MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 5, D) a bolt (61, 12, D) 2 bolts (62, 0, D) the Catalogue of the Traveller Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Malign Gateway Summoning/Translocation 7 d - Disjunction Translocation 8 (62, 3, D) a bolt (62, 4, D) a +0 dagger a +0 robe (62, 9, D) a +4 plate armour of magic resistance (63, 0, D) Qohuscha's Grimoire of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Venom Bolt Conjuration/Poison 5 f - Iron Shot Conjuration/Earth 6 (66, 2, D) a bolt (66, 3, D) a bolt (67, 0, D) the +0 buckler of Qonuab {+Fly rPois} It protects you from poison. It lets you fly. (68, 0, D) the +4 arbalest of No Interval {flame, rElec rC+ MR- Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 4, D) 2 bolts (70, 8, D) a +6 short sword of speed (70, 12, D) a +0 short sword a +0 robe (71, 17, D) an uncursed amulet of regeneration the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of dexterity a +0 robe a +1 hunting sling of freezing (71, 26, D) an uncursed staff of fire (71, 27, D) a bolt (still there?) a sack of spiders (still there?) (72, 13, D) a cursed +0 rapier a +0 robe (72, 17, D) an uncursed staff of fire (72, 21, D) a +0 trident (72, 26, D) the +6 chain mail "Araef" {rElec Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. (72, 27, D) a +2 mace of protection (72, 32, D) a bolt (73, 1, D) the +8 dire flail "Fymomavopn" {crush, rC+ MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (73, 16, D) a lightning rod (4/4) (73, 17, D) a +2 great sword of distortion (73, 26, D) the +9 hunting sling of Fucie {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (73, 27, D) a cursed -2 ring of evasion (75, 1, D) the +6 halberd "Qifaxtou" {protect, -Tele +Fly SInv} It protects the one who uses it against injury (+AC on strike). It lets you see invisible. It lets you fly. It prevents most forms of teleportation.