MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a book of Changes (50, 37, D) 4 potions of haste (50, 39, D) a large rock (50, 41, D) a +0 halberd (unseen) (50, 42, D) a +0 war axe (unseen) (51, 36, D) an uncursed staff of death (51, 37, D) a +2 shortbow of freezing (51, 40, D) a stone giant corpse (51, 42, D) +0 shadow dragon scales (unseen) (51, 43, D) a +0 long sword (unseen) (51, 44, D) 2 large rocks (52, 36, D) a box of beasts (52, 37, D) a +3 spear of distortion (53, 37, D) a +1 pair of boots of flying (54, 36, D) a book of Dreams (59, 36, D) a +3 chain mail of positive energy (60, 36, D) a +3 vampiric war axe (60, 37, D) the +0 pair of boots of the Game Afoot {rC+ rN+} It protects you from cold. It protects you from negative energy. (60, 40, D) a hell hog skeleton a hell hound corpse (skeletalised by now) (61, 0, D) the +3 scale mail "Otaluhut" {*Contam Str+5} It affects your strength (+5). It causes magical contamination when unequipped. (61, 10, D) a +0 short sword (61, 19, D) a +0 shortbow 8 arrows (61, 26, D) a +6 ring of strength (62, 0, D) a +1 great sword of slicing (62, 1, D) a +0 giant club a +0 giant spiked club (62, 9, D) a +0 club a +2 chain mail of fire resistance (62, 16, D) an uncursed staff of poison (62, 26, D) a +0 great sword of slicing (62, 36, D) 4 scrolls of amnesia (62, 37, D) a +2 shortbow of flaming (63, 0, D) an uncursed amulet of harm (63, 10, D) a +0 flail (63, 16, D) a lightning rod (4/4) (63, 17, D) a +10 plate armour of ponderousness (63, 18, D) an uncursed amulet of regeneration a cursed +0 trident (63, 20, D) a +1 trident of flaming a +0 trident (63, 23, D) an arrow (63, 26, D) a +2 falchion of slicing (63, 27, D) a +1 chain mail of magic resistance (63, 36, D) an uncursed staff of wizardry (63, 43, D) a +0 trident (64, 16, D) an uncursed staff of energy (64, 17, D) a +0 shortbow 19 arrows (64, 27, D) a lamp of fire (64, 42, D) a +0 trident (65, 20, D) a +1 trident of freezing (67, 0, D) an uncursed staff of energy (68, 0, D) a cursed ring of attention (69, 0, D) the +5 hand crossbow of Past Mistakes {velocity, Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). (69, 36, D) an uncursed staff of cold (70, 8, D) a +2 glaive of chopping (70, 36, D) a +2 robe of fire resistance (71, 9, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (71, 36, D) an uncursed staff of energy (71, 37, D) a +1 plate armour of magic resistance (71, 38, D) a +0 dagger a +0 robe (71, 42, D) a +0 dagger a +0 robe (72, 8, D) a +0 dire flail a +0 scale mail (72, 9, D) 4 large rocks the +6 crystal plate armour of Gluttony {MR++ Int-2} It affects your intelligence (-2). It affects your resistance to hostile enchantments. (72, 16, D) a +1 great mace of crushing (72, 26, D) the +1 robe of the Valley of Death {rF+ rC+} It protects you from fire. It protects you from cold. (72, 36, D) the +0 plate armour "Wietopn" {+Fly Int-4 Dex+6 SInv} It affects your intelligence (-4). It affects your dexterity (+6). It lets you see invisible. It lets you fly. (72, 37, D) a +0 dagger a +0 robe a +0 buckler (72, 38, D) a cursed +0 rapier a +0 robe (73, 17, D) a +3 great mace of draining (73, 26, D) a +5 long sword of slicing (73, 27, D) the +14 plate armour of Atheism {-Cast -Tele Str+9 SInv} It affects your strength (+9). It lets you see invisible. It prevents spellcasting. It prevents most forms of teleportation. (73, 36, D) a +0 pair of gloves of dexterity (73, 37, D) a +0 cloak of magic resistance (75, 1, D) the cursed +1 crystal plate armour "Eneles" {Dex+5} It affects your dexterity (+5). It has a curse placed upon it.