, *Slow MR- Str+7 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (+8). It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (30, 40, D) an arrow (30, 48, D) a +1 long sword of holy wrath (30, 49, D) a fan of gales (30, 50, D) an uncursed ring of see invisible (31, 24, D) a javelin (31, 48, D) a +1 falchion of flaming (31, 49, D) a +2 great sword of holy wrath (31, 50, D) a +1 pair of boots of flying (32, 48, D) a +3 hunting sling of flaming (32, 49, D) a +2 hand crossbow of flaming (32, 50, D) a +2 long sword of slicing (33, 31, D) a +4 broad axe of electrocution (33, 48, D) a +4 mace of holy wrath (33, 49, D) a +3 amulet of reflection (33, 50, D) a +4 scimitar of slicing (34, 28, D) a +0 longbow 46 arrows a +0 leather armour an uncursed ring of flight (34, 48, D) the cursed +1 scale mail "Maimount" {*Contam rF+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (34, 49, D) a book of the Warp (34, 50, D) the Reference Book on Transformation Spells Type Level a - Petrify Transmutation/Earth 4 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 (35, 0, D) an uncursed amulet of magic regeneration (35, 14, D) a +1 pair of boots of stealth (35, 15, D) a +0 leather armour (35, 28, D) an uncursed staff of fire (35, 29, D) a +1 dire flail of protection an uncursed staff of cold (36, 0, D) +0 ice dragon scales (36, 14, D) the cursed +1 falchion of Perversion {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (36, 15, D) a lightning rod (4/4) (36, 29, D) a +0 rapier a +0 rapier a +0 leather armour (37, 15, D) a fan of gales (37, 28, D) the ring of the Aged Songs {Int+5 Stlth-} [ring of attention] It affects your intelligence (+5). It makes you less stealthy. (37, 29, D) a +3 ring of protection (37, 30, D) a +0 short sword (unseen) (37, 33, D) an arrow (38, 0, D) a +1 hand axe of draining (38, 14, D) a scarf of spirit shield (38, 15, D) 2 large rocks a +4 short sword of draining (38, 29, D) a +0 broad axe of electrocution (38, 30, D) a +0 short sword (unseen) (38, 31, D) a +0 rapier a +0 rapier a +0 leather armour a +3 scimitar of slicing a +0 rapier a +0 rapier a +0 leather armour (38, 32, D) a +0 short sword (unseen) (38, 48, D) a +0 long sword (38, 49, D) a +0 hand axe (38, 50, D) a fan of gales (39, 0, D) the ring "Vama" {EV+2 Slay+3} [ring of evasion] It affects your evasion (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +0 great sword of electrocution (39, 1, D) a fan of gales (39, 14, D) a +0 scimitar of holy wrath 16 javelins a cursed +0 leather armour a +4 spear (39, 15, D) a +0 trident 5 tomahawks (39, 17, D) a +0 demon trident of freezing a +0 leather armour (39, 28, D) a lamp of fire (39, 29, D) a +0 long sword a phial of floods (39, 30, D) a +6 mace of protection (39, 31, D) a +0 dire flail of protection (39, 34, D) an arrow (39, 50, D) the cursed +1 hand crossbow "Itrynt" {speed, rPois rC+ Int+6 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (40, 0, D) a cursed staff of power (40, 14, D) an uncursed staff of earth (40, 15, D) a +3 spear of piercing a +1 plate armour of cold resistance a +2 spear of freezing 12 javelins a cursed -2 leather armour the +2 ice dragon scales of the Jabberwock {rF- rC++ Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. (40, 28, D) a +1 short sword of freezing (40, 30, D) an uncursed staff of cold (40, 31, D) a +0 long sword of holy wrath a +0 scale mail (40, 33, D) 2 arrows (40, 49, D) a book of Changes (40, 50, D) a +2 chain mail of fire resistance (41, 14, D) a +0 spear 19 poisoned javelins a +2 plate armour of magic resistance a +0 leather armour (41, 15, D) a +2 spear of piercing a +3 plate armour of cold resistance (41, 18, D) a +4 vampiric trident a +0 leather armour (41, 29, D) a +2 plate armour of cold resistance (41, 34, D) an arrow (41, 48, D) a book of Cantrips (42, 1, D) an uncursed staff of energy (42, 14, D) a +0 spear a lamp of fire (42, 15, D) a +0 trident (42, 18, D) a +1 trident of venom a +0 robe (42, 29, D) a +0 dagger (42, 30, D) a +6 ring of dexterity a +0 shortbow a +0 short sword 15 arrows a cursed +0 leather armour (42, 31, D) a +1 ring of protection a +0 shortbow a +0 long sword 23 arrows a +0 leather armour (42, 32, D) a +0 long sword (42, 48, D) the cursed +0 scale mail "Edwa" {rElec} It insulates you from electricity. It has a curse placed upon it. (42, 49, D) the Volume of Darkness and Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Static Discharge Conjuration/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Dispel Undead Necromancy 5 (42, 50, D) a book of Burglary (43, 14, D) a +3 scale mail of magic resistance (43, 15, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. 1008 bolts the +3 hand axe of Balance {venom, rPois rC+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It protects you from cold. It protects you from poison. a throwing net a +0 trident (43, 29, D) a fan of gales (43, 33, D) an arrow (43, 48, D) an uncursed staff of earth (43, 49, D) a book of Battle (43, 50, D) Ruyski's Volume of Doomed Confrontation Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Excruciating Wounds Charms/Necromancy 5 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (44, 49, D) a book of Callings (44, 50, D) a +0 spear of freezing (44, 51, D) a lamp of fire (45, 16, D) a +1 rapier of flaming (unseen) (45, 22, D) a tomahawk a javelin (45, 48, D) a +0 long sword (45, 50, D) a +4 scale mail of cold resistance (45, 51, D) a +0 rapier (46, 49, D) a book of Dreams (46, 50, D) a +0 glaive a +1 battleaxe of electrocution a white draconian corpse (skeletalised by now) (46, 51, D) a +0 scimitar an uncursed staff of earth a white draconian corpse (skeletalised by now) (46, 52, D) a +0 flail the ring "Rufarom" {Ice Int-4 Dex+5} [ring of ice] It enhances your ice magic. It affects your intelligence (-4). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. a black draconian corpse (skeletalised by now) (46, 53, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (47, 49, D) the cursed +0 leather armour "Qakaon" {rPois Str+6} It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (47, 50, D) a +0 mace a +0 scimitar a +0 robe of the Archmagi (47, 51, D) the +2 war axe of Makhleb's Scorn {chop, rElec rC+ MR- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 cloak a +1 whip of freezing a +1 cloak a green draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (47, 52, D) a cursed -1 mace a +0 scimitar a +0 long sword a +1 cloak a red draconian corpse (skeletalised by now) (48, 38, D) +0 ice dragon scales (48, 50, D) a scroll of brand weapon a +0 short sword the +6 quarterstaff of Doom {antimagic, MP+9 Int+4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). a cursed +0 cloak a +0 rapier a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (48, 51, D) the +4 arc blade {discharge, rElec} (still there?) It insulates you from electricity. a +0 long sword (still there?) (48, 52, D) a +0 cloak (48, 56, D) a +2 flail of protection the +8 arbalest of the End of Times {elec, rPois rC+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from poison. It lets you see invisible. a cursed +0 cloak a +0 battleaxe a white draconian skeleton a green draconian corpse (skeletalised by now) (48, 57, D) the amulet "Bafoonav" {Spirit rN+ Str+5 Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It affects your intelligence (-4). It protects you from negative energy. a +0 whip a +0 cloak a green draconian corpse (skeletalised by now) (49, 0, D) a +2 buckler the +9 scimitar of a Million Dances {slice, +Rage rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It lets you go berserk. a +5 demon trident a +0 robe a +1 flail of crushing an uncursed staff of wizardry (49, 12, D) a +0 scimitar a +0 leather armour (49, 24, D) an uncursed staff of power (49, 36, D) a +1 arbalest of velocity (49, 37, D) a manual of Armour (49, 48, D) a +0 flail (49, 49, D) a book of Party Tricks (49, 50, D) a +0 battleaxe a +0 war axe an uncursed staff of cold a green