MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +3 ring of strength (59, 39, D) a +0 arbalest (unseen) (60, 37, D) +0 steam dragon scales (60, 38, D) a bolt (60, 41, D) a +0 battleaxe (unseen) (61, 0, D) a +3 hand crossbow of flaming (61, 8, D) a +0 dagger a +0 robe the cursed +1 plate armour of Denauci {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (61, 37, D) a +4 amulet of reflection (61, 41, D) a +1 battleaxe (unseen) (61, 42, D) a +1 dire flail of protection (unseen) (61, 44, D) a bolt 5 large rocks (62, 1, D) a +1 short sword of venom a steam dragon corpse (skeletalised by now) (62, 9, D) a +0 dagger a +0 robe a +0 flail 2 tomahawks a +5 quarterstaff of protection (62, 17, D) a lightning rod (4/4) (62, 19, D) a +0 quarterstaff a +0 robe (62, 20, D) a +0 dagger a +0 robe a +0 buckler a spriggan skeleton (62, 22, D) a cursed +0 dagger a +0 robe (62, 27, D) a +0 arbalest of flaming (62, 31, D) a +0 dagger a +0 robe a spriggan corpse (62, 37, D) an uncursed ring of poison resistance (62, 41, D) a large rock (63, 0, D) a +1 hunting sling of flaming (63, 8, D) a cursed -1 short sword a cursed +0 leather armour (63, 27, D) an uncursed staff of air (63, 29, D) a +6 ring of strength (63, 31, D) a +0 spear a +0 spear (63, 37, D) a +2 scale mail of cold resistance (64, 16, D) a +2 glaive of protection (64, 17, D) a +1 ring mail of cold resistance (64, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 27, D) a crystal ball of energy (64, 31, D) a +0 spear (65, 26, D) an uncursed staff of power (67, 0, D) a +0 trident (68, 0, D) a crystal ball of energy (69, 0, D) a +0 trident a +1 arbalest of freezing (69, 1, D) a +0 trident (70, 8, D) the +7 chain mail of the Ego {Int+4} It affects your intelligence (+4). (70, 37, D) the +6 arbalest of Bazxiar {freeze, rF+ Str+2 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. (71, 8, D) a +2 glaive of freezing (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +4 blowgun (71, 27, D) the +1 long sword of Optimality {antimagic, +Fly rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It lets you fly. (71, 36, D) a +0 morningstar of protection (71, 37, D) an uncursed staff of power the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. an uncursed staff of power (72, 8, D) an uncursed staff of summoning (72, 10, D) a wolf corpse (skeletalised by now) (72, 37, D) a crystal ball of energy (73, 1, D) a +0 dagger a +0 robe a +2 robe of magic resistance (73, 16, D) an uncursed amulet of harm (73, 26, D) a cursed staff of poison (73, 27, D) a +1 flail of holy wrath a bullfrog skeleton (73, 37, D) an uncursed staff of power (75, 1, D) a cursed +0 dagger a +0 robe a +2 robe of magic resistance an orc corpse (skeletalised by now)