MordorOrchid the Dungeon (0, 26, D) an arrow (1, 19, D) a +2 scimitar of protection (unseen) (1, 28, D) a +2 dire flail of protection (2, 23, D) a +0 long sword (unseen) (2, 24, D) an arrow (2, 28, D) a +0 quick blade a +0 quick blade a +2 leather armour of fire resistance an elf corpse (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 16, D) a +0 ring mail of poison resistance (3, 17, D) a +0 short sword (3, 18, D) a +0 short sword (unseen) (3, 23, D) a +0 dagger (still there?) an arrow (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 16, D) a cursed amulet of inaccuracy (4, 19, D) a +2 short sword of flaming (4, 27, D) a +0 short sword (unseen) (5, 15, D) a +0 short sword of venom (5, 16, D) a +0 dagger (still there?) an uncursed staff of summoning (still there?) (5, 21, D) the +6 spear "Kecekit" {distort, *Corrode rC+ rN+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (unseen) (5, 22, D) the +3 falchion of the Realm of Zot {freeze, -Tele rPois rF++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It prevents most forms of teleportation. (unseen) (5, 29, D) an arrow (6, 15, D) an uncursed staff of poison (7, 15, D) an uncursed staff of summoning (7, 16, D) a cursed ring of protection from magic (7, 19, D) a cursed -3 dagger (unseen) (7, 20, D) a +1 long sword of slicing (unseen) (7, 26, D) a +0 rapier (unseen) (8, 15, D) a +0 longbow (unseen) (8, 16, D) the +8 great sword of Blind Justice {slice, +Blink Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It lets you blink. (8, 27, D) a +0 dagger (unseen) (9, 15, D) the cursed +0 helmet of Limitation {+Blink rC+ Dex-5} It affects your dexterity (-5). It protects you from cold. It lets you blink. It has a curse placed upon it. (9, 16, D) a manual of Charms (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +3 ring mail of magic resistance (12, 15, D) the +0 leather armour "Jeigeut" {*Corrode rF- Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It may corrode you when you take damage. (12, 22, D) an arrow (13, 24, D) a +1 flail of protection (unseen) (15, 22, D) an arrow (17, 3, D) 3 bolts a +0 arbalest 2 scrolls of brand weapon (19, 1, D) a +4 longbow of velocity (19, 8, D) 3 large rocks 3 bolts (19, 16, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (19, 17, D) a lamp of fire a black mamba corpse (skeletalised by now) (19, 32, D) an uncursed staff of conjuration (19, 33, D) a +5 broad axe of draining (20, 0, D) an uncursed staff of power (20, 1, D) 22 bolts a +0 arbalest a +0 falchion of draining (20, 2, D) 8 bolts a +0 arbalest (20, 5, D) a +0 plate armour a +2 long sword (20, 16, D) an uncursed staff of conjuration an adder skeleton (20, 17, D) a ball python corpse (skeletalised by now) (20, 32, D) a crystal ball of energy (20, 33, D) a scroll of brand weapon (21, 3, D) a +0 plate armour a +3 arbalest a +0 long sword a human corpse (skeletalised by now) (21, 4, D) a +0 chain mail a +0 dire flail a human corpse (skeletalised by now) (21, 16, D) a +3 ring of protection (21, 17, D) a +0 short sword a +0 spear of distortion (21, 32, D) a cursed ring of attention (21, 34, D) a +3 chain mail of magic resistance (21, 40, D) a +0 scythe of freezing (22, 1, D) a lightning rod (4/4) (22, 2, D) a +0 shield a +0 plate armour a +2 long sword of slicing (22, 3, D) a +2 war axe a +3 chain mail of magic resistance (22, 4, D) 22 bolts an uncursed staff of summoning a +0 arbalest 3 large rocks (22, 16, D) a phial of floods (22, 17, D) a +0 flail of protection a cursed +0 robe a +3 leather armour of cold resistance a guardian serpent corpse (skeletalised by now) (22, 18, D) a water moccasin corpse (skeletalised by now) (22, 23, D) a +0 spear a +0 robe a naga corpse (22, 24, D) a +0 halberd a +0 robe a naga corpse (22, 32, D) a +1 great sword of holy wrath (22, 34, D) a +5 hunting sling (22, 40, D) a +2 glaive of protection (23, 0, D) a +0 plate armour (23, 1, D) a +0 plate armour a +1 battleaxe of distortion an uncursed staff of fire (23, 5, D) a +0 chain mail 8 bolts a +1 dire flail of draining a +0 arbalest