draconian corpse (skeletalised by now) (49, 51, D) a +0 halberd a +0 short sword (49, 53, D) a +0 glaive (49, 55, D) a cursed -1 battleaxe a +0 glaive (49, 57, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (50, 0, D) a +0 robe (50, 1, D) a +0 robe (50, 13, D) a +0 dagger a +0 ring mail (50, 24, D) a +0 great sword (50, 36, D) a crystal ball of energy (50, 48, D) a lightning rod (4/4) (50, 50, D) an uncursed staff of cold (50, 51, D) a cursed -2 trident a red draconian skeleton (50, 53, D) a +0 cloak (50, 57, D) a +0 battleaxe an uncursed ring of protection from magic a cursed -1 mace (51, 0, D) a +0 robe a +4 lajatang of venom (51, 1, D) an uncursed staff of wizardry a +2 robe of positive energy (51, 12, D) a +5 scythe of protection a +0 long sword (51, 13, D) a +0 scimitar a +0 ring mail a +1 vampiric war axe (51, 14, D) a +0 rapier (51, 19, D) an arrow (51, 26, D) a +0 arbalest (51, 27, D) a +0 great sword a +0 chain mail a +0 bardiche a +0 plate armour (51, 28, D) a +0 glaive a +0 plate armour (51, 29, D) a +0 bardiche a +0 plate armour (51, 30, D) a +6 mace a +0 chain mail (51, 31, D) a +2 vampiric broad axe a +0 plate armour a +1 battleaxe a cursed +0 chain mail (51, 32, D) 2 large rocks (51, 36, D) a +2 pair of boots of flying (51, 48, D) a +0 long sword (51, 49, D) a +0 halberd (unseen) (51, 50, D) the +10 quick blade "Nieskos" {flame, *Slow rN++ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from negative energy. It may slow you when you take damage. a +0 long sword the ring of Liberalism {rElec rPois rC- MR+++ Dex+4} [ring of dexterity] It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 war axe the +10 hunting sling of Xiolypea {velocity, -Tele rC+ Str+3 Dex+4} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. It prevents most forms of teleportation. a black draconian corpse (skeletalised by now) (51, 52, D) a +0 trident a purple draconian corpse (skeletalised by now) (51, 53, D) a +0 long sword a white draconian corpse (skeletalised by now) (51, 56, D) a +0 glaive a white draconian skeleton (51, 57, D) a +0 glaive (52, 0, D) a +0 animal skin a +0 war axe (52, 1, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. the cursed +0 rapier "Xuegeuh" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. a +0 robe an uncursed staff of fire (52, 12, D) 4 scrolls of enchant armour a +0 dagger the +4 halberd "Ureic" {vamp, +Inv rPois MR++ Int-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (52, 13, D) a cursed -2 longbow 20 arrows a +0 leather armour (52, 24, D) a +0 glaive (52, 25, D) a +1 scimitar of slicing (52, 27, D) 3 large rocks (52, 30, D) a +0 plate armour (52, 36, D) a +0 hand axe of electrocution (52, 48, D) an uncursed staff of wizardry (52, 49, D) a crystal ball of energy (52, 50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (52, 53, D) a +0 hand axe a white draconian corpse (skeletalised by now) (52, 57, D) a +0 halberd an uncursed ring of protection from cold (52, 58, D) the amulet of Hoerphodd {Acrobat Str+2 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+2). It makes you more stealthy. a +0 whip a +0 cloak (53, 0, D) the +7 executioner's axe "Adeeshra" {antimagic, *Noise +Inv rC- Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It makes you vulnerable to cold. It lets you turn invisible. It may make noises in combat. (53, 1, D) a manual of Charms a +0 spear (53, 4, D) a +0 robe a +0 quarterstaff (53, 12, D) a cursed staff of poison (53, 13, D) an uncursed amulet of faith (53, 27, D) 2 large rocks (53, 37, D) the cursed +1 broad axe of Disgust {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. (53, 48, D) a +2 ring mail of magic resistance (53, 50, D) the Almanac of the Maze Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Fireball Conjuration/Fire 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (53, 52, D) a +0 glaive a white draconian corpse (skeletalised by now) (53, 54, D) a +0 short sword a +0 halberd a red draconian corpse (skeletalised by