MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +3 great sword "Kytoig" {protect, *Drain rPois Str+8 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+8). It protects you from poison. It lets you see invisible. It causes draining when unequipped. the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (19, 1, D) a +0 dagger (20, 0, D) a book of Callings (20, 17, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (21, 0, D) a book of Unlife (21, 17, D) 4 potions of haste (22, 1, D) a +0 dagger (22, 9, D) an uncursed staff of earth (unseen) (22, 10, D) a +0 trident (unseen) (22, 17, D) a +3 battleaxe of electrocution (23, 1, D) a fan of gales (23, 8, D) a +0 halberd (23, 9, D) a +0 long sword (23, 12, D) a +0 battleaxe (unseen) (23, 17, D) a +4 hunting sling (23, 18, D) the cursed +0 mace "Toustepn" {speed, +Blink rF+ MR+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (24, 0, D) a +2 ring mail of cold resistance (24, 1, D) a book of the Tempests (24, 8, D) an uncursed staff of wizardry (unseen) (24, 9, D) a necrophage corpse (24, 10, D) a +0 dagger (unseen) (24, 17, D) a +3 chain mail of poison resistance (24, 18, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (25, 10, D) an uncursed staff of conjuration (unseen) (25, 11, D) a +1 mace of protection (unseen) (25, 12, D) an uncursed staff of energy (unseen) (25, 17, D) a book of Death (25, 18, D) a +4 chain mail of fire resistance (26, 0, D) an uncursed ring of fire (26, 17, D) an uncursed ring of stealth (27, 1, D) a lamp of fire (27, 17, D) an uncursed ring of magical power (27, 22, D) a glowing shapeshifter corpse (28, 1, D) a +3 ring mail of positive energy (28, 17, D) a +4 plate armour of ponderousness (28, 23, D) a glowing shapeshifter corpse (29, 0, D) an uncursed staff of power (29, 17, D) an uncursed staff of death (35, 0, D) a book of Necromancy (35, 14, D) a lamp of fire (35, 15, D) a +2 vampiric whip (35, 28, D) the +9 hand crossbow of Plog {elec, rF+ Str+4 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. (35, 29, D) a lightning rod (4/4) (36, 0, D) a +0 leather armour (unseen) (36, 1, D) a +0 dagger (36, 14, D) an uncursed amulet of regeneration (36, 15, D) the +9 dagger "Iriwelig" {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). (36, 28, D) a +1 hunting sling of velocity (36, 29, D) a +0 battleaxe (37, 0, D) the +0 sword of Power (37, 14, D) a lamp of fire (37, 15, D) a book of the Warp (37, 28, D) a +2 flail of venom (38, 1, D) a book of Conjurations (38, 5, D) a +0 short sword (still there?) an arrow (still there?) (38, 6, D) 3 arrows (38, 7, D) an arrow (38, 8, D) a +0 ring mail (unseen) (38, 14, D) a crystal ball of energy (38, 15, D) a +1 troll leather armour (38, 28, D) a +0 war axe (39, -1, D) a +0 scale mail (39, 0, D) an uncursed staff of power (39, 1, D) a +0 long sword (39, 5, D) a +0 trident of protection (39, 6, D) 4 arrows (39, 14, D) quicksilver dragon scales (39, 15, D) a +0 vampiric glaive (39, 29, D) a book of Beasts (39, 35, D) a +0 robe a +1 scale mail of cold resistance a +1 quarterstaff of protection (39, 36, D) a +0 robe of magic resistance a +1 broad axe of electrocution a +0 robe a +0 robe a +0 great sword a +1 ring of slaying (40, 1, D) a book of Callings (40, 4, D) a +0 scale mail (unseen) (40, 5, D) a +2 halberd of pain an arrow (40, 6, D) a +0 leather armour (unseen) (40, 7, D) a +0 leather armour (unseen) (40, 14, D) an uncursed staff of wizardry (40, 15, D) a book of Power (40, 35, D) a +0 robe a +0 dagger a human skeleton (40, 37, D) a +2 buckler of protection a +1 leather armour of magic resistance the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (41, 0, D) a +0 short sword (41, 1, D) a +0 rapier (41, 5, D) an arrow (still there?) a +1 whip of electrocution (still there?) (41, 6, D) 2 arrows (41, 7, D) a +1 halberd of protection (still there?) a +0 long sword (still there?) (41, 9, D) an arrow (41, 14, D) a +2 helmet of see invisible (41, 15, D) a book of Air (41, 35, D) a +0 short sword (41, 36, D) a +1 hunting sling of flaming (42, 1, D) a scarf of spirit shield (42, 2, D) a +0 leather armour (unseen) (42, 5, D) an arrow (42, 7, D) an arrow (42, 14, D) an uncursed ring of ice (42, 15, D) a +3 chain mail of cold resistance (42, 28, D) a +1 leather armour of fire resistance (43, 15, D) a +1 mace of protection (43, 28, D) a +5 flail of holy wrath (43, 29, D) a book of the Dragon (49, 0, D) a crystal ball of energy (49, 1, D) a +0 battleaxe of chopping (49, 12, D) a +2 halberd of freezing (49, 24, D) a +3 leather armour of cold resistance (49, 37, D) a +1 shield of fire resistance (50, 1, D) an uncursed ring of stealth (50, 6, D) an uncursed ring of fire a +2 trident of flaming a +3 chain mail of poison resistance (50, 9, D) a +3 rapier of protection (unseen) (50, 12, D) an uncursed staff of poison (50, 13, D) a +2 buckler of protection (50, 36, D) a +4 fustibalus of velocity (50, 37, D) an uncursed staff of air (51, 1, D) a +1 chain mail of magic resistance (51, 5, D) a +0 trident (51, 7, D) a +0 rapier a +2 robe of fire resistance an uncursed ring of poison resistance (51, 12, D) a +2 war axe of venom (51, 24, D) a phial of floods (51, 36, D) a book of Flames (51, 37, D) a Young Poisoner's Handbook (52, 0, D) an uncursed staff of summoning (52, 1, D) an uncursed staff of cold (52, 5, D) a +0 trident a +0 robe (52, 6, D) a +2 rapier of venom a +0 robe (52, 12, D) a +3 spear of venom (52, 13, D) an uncursed staff of cold (52, 25, D) a book of Conjurations (52, 29, D) the +5 hunting sling "Onouwiv" {venom, rElec rN+++ Int-5 Dex-2} It poisons the ammo it fires. It affects your intelligence (-5). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. (unseen) (52, 30, D) a +0 battleaxe (52, 36, D) a book of the Tempests (52, 37, D) a +2 arbalest of velocity (53, 0, D) a book of Clouds (53, 1, D) a +0 robe (53, 6, D) a +0 spear a cursed -2 leather armour (53, 12, D) a +0 hunting sling of flaming (53, 13, D) a +4 hunting sling of velocity (53, 28, D) a +0 robe a cursed +0 halberd (53, 29, D) a +2 antimagic broad axe (53, 33, D) the cursed +1 whip of Causality {speed, rF+ MR+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (53, 36, D) a +3 spear of freezing (53, 37, D) an uncursed staff of wizardry (54, 1, D) an uncursed staff of poison (54, 12, D) a book of Enchantments (54, 13, D) a Grand Grimoire (54, 25, D) Boaqim's Grimoire of Aerial Boosts Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Airstrike Air 4 e - Tornado Air 9 (54, 29, D) a +0 morningstar (54, 36, D) an uncursed staff of fire (55, 0, D) a book of Air (55, 12, D) a +5 scimitar of slicing (55, 13, D) a +1 glaive of protection (59, 36, D) an uncursed staff of wizardry (60, 36, D) an uncursed ring of flight (60, 37, D) a crystal ball of energy (61, 0, D) the +7 rapier of Desperation {pierce, MR+ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (61, 16, D) a +3 shortbow of freezing (61, 26, D) a +1 plate armour of cold resistance (61, 36, D) a crystal ball of energy (61, 37, D) a +5 double sword of slicing (62, 0, D) a +2 plate armour of cold resistance (62, 1, D) the +5 great mace "Jimuraxa" {speed, rPois Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. (62, 8, D) the +2 mace of the Special Hells {drain, rC++ Str+7 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (-4). It greatly protects you from cold. (62, 16, D) a +2 great mace of draining (62, 17, D) the +8 great sword "Beetle's Funeral" {speed, rPois Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. It makes you more stealthy. (62, 26, D) the ring "Boqecuqo" {Str+4 Dex+3} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). (62, 27, D) a +1 rapier of holy wrath (62, 36, D) Tietoj's Almanac of Mutagenic Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Call Canine Familiar Summoning 3 e - Recall Summoning/Translocation 3 f - Petrify Transmutation/Earth 4 g - Summon Mana Viper Hexes/Summoning 5 (63, 8, D) a +0 morningstar of holy wrath (63, 17, D) the +3 scale mail "Sydeb" {*Slow +Blink rPois Stlth+} It protects you from poison. It lets you blink. It may slow you when you take damage. It makes you more stealthy. (63, 27, D) a +0 falchion of slicing (63, 30, D) a +0 buckler (unseen) (63, 36, D) a book of Party Tricks (63, 37, D) a +0 great sword of draining (64, 26, D) a +1 dagger of speed (64, 30, D) a +0 robe a +0 rapier (65, 17, D) an uncursed staff of fire (65, 26, D) an uncursed staff of conjuration (67, 2, D) a +0 war axe (unseen) (68, 0, D) a +0 short sword (69, 0, D) a Young Poisoner's Handbook (69, 1, D) a +0 club (69, 36, D) a book of Ice (70, 1, D) a +2 rapier of speed (unseen) (70, 8, D) a +1 demon trident of flaming (70, 9, D) a book of Misfortune (70, 37, D) an uncursed amulet of harm (70, 39, D) a +0 long sword (70, 40, D) a +0 dagger (still there?) a +3 trident of protection (still there?) (71, 8, D) a cursed staff of wizardry (71, 16, D) a +2 great sword of flaming (71, 17, D) an uncursed staff of poison (71, 26, D) a +0 dagger (71, 29, D) a +0 whip (unseen) (71, 36, D) a +0 short sword of electrocution (71, 38, D) a +0 long sword (unseen) (71, 40, D) a +1 halberd of distortion (72, 8, D) the +3 mace of Exoneration {vamp, *Noise rN+++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to negative energy. It may make noises in combat. (72, 9, D) the Handbook of Shape Shifting Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Hydra Form Transmutation 6 (72, 16, D) the cursed +1 dire flail of Deawaeh {crush, Fragile rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. (72, 17, D) a +3 flail of protection (72, 29, D) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (72, 37, D) a +2 scale mail of fire resistance (72, 38, D) a +0 rapier a +0 ring mail (72, 41, D) a +0 short sword (unseen) (73, 1, D) the +5 rapier "Awosch" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (73, 16, D) the +10 hand crossbow "Killer Klown's Curse" {freeze, rF- rN+ Int+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (73, 17, D) a crystal ball of energy (73, 27, D) the Reference Book on the Ashen Voyage Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Petrify Transmutation/Earth 4 d - Controlled Blink Translocation 8 (73, 29, D) a +0 hand axe (unseen) (73, 37, D) a +4 hand crossbow of freezing