a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (23, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (23, 8, D) a +0 plate armour a +1 halberd of distortion a human corpse (skeletalised by now) (23, 9, D) a +2 battleaxe of chopping a +0 plate armour a human corpse (skeletalised by now) (23, 17, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (23, 18, D) a guardian serpent corpse (skeletalised by now) (23, 25, D) a +0 mace a naga corpse (skeletalised by now) (23, 32, D) an uncursed staff of fire (23, 34, D) a +3 ring of intelligence (24, 0, D) a lamp of fire (24, 1, D) a +0 chain mail a +0 battleaxe a +1 battleaxe of chopping (24, 16, D) an uncursed ring of protection from fire (24, 18, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (24, 19, D) a +2 halberd of chopping (24, 20, D) a +0 spear a cursed +0 robe (24, 22, D) a +1 flail of draining a +0 robe a naga corpse (skeletalised by now) (24, 32, D) 8 scrolls of enchant armour (24, 33, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (24, 34, D) a +3 halberd of freezing (24, 41, D) a +1 scythe of slicing (25, 0, D) a +1 mace of holy wrath (25, 1, D) a +0 chain mail a +3 great sword a +3 ring of protection an uncursed ring of protection from fire (25, 16, D) a +2 plate armour of poison resistance (25, 18, D) a +2 giant spiked club (25, 19, D) a water moccasin corpse (skeletalised by now) (25, 33, D) a +0 hunting sling of freezing (25, 34, D) an uncursed staff of summoning (26, 0, D) a phial of floods (26, 16, D) a +0 spear (26, 17, D) a +0 shortbow of flaming (26, 32, D) a fan of gales (26, 34, D) a fan of gales (27, 0, D) the +6 battleaxe of Vaaw {elec, rF+ Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (27, 16, D) a +4 shortbow of freezing (27, 17, D) a manual of Long Blades (27, 32, D) a +4 blowgun (27, 33, D) a phial of floods (27, 34, D) a +1 chain mail of poison resistance (28, 0, D) a +1 dire flail (28, 1, D) an uncursed staff of power (28, 11, D) a +2 long sword of protection a +0 plate armour a +0 shield (28, 12, D) a +2 war axe of chopping a +0 chain mail (28, 16, D) a crystal ball of energy (28, 17, D) a +0 naga barding of fire resistance (28, 32, D) a cursed -4 ring of strength (28, 33, D) a +3 long sword of slicing (29, 0, D) an uncursed staff of poison (29, 10, D) a cursed +0 battleaxe a +0 plate armour (29, 16, D) a +0 ring mail of magic resistance (29, 32, D) an uncursed staff of air (29, 33, D) quicksilver dragon scales (33, 39, D) a +2 rapier of venom a +0 robe (34, 21, D) +0 shadow dragon scales (35, 0, D) a +1 trident of freezing (35, 9, D) a +1 scimitar of flaming (35, 15, D) a lamp of fire (35, 28, D) a +4 chain mail of poison resistance (35, 29, D) a +0 spear (35, 37, D) the amulet "Zuaquf" {Harm *Drain rN+ Int+2 Dex-4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from negative energy. It causes draining when unequipped. a +0 trident (35, 38, D) a +3 antimagic trident a +4 plate armour of cold resistance (35, 39, D) 3 javelins (36, 0, D) a +3 chain mail of cold resistance (36, 1, D) the +5 fustibalus of Yvede {speed, +Blink rF- Str+4 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to fire. It lets you blink. (36, 14, D) a +1 rapier of holy wrath (36, 15, D) a +0 falchion of electrocution (36, 29, D) a +1 robe of magic resistance (36, 30, D) the +4 executioner's axe "Ivvoax" {freeze, rF+ rC++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from cold. It makes you more stealthy. a +0 spear (36, 34, D) a +2 quarterstaff of draining (36, 36, D) a +2 trident of venom a +0 robe (36, 37, D) 3 javelins (37, 0, D) a +3 leather armour of fire resistance (37, 1, D) a phial of floods (37, 15, D) an uncursed staff of earth (37, 29, D) 4 large rocks a +2 robe of fire resistance (37, 34, D) a +1 trident of flaming a +0 leather armour (37, 36, D) a javelin (38, 1, D) a +1 short sword of venom (38, 14, D) a +2 war axe of chopping (38, 28, D) a +4 hand axe of venom a +0 leather armour a +0 trident of protection (38, 29, D) a lightning rod (4/4) (38, 34, D) a +2 vampiric spear 10 javelins a +0 leather armour a +1 rapier of venom a +0 robe a +0 rapier