now) (53, 57, D) the +6 whip "Xiola" {freeze, +Blink rN++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It lets you blink. It makes you more stealthy. (53, 58, D) a +0 trident (53, 60, D) a +0 dire flail an uncursed ring of protection from cold (54, 1, D) an uncursed amulet of the acrobat (54, 12, D) a +0 long sword the +18 crystal plate armour of Beogh's Whim {rC+ Str+6 Stlth+} It affects your strength (+6). It protects you from cold. It makes you more stealthy. (54, 13, D) a +0 longbow 11 arrows a +0 leather armour (54, 24, D) a crystal ball of energy (54, 25, D) a +0 broad axe (54, 48, D) the +6 short sword "Wehol" {drain, rC+ Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. (54, 49, D) the cursed +0 ring mail of the Saviour {MR++ Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 50, D) an uncursed staff of power (54, 51, D) a +0 scimitar an uncursed amulet of rage a black draconian corpse (skeletalised by now) (54, 53, D) a +0 mace a green draconian corpse (skeletalised by now) (54, 57, D) a +0 cloak an uncursed amulet of regeneration (54, 59, D) a +0 cloak a yellow draconian skeleton (55, 0, D) the +1 leather armour "Bissyts" {rPois Int+6} It affects your intelligence (+6). It protects you from poison. (55, 1, D) a +4 chain mail of fire resistance (55, 12, D) a +2 scale mail of magic resistance (55, 13, D) a +0 long sword of electrocution (55, 24, D) an uncursed staff of air (55, 51, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (55, 55, D) a +0 hand axe (55, 58, D) a +0 long sword a +0 cloak (55, 60, D) the +3 glaive "Saamesk" {venom, *Noise rElec Str+3 Int+6} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+6). It insulates you from electricity. It may make noises in combat. (56, 13, D) a +0 long sword (59, 36, D) a +2 flail of protection (59, 47, D) a scroll of brand weapon (59, 48, D) a +3 vampiric scimitar (59, 49, D) a scroll of brand weapon (60, 36, D) a crystal ball of energy (60, 37, D) a crystal ball of energy (60, 40, D) a +2 spear of venom 14 javelins a +0 leather armour (60, 47, D) a lamp of fire (60, 48, D) an uncursed staff of cold (60, 49, D) an uncursed staff of poison (61, 26, D) a fan of gales (61, 36, D) a +5 hand axe of freezing (61, 37, D) a +2 ring mail of magic resistance (61, 40, D) 2 javelins (61, 42, D) a tomahawk 2 javelins (61, 44, D) a tomahawk (61, 47, D) Vownupaf's Disquisition on Orientation and Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Summon Forest Summoning/Translocation 5 (61, 49, D) Ecomint's Collected Works on Lucky Clay Spells Type Level a - Infusion Charms 1 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (62, 0, D) an uncursed ring of stealth (62, 1, D) a lamp of fire (62, 9, D) a +3 chain mail of magic resistance (62, 16, D) a +6 ring of strength (62, 17, D) a +0 hand axe a +0 leather armour a +2 chain mail of fire resistance (62, 18, D) a +0 dagger a +0 leather armour (62, 19, D) a +0 battleaxe a +0 chain mail (62, 26, D) a +2 ring mail of cold resistance (62, 27, D) a +7 spear (62, 36, D) a +0 trident 7 tomahawks a +1 morningstar of crushing (62, 39, D) a +0 trident a +0 trident (62, 40, D) a javelin a +0 trident a +2 robe of positive energy (62, 41, D) a javelin (62, 44, D) 2 tomahawks (62, 48, D) an uncursed staff of earth (62, 49, D) a fan of gales (63, 0, D) a +2 scale mail of positive energy (63, 8, D) a +1 short sword of protection (63, 16, D) a lightning rod (4/4) (63, 17, D) a +0 flail (63, 18, D) a +0 long sword a +0 plate armour a +4 rapier of protection a +0 ring mail (63, 27, D) an uncursed staff of power (63, 36, D) a +4 arbalest of freezing (63, 37, D) a +3 dagger of speed (63, 47, D) a +4 blowgun (63, 48, D) an uncursed ring of fire (63, 49, D) the +6 flail of the Volcano {flame, Dex+2 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (64, 16, D) a cursed amulet of inaccuracy (64, 18, D) a +0 short sword a +0 chain mail a +0 mace (64, 26, D) a +2 shortbow of flaming (64, 47, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (64, 