MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 6, D) a +0 short sword a +0 dagger a +0 spear (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 9, D) a bolt (19, 0, D) a manual of Crossbows (19, 1, D) a +0 plate armour (19, 32, D) a crystal ball of energy (19, 33, D) an uncursed staff of power (20, 0, D) a +5 quarterstaff of speed (20, 5, D) a +0 halberd a +0 chain mail a +4 ring of dexterity an orc corpse (20, 6, D) a +1 great sword of protection a +0 plate armour an uncursed ring of positive energy an orc corpse (20, 7, D) a +0 hand axe a cursed +0 chain mail a +0 giant club a +1 long sword a +4 ring mail of cold resistance an orc corpse an ogre corpse (20, 8, D) a +0 battleaxe a +1 chain mail of poison resistance an orc corpse (20, 16, D) a +0 robe (20, 32, D) a phantom mirror (20, 33, D) a +1 spear of venom (21, 0, D) an uncursed staff of poison (21, 6, D) a +0 battleaxe a +0 plate armour a +0 great mace of protection a +0 plate armour an orc corpse (21, 7, D) a +3 great sword a +0 plate armour an uncursed ring of resist corrosion a +2 flail of crushing a +0 plate armour an orc corpse (21, 17, D) a +0 mace (21, 27, D) a +4 mace of crushing (21, 32, D) a +3 broad axe of venom (21, 33, D) a lamp of fire (21, 34, D) an uncursed staff of death (22, 1, D) a fan of gales (22, 5, D) a +0 short sword 2 chunks of flesh (22, 6, D) a +0 hand axe a +0 chain mail a +0 great sword a +0 arbalest 21 bolts a +0 chain mail a +4 scimitar of draining a +0 plate armour an orc corpse an orc corpse (22, 7, D) an uncursed ring of resist corrosion a +0 great mace a +0 plate armour a +3 great mace a +0 plate armour of magic resistance a +0 giant club an orc corpse an ogre corpse (22, 8, D) a +0 battleaxe a +0 chain mail an orc corpse (22, 10, D) a warg corpse (22, 16, D) a +5 vampiric long sword (22, 17, D) a +1 dagger of holy wrath (22, 27, D) a +0 long sword the +1 leather armour of Zigom {rElec Dex+3 Slay+4} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. (22, 32, D) a +3 ring of intelligence (22, 33, D) the +2 rapier of Foolhardiness {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (22, 34, D) a +5 ring of dexterity (23, 0, D) a manual of Polearms (23, 1, D) an uncursed staff of poison (23, 16, D) a +0 robe (23, 17, D) a +1 leather armour of fire resistance (23, 26, D) a +0 halberd of flaming a +4 plate armour of cold resistance (23, 27, D) a +0 flail of protection a +0 robe (23, 28, D) a +6 ring of intelligence a +1 great sword a +0 robe a +2 whip of electrocution a +0 chain mail a +0 great sword a cursed +0 plate armour a cursed +6 flail a +0 robe a ghoul corpse (23, 29, D) a +0 dagger a +0 robe (23, 32, D) the +6 scimitar "Jellybane" {antimagic, rElec rN+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. (23, 33, D) the +2 scale mail "Ongaysos" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 34, D) the +4 scale mail of Objectivity {Str+8 SInv Stlth+} It affects your strength (+8). It lets you see invisible. It makes you more stealthy. (23, 40, D) a wind drake corpse (24, 0, D) a +1 leather armour of cold resistance (24, 3, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (24, 6, D) a cursed -3 giant club (24, 26, D) a chunk of flesh a warg skeleton (24, 27, D) a +0 executioner's axe of draining a +1 robe of cold resistance an uncursed amulet of guardian spirit (24, 32, D) an uncursed staff of summoning (24, 33, D) a phial of floods (24, 34, D) a cursed staff of earth (25, 1, D) an uncursed staff of wizardry (25, 16, D) a +2 hand crossbow of flaming (25, 29, D) a +1 quarterstaff of speed (25, 32, D) a +7 hand crossbow of flaming (25, 33, D) an uncursed staff of poison (25, 34, D) the Catalogue of the Entourage Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 (26, 0, D) a +0 trident (26, 16, D) a +2 hand axe of chopping (26, 28, D) a cursed -3 hand axe (unseen) (26, 32, D) the cursed +0 spear of Hell's Wrath {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (26, 33, D) a +1 hand crossbow of velocity (26, 34, D) the Catalogue of the Arsonist Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 (27, 0, D) a +3 leather armour of poison resistance (27, 16, D) a +2 hunting sling of velocity (27, 17, D) a lightning rod (4/4) (27, 34, D) an uncursed amulet of the gourmand (28, 1, D) the amulet of Vanity {Gourm Str+3 Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your dexterity (+2). (28, 17, D) a +0 rapier of draining (28, 32, D) a sack of spiders (28, 33, D) a +2 robe of magic resistance (29, 0, D) a +5 spear of venom (29, 16, D) a +0 mace (29, 17, D) a +1 shortbow of freezing (29, 32, D) the +5 scimitar of Indomitability {antimagic, +Rage rN+ Int+7 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from negative energy. It lets you go berserk. It makes you less stealthy. (29, 33, D) a book of Conjurations (33, 34, D) a troll corpse (skeletalised by now) (34, 31, D) a +2 long sword of electrocution a +0 chain mail (34, 33, D) a +0 giant club a +0 glaive a +0 chain mail an ogre corpse (skeletalised by now) (34, 34, D) a +4 morningstar of protection a cursed +0 plate armour an orc corpse (skeletalised by now) (34, 35, D) the +8 long sword "Ywnep" {pain, rElec rF- Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. a +1 plate armour of fire resistance an orc corpse (skeletalised by now) (35, 0, D) the +4 dagger of Gufoutan {vamp, Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). (35, 14, D) a book of Misfortune (35, 15, D) a book of Party Tricks (35, 29, D) a +0 glaive (35, 30, D) 12 tomahawks (35, 33, D) a +3 great sword of protection a +0 plate armour an orc corpse (skeletalised by now) (35, 34, D) a +0 hand axe a +0 plate armour (35, 35, D) a +2 scimitar of holy wrath a +0 plate armour an orc corpse (skeletalised by now) (36, 0, D) the +1 ring mail of Ohejeffu {Str+3} It affects your strength (+3). (36, 1, D) an uncursed staff of air (36, 14, D) a +1 dagger of venom (36, 15, D) a +2 battleaxe of freezing (36, 18, D) a cursed -2 quarterstaff a +0 robe (36, 20, D) a +0 flail a +0 animal skin a +0 robe a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (36, 28, D) a +2 helmet of see invisible (36, 29, D) a +0 triple sword of pain (36, 32, D) a +1 vampiric scimitar a +0 chain mail an orc corpse (skeletalised by now) (36, 33, D) a +0 long sword a +0 chain mail a +1 great mace a +0 arbalest 26 bolts a cursed +0 plate armour a +2 war axe a cursed -1 plate armour an orc corpse (skeletalised by now) (36, 34, D) a cursed -1 dagger a +0 robe a +0 giant spiked club an orc corpse (skeletalised by now) (36, 35, D) a +3 great sword of venom a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) (37, 0, D) a +0 long sword (37, 1, D) an uncursed staff of summoning (37, 3, D) a +3 long sword of freezing a +0 robe (37, 14, D) an uncursed staff of power (37, 15, D) the cursed +1 storm dragon scales "Luts" {rElec rPois MP+9 Str-3 Dex+7} It affects your strength (-3). It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (37, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (37, 28, D) a +0 trident (38, 0, D) a crystal ball of energy (38, 1, D) a +1 morningstar of holy wrath (38, 14, D) an uncursed ring of protection from fire (38, 15, D) an uncursed amulet of rage (38, 16, D) a +5 demon whip of freezing (38, 29, D) an uncursed ring of resist corrosion (38, 31, D) a +0 club (39, 0, D) an uncursed staff of power (39, 1, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. the +11 hunting sling of the Thing {freeze, rN+ Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. (39, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (39, 15, D) a +1 robe of magic resistance (39, 21, D) a wind drake corpse (skeletalised by now) (39, 28, D) a +0 rapier of venom (40, 0, D) a +0 scimitar (40, 1, D) an uncursed staff of poison (40, 4, D) a +0 dagger a +0 robe (40, 5, D) a +0 scimitar (40, 15, D) a +2 vampiric spear (40, 28, D) a +0 long sword (40, 29, D) a cursed +2 giant club (41, 5, D) a +3 quarterstaff of crushing a +0 robe (41, 6, D) a +2 morningstar of crushing a +0 plate armour a potion of blood (41, 14, D) the +3 short sword of Disgust {freeze, rN++ MP+9 Int-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It greatly protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (41, 15, D) a +3 ring of protection (41, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (41, 28, D) a book of Summonings (42, 1, D) a +3 ring of intelligence (42, 4, D) a +0 dagger a +2 robe of magic resistance (42, 14, D) an uncursed ring of poison resistance (42, 15, D) a +1 antimagic scimitar (42, 28, D) an uncursed staff of fire (42, 29, D) a +0 flail (43, 15, D) a +2 rapier of venom (43, 28, D) a +0 chain mail (43, 29, D) a +0 glaive (44, 28, D) an uncursed staff of conjuration (49, 0, D) a +0 long sword (49, 12, D) a +7 giant spiked club (49, 24, D) a +2 flail of draining (49, 37, D) a +2 ring mail of fire resistance (50, 0, D) a +1 plate armour of cold resistance (50, 1, D) the +2 mace "Weinnu Noups" {protect, rPois Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It makes you more stealthy. (50, 4, D) the +9 mace "Itruymao" {flame, MR- Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (50, 12, D) an uncursed staff of poison (50, 18, D) a +0 mace (50, 25, D) the ring "Nufezev" {+Blink rF- MR+++ SInv Stlth-} [ring of attention] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you less stealthy. the ring of the Omega Point {rPois MR+ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (50, 37, D) a +2 mace of draining (51, 0, D) a +0 short sword (51, 12, D) a +0 quarterstaff of crushing (51, 13, D) a book of Misfortune (51, 17, D) a +0 flail (51, 18, D) a large rock (51, 24, D) the +10 hand crossbow "Mifor" {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (51, 25, D) a manual of Short Blades (51, 36, D) a fan of gales (51, 37, D) the +1 robe of Demons {rC+} It protects you from cold. (52, 0, D) a +3 buckler the +10 chain mail "Xanoaceg" {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (52, 1, D) an uncursed ring of poison resistance (52, 6, D) a +0 leather armour a +3 quarterstaff of protection a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour 59 arrows (52, 7, D) a +0 leather armour a +2 long sword of protection an arrow a +2 dagger of venom a +0 leather armour (52, 8, D) a +0 rapier (52, 12, D) +5 fire dragon scales a book of Conjurations (52, 24, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 dagger (52, 25, D) a +0 dagger (52, 31, D) a +0 robe the +5 mace of Lobbathe {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (52, 32, D) a +0 robe an uncursed staff of conjuration (53, 0, D) an uncursed staff of power (53, 6, D) a +1 scimitar of electrocution a +0 rapier a +0 rapier a +0 leather armour (53, 13, D) a +2 leather armour of magic resistance (53, 18, D) a +0 flail (53, 20, D) a large rock (53, 36, D) a +1 rapier of draining (54, 1, D) an uncursed ring of fire (54, 6, D) a +0 rapier 3 arrows a +6 ring of intelligence a +0 rapier a +0 leather armour (54, 8, D) an arrow (54, 12, D) a +2 chain mail of fire resistance (54, 13, D) an uncursed ring of positive energy (54, 25, D) a +0 robe (54, 30, D) a +0 robe a cursed -3 trident (54, 32, D) a +0 spear