a +0 robe (39, 0, D) the +8 hand axe of Todidisa {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (39, 15, D) a +3 chain mail of cold resistance (39, 28, D) a +5 trident of flaming a +0 leather armour an uncursed amulet of guardian spirit a +0 trident (39, 29, D) a +2 battleaxe of flaming (40, 2, D) a +3 plate armour of fire resistance (40, 14, D) an uncursed staff of conjuration (40, 15, D) a +0 chain mail of fire resistance (40, 28, D) a fan of gales (40, 29, D) an uncursed amulet of harm (41, 1, D) a cursed -6 ring of evasion (41, 14, D) a +3 ring of evasion (41, 28, D) a +1 rapier of venom (41, 29, D) an uncursed ring of poison resistance (42, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (42, 14, D) a +0 rapier of freezing (42, 15, D) the cursed +1 leather armour of Instinct {*Drain rPois rN+} It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (42, 28, D) a fan of gales (42, 29, D) the +1 robe of the Gloaming {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (43, 14, D) a phial of floods (43, 15, D) a +6 shortbow of flaming (43, 29, D) a +4 mace of draining (47, -1, D) a javelin (47, 31, D) a +0 long sword (47, 32, D) an arrow (48, 2, D) 5 large rocks an arrow (48, 31, D) a +0 rapier a +0 rapier a +0 leather armour (49, 2, D) a +0 shortbow a +3 quarterstaff of crushing 18 arrows (49, 37, D) a +2 vampiric scythe (50, 1, D) a +3 antimagic spear 14 steel javelins a +0 leather armour (50, 2, D) a +6 spear of flaming a +0 shortbow of velocity 12 javelins a +0 leather armour (50, 9, D) 2 large rocks (still there?) an arrow (still there?) (50, 12, D) a +2 demon trident a +6 ring of dexterity an uncursed ring of positive energy the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. 5 silver javelins a +2 ring mail of magic resistance (50, 13, D) a +1 longbow of flaming 26 arrows a +0 centaur barding (50, 24, D) an uncursed staff of energy (50, 25, D) a lightning rod (4/4) (50, 29, D) a +0 leather armour 16 arrows a +2 longbow of flaming (50, 36, D) a +1 battleaxe of pain (50, 39, D) a +2 battleaxe of freezing (51, 0, D) a +1 leather armour of fire resistance (51, 1, D) 2 large rocks (51, 5, D) 4 large rocks (51, 8, D) 4 arrows 3 javelins 4 large rocks (51, 9, D) 2 large rocks (51, 12, D) a +2 leather armour of fire resistance (51, 13, D) a +3 leather armour of positive energy (51, 19, D) a silver javelin (51, 20, D) a silver javelin (51, 25, D) a +0 long sword of holy wrath (51, 26, D) a +0 leather armour a +0 short sword a +0 shortbow an uncursed ring of stealth a +0 shortbow a +0 short sword 38 arrows a +0 leather armour (51, 27, D) a +0 ring mail a cursed -2 long sword (51, 37, D) the +7 Singing Sword (52, 0, D) a +0 arbalest 12 bolts (52, 1, D) the amulet "Faeppoh" {Faith +Inv Slay+2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It makes you more stealthy. a +0 arbalest 21 bolts an uncursed staff of poison (52, 3, D) a +0 longbow 35 arrows a +0 leather armour (52, 9, D) a javelin a large rock (52, 12, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a phial of floods (52, 13, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (52, 21, D) a +2 rapier of electrocution a cursed +0 cloak a +0 pair of gloves (52, 24, D) the +5 hand crossbow of the Other Side {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). (52, 26, D) a +0 leather armour a +0 longbow 5 arrows a +4 short sword (52, 27, D) a +0 long sword (52, 36, D) a lamp of fire (53, 0, D) a +3 scale mail of magic resistance (53, 1, D) 4 large rocks an uncursed staff of air (53, 2, D) a +0 quarterstaff of pain a +0 longbow 30 arrows (53, 7, D) a bolt (still there?) a bolt (still there?) (53, 12, D) an uncursed staff of cold (53, 19, D) a +1 troll leather armour {Snorg} (53, 24, D) a +2 hunting sling of flaming (53, 27, D) a +0 scale mail a +0 dagger a +0 shortbow 15 arrows a +0 leather armour (53, 37, D) a +0 long sword of holy wrath (54, 0, D) a phial of floods (54, 1, D) a +0 arbalest 13 bolts (54, 12, D) a +4 scimitar of flaming a +0 robe a +1 scale mail of fire resistance (54, 13, D) a +1 great mace of holy wrath a +0 