49, D) a lamp of fire (64, 50, D) a +2 ring mail of fire resistance (64, 60, D) a +2 shortbow of flaming (65, 26, D) a cursed +3 falchion a +0 robe a +2 pair of boots of running (65, 40, D) a javelin (65, 47, D) a +5 great sword of electrocution (65, 48, D) a +7 blowgun (65, 49, D) a +0 trident (65, 50, D) a book of Air (65, 66, D) an uncursed staff of wizardry (66, 48, D) a +0 trident (66, 49, D) a lamp of fire (66, 50, D) an uncursed ring of resist corrosion (66, 51, D) a lamp of fire (67, 1, D) a +0 dagger a +0 robe (67, 2, D) a +0 dagger a +0 robe (67, 47, D) an uncursed staff of power (67, 48, D) an uncursed ring of resist corrosion (67, 49, D) a +2 spear of flaming (68, 0, D) 4 scrolls of enchant armour (68, 2, D) a +0 ring mail (68, 48, D) an uncursed staff of poison (68, 49, D) an uncursed staff of poison (68, 50, D) a +2 leather armour of cold resistance (69, 0, D) a +6 scythe of protection (69, 36, D) a cursed ring of attention (69, 47, D) a +0 scale mail of fire resistance (69, 49, D) a +1 halberd of protection (69, 50, D) a book of Unlife (69, 55, D) a +2 scythe of venom the +4 scythe "Yzuquor" {drain, +Rage rPois MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (69, 56, D) a +2 scythe of flaming (69, 61, D) a hell hound corpse (70, 8, D) a +0 spear of freezing (70, 36, D) the +6 quarterstaff of the Everdark {flame, -Tele rElec rPois Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (70, 37, D) a +2 arbalest of freezing (70, 47, D) an uncursed staff of power (70, 48, D) an uncursed staff of death (70, 54, D) a +2 scythe of slicing (70, 57, D) a +3 scythe of protection (71, 16, D) a +5 blowgun (71, 17, D) a +0 long sword of holy wrath (71, 26, D) a +0 plate armour of positive energy (71, 29, D) a +0 trident (71, 31, D) a +0 trident a +0 trident (71, 36, D) a +3 rapier of speed (71, 37, D) a crystal ball of energy (71, 47, D) a scroll of brand weapon (71, 48, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (71, 55, D) a +4 scythe of venom (71, 56, D) a +0 dire flail a +2 shortbow of flaming the cursed ring of Atirao {rElec rC+ Str-4 Int-5 Dex+6} [ring of intelligence] It affects your strength (-4). It affects your intelligence (-5). It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (71, 57, D) a +0 short sword of electrocution the ring of Baapogig {Str+2 Int+4 Stlth+} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. (72, 8, D) a +1 broad axe of holy wrath (72, 9, D) a scroll of brand weapon (72, 16, D) an uncursed staff of energy (72, 26, D) an uncursed staff of cold (72, 27, D) a +3 ring of intelligence a +6 ring of strength (72, 29, D) a +0 trident (72, 36, D) a +3 vampiric whip (72, 37, D) an uncursed staff of earth (72, 48, D) an uncursed staff of summoning (72, 49, D) a book of Minor Magic (72, 58, D) a hell hound corpse (73, 1, D) a +0 trident (still there?) the +4 chain mail of Piowitotu {rPois} (still there?) It protects you from poison. (73, 16, D) the +5 ice dragon scales of Mysticism {rF- rC++ MR+} It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (73, 17, D) a +0 dire flail a +3 leather armour of cold resistance (73, 27, D) an uncursed staff of energy (73, 36, D) a +3 ring mail of magic resistance (73, 37, D) a crystal ball of energy (73, 40, D) a +0 mace (73, 49, D) an uncursed ring of resist corrosion (74, 48, D) a +3 chain mail of fire resistance (74, 53, D) an uncursed staff of earth (74, 60, D) a +4 scythe of freezing (75, 1, D) a +0 trident (75, 47, D) a +0 hand crossbow of freezing (75, 49, D) an uncursed staff of death (75, 56, D) a +4 long sword of electrocution the cursed +0 scale mail "Esoolez" {rElec Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (75, 57, D) a +0 giant spiked club (75, 59, D) a +2 rapier of venom (75, 61, D) the cursed +1 robe of Restlessness {Str+6 Int-5 Dex-5 Slay+5} It affects your strength (+6). It affects your intelligence (-5). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (76, 55, D) a +0 flail