MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 short sword a +2 quarterstaff (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a +6 ring of strength a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 38, D) a +1 flail of protection (unseen) (49, 12, D) a fan of gales (49, 24, D) a lamp of fire (49, 29, D) a demonic crawler corpse (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +2 triple sword of flaming a +0 ring mail an uncursed ring of wizardry the human corpse of Rupert (49, 38, D) a +5 long sword of electrocution (unseen) (50, 12, D) a phantom mirror (50, 13, D) a +1 ring mail of positive energy (50, 24, D) a +0 short sword of holy wrath (50, 29, D) a redback corpse (50, 36, D) a phial of floods (50, 37, D) an uncursed amulet of regeneration (51, 12, D) a sack of spiders (51, 13, D) a box of beasts (51, 25, D) a +0 quarterstaff of protection (51, 27, D) a +3 dire flail of crushing (51, 36, D) a +3 scale mail of magic resistance (51, 37, D) a book of the Earth (51, 38, D) a sling bullet (51, 44, D) a sling bullet (52, 12, D) an uncursed staff of cold (52, 13, D) the amulet of Ikhoblyf {Reflect Str+3 Int+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your intelligence (+4). It affects your SH (+5). (52, 23, D) an uncursed ring of wizardry the cursed +2 fustibalus of Nite {velocity, Fragile rPois Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (52, 24, D) an uncursed staff of summoning (52, 25, D) an uncursed staff of poison (52, 28, D) a redback corpse (52, 30, D) a wolf spider corpse (52, 36, D) a phial of floods (52, 37, D) a manual of Polearms (52, 38, D) a +0 quarterstaff (unseen) (52, 39, D) a +0 dagger of distortion (unseen) (53, 12, D) an uncursed ring of flight (53, 13, D) Sadorpho's Catalogue of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Ring of Flames Charms/Fire 7 d - Ignition Fire 8 (53, 24, D) a phial of floods (53, 25, D) a lamp of fire (53, 36, D) a +3 vampiric trident (53, 37, D) a manual of Maces & Flails (53, 39, D) a sling bullet (54, 12, D) a +5 ring of slaying (54, 13, D) an uncursed staff of death (54, 25, D) an uncursed staff of air (54, 36, D) the Compendium of Enhancements Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Ozocubu's Armour Charms/Ice 3 f - Spectral Weapon Hexes/Charms 3 g - Iskenderun's Battlesphere Conjuration/Charms 5 (55, 12, D) a +1 leather armour of cold resistance (55, 13, D) a scroll of brand weapon (55, 24, D) a manual of Short Blades (59, 37, D) a +6 ring of dexterity (60, 7, D) a +0 mace (60, 9, D) a +4 quarterstaff of protection (unseen) (60, 36, D) a +2 scale mail of fire resistance (60, 37, D) the +2 quarterstaff of Radicalism {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (60, 42, D) a jumping spider corpse (61, 0, D) a +1 chain mail of cold resistance (61, 8, D) a +0 hand axe a +0 short sword (61, 26, D) a +5 ring of intelligence (61, 29, D) the +2 dire flail of Classification {crush, rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. (61, 36, D) a +1 scale mail of fire resistance (61, 43, D) a jumping spider corpse (62, 0, D) a +1 morningstar of holy wrath (62, 1, D) a +2 dagger of venom (62, 4, D) a +0 rapier a +0 robe a +2 short sword of speed a +0 robe (62, 8, D) a +2 scale mail of fire resistance (62, 16, D) a +4 falchion of holy wrath (62, 17, D) the +6 flail of Forgiveness {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (62, 36, D) a book of Geomancy (62, 37, D) a +3 rapier of speed (63, 0, D) a crystal ball of energy (63, 4, D) a +0 short sword a +0 robe (63, 8, D) a lightning rod (4/4) (63, 16, D) a book of Frost (63, 17, D) a +1 fustibalus of freezing (63, 26, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (63, 36, D) a +2 morningstar of holy wrath (63, 37, D) the ring of Sloth {Str+4 Dex+3} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). (64, 16, D) a +2 hunting sling of freezing (64, 26, D) a lamp of fire (64, 27, D) a +5 ring of intelligence (67, 0, D) an uncursed staff of wizardry (68, 0, D) a book of Burglary (69, 36, D) the +6 chain mail of the Villain {-Cast Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It prevents spellcasting. (70, 9, D) an uncursed staff of fire (70, 36, D) an uncursed amulet of magic regeneration (71, 8, D) an uncursed ring of wizardry (71, 11, D) a +2 quarterstaff of crushing (71, 16, D) a +0 arbalest of freezing (71, 17, D) a +2 trident of freezing a +0 robe the +11 arbalest of Mutilation {freeze, Fragile MR++ Dex+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. (71, 19, D) a +1 scythe of venom a +0 robe (71, 20, D) a +0 robe a +0 battleaxe a +0 robe a +3 quarterstaff of chaos (71, 26, D) the Catalogue of Floating Enhancements Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (71, 27, D) a +2 mace of protection (71, 28, D) a +4 scimitar of flaming (71, 30, D) a +2 scimitar of flaming (unseen) (71, 36, D) a book of Transfigurations (71, 37, D) a +2 halberd of venom (72, 16, D) a book of Air (72, 17, D) a +0 dagger of protection (72, 20, D) a +0 short sword a +1 chain mail of cold resistance (72, 26, D) a +1 cloak (72, 28, D) a +2 scimitar of flaming (72, 37, D) an uncursed staff of summoning (73, 1, D) a book of Air (73, 16, D) a +4 falchion of slicing (73, 26, D) an uncursed staff of poison (73, 27, D) the cursed +0 ring mail of Ruokhirr {Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (73, 37, D) the Compendium of Curses and Ice Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Ice Form Ice/Transmutation 4 e - Silence Hexes/Air 5 (74, 2, D) a +0 trident a throwing net (75, 2, D) a +0 trident (unseen)