leather armour the +2 dagger "Vaso Qat Wugg" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (54, 24, D) 1104 bolts the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (54, 25, D) a +0 short sword the cursed +0 rapier "Sufuesel" {elec, rElec rC- Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (54, 36, D) a scarf of cloud immunity (55, 0, D) an uncursed staff of summoning (55, 1, D) a +3 quarterstaff of distortion (55, 12, D) a crystal ball of energy (55, 13, D) the cursed +0 falchion "Jirruaw" {freeze, +Rage rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (59, 36, D) a +0 flail of distortion (59, 37, D) a +0 scale mail of poison resistance (60, 37, D) an uncursed staff of conjuration (61, 37, D) a +0 long sword a +0 ring mail (61, 39, D) a +0 short sword a +0 scale mail a +0 long sword a +0 leather armour (61, 42, D) a +0 longbow 52 arrows a +0 leather armour (61, 43, D) a +0 rapier a +0 rapier a +0 leather armour a +0 mace of crushing (62, 0, D) the cursed +3 battleaxe of Cuaphupn {vamp, rElec Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (62, 16, D) a lightning rod (4/4) (62, 17, D) a +4 eveningstar of protection a +0 longbow 20 arrows a +0 leather armour (62, 18, D) a +0 short sword a +0 chain mail (62, 26, D) a +3 giant club (62, 30, D) a +0 spear the +0 leather armour "Qamnuemec" {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (62, 37, D) a +0 long sword a cursed ring of attention a +0 short sword a +0 longbow 16 arrows a +0 leather armour an uncursed staff of earth (63, 8, D) a +4 great sword of electrocution (63, 16, D) a +0 dagger (63, 17, D) a +0 shortbow a +0 long sword 18 arrows a +0 leather armour (63, 18, D) a +0 long sword (63, 23, D) an arrow (63, 26, D) an uncursed staff of poison (63, 27, D) a +6 ring of strength the amulet "Woer" {Inacc +Fly Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It lets you fly. the amulet "Egotoj" {Spirit *Drain rPois Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It protects you from poison. It causes draining when unequipped. the ring "Wyriehe" {+Fly Str+2 Stlth+} [ring of flight] It affects your strength (+2). It lets you fly. It makes you more stealthy. a +6 ring of strength (63, 30, D) a +0 rapier a cursed +0 robe (63, 36, D) the +4 ring mail of the Slightly Bent {-Tele rF+ rC+++} It protects you from fire. It renders you almost immune to cold. It prevents most forms of teleportation. (63, 37, D) an uncursed staff of air (63, 38, D) a +0 long sword (64, 16, D) an uncursed staff of summoning (64, 17, D) a +0 dagger a +0 shortbow 18 arrows a +0 leather armour an uncursed amulet of guardian spirit a +0 dagger (64, 29, D) a +0 dagger a +0 robe (64, 31, D) a +0 spear (65, 40, D) a +0 long sword a +0 leather armour (67, 0, D) a +5 mace of protection (68, 0, D) a +3 antimagic hand axe (70, 9, D) a lightning rod (4/4) (70, 36, D) an uncursed ring of see invisible (70, 40, D) a +0 arbalest a +7 hand axe of electrocution a +0 whip of draining a cursed +0 robe (71, 8, D) a +1 short sword of holy wrath (71, 9, D) a +0 battleaxe a +0 robe (71, 19, D) a +0 arbalest (71, 26, D) a +2 glaive of venom (71, 27, D) a +3 chain mail of cold resistance (71, 36, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +3 hand axe of flaming (71, 37, D) a +0 arbalest (71, 38, D) a +0 great sword a +0 chain mail of poison resistance (71, 42, D) a +1 great mace of protection a +0 plate armour (72, 8, D) a cursed +0 long sword a +0 robe a +0 trident of protection (72, 9, D) +2 pearl dragon scales (72, 16, D) a +1 broad axe of freezing (72, 17, D) a +0 mace of protection (72, 18, D) a +0 arbalest a +2 glaive of holy wrath (72, 21, D) a +0 war axe a +0 plate armour (72, 23, D) 4 large rocks (72, 26, D) an uncursed staff of summoning (72, 29, D) a +0 quarterstaff a +0 robe (72, 37, D) a +0 arbalest a +0 trident a +0 robe a +0 arbalest (72, 39, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +2 chain mail of poison resistance (73, 1, D) a +0 dagger (73, 37, D) a +1 battleaxe (75, 1, D) a +0 hand axe (still there?) an uncursed staff of cold (still there?)