a +0 robe a +0 robe of resistance an uncursed ring of flight a +2 ring mail of fire resistance (54, 36, D) an uncursed staff of summoning (55, 0, D) a +1 ring of evasion (56, 5, D) a +0 leather armour a +0 short sword a +0 shortbow 2 arrows (57, 4, D) 2 arrows (59, 36, D) an uncursed ring of protection from cold (60, 36, D) a +4 arbalest of flaming (60, 37, D) a +0 large shield of cold resistance (61, 0, D) an uncursed staff of power (61, 8, D) a +4 trident of protection (61, 16, D) an uncursed staff of cold (61, 26, D) a crystal ball of energy (61, 36, D) the ring of Gixuodin {Fire rPois Str-4 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (61, 37, D) the +7 hunting sling of Superiority {freeze, Int+5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you see invisible. (62, 3, D) a +0 long sword a cursed +0 ring mail (62, 16, D) a +2 robe of magic resistance (62, 17, D) a fan of gales (62, 26, D) a crystal ball of energy (62, 27, D) a +3 chain mail of fire resistance (62, 30, D) a +3 demon blade of flaming a +0 shortbow 10 arrows a +0 leather armour (62, 36, D) the +5 rapier of Fyniemin {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (63, 0, D) an uncursed staff of poison (63, 3, D) a cursed -2 short sword a +2 scimitar of slicing (63, 16, D) a +1 plate armour of fire resistance (63, 26, D) a +0 short sword (63, 27, D) a +4 longbow (63, 30, D) an arrow a +0 short sword a +6 trident of venom (63, 31, D) an arrow (63, 33, D) an arrow (63, 36, D) the +7 bardiche "Hewnuk" {holy, rN++ Dex+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It greatly protects you from negative energy. It makes you less stealthy. (64, 16, D) an uncursed staff of cold (64, 17, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 26, D) an uncursed staff of power (64, 27, D) a +0 robe +0 steam dragon scales the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. 1000 bolts a phial of floods (64, 30, D) an arrow a +0 long sword (65, 27, D) a +0 longbow a +0 short sword 16 arrows a +0 leather armour (65, 29, D) a +0 short sword (66, 0, D) a +0 trident (67, 0, D) an uncursed ring of flight (68, 0, D) a +6 ring of strength a +6 ring of dexterity (68, 1, D) a cursed -3 trident (69, 0, D) the +2 plate armour "Paimaul" {Int+4} It affects your intelligence (+4). (69, 1, D) a +0 trident (69, 36, D) a +1 triple sword of flaming (70, 9, D) a +2 buckler a +1 helmet of see invisible a +0 trident (70, 37, D) a +6 ring of dexterity (71, 8, D) the +1 leather armour of Abstinence {rPois rF+++ rCorr Dex-5} It affects your dexterity (-5). It renders you almost immune to fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 16, D) a cursed -3 ring of strength (71, 17, D) +5 ice dragon scales (71, 21, D) a cursed -2 short sword a +0 robe a +0 rapier a +0 robe (71, 26, D) a +1 battleaxe of distortion (71, 27, D) the cursed +1 hand axe "Abyduhoe" {freeze, *Slow rPois rN++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (71, 36, D) a +2 flail of draining (71, 37, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (71, 41, D) a cursed +0 dagger a +0 robe a +3 long sword of slicing (71, 42, D) a +2 long sword of holy wrath (71, 43, D) a +0 short sword (72, 8, D) a +0 trident a +2 hunting sling of velocity (72, 9, D) a +0 trident a cursed staff of summoning (72, 16, D) a +1 helmet of intelligence (72, 26, D) a +2 shortbow of flaming (72, 27, D) a +6 hand crossbow of freezing (72, 36, D) a +0 scythe of protection (73, 1, D) a +3 spear of venom (73, 16, D) a +2 ring of intelligence (73, 17, D) an uncursed staff of poison (73, 26, D) a +0 rapier of venom (73, 27, D) a +5 rapier of speed (73, 36, D) a +2 scale mail of fire resistance (73, 42, D) a +0 long sword a +2 chain mail of magic resistance