MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger a +1 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of poison (61, 16, D) the +2 flail "Poetuor" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (62, 1, D) the amulet "Biyd" {Harm *Drain Dex+9} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+9). It causes draining when unequipped. (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 dagger a cursed +0 robe the +2 battleaxe of Spite {antimagic, Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). (62, 17, D) a +0 leather armour of fire resistance (62, 23, D) 2 arrows (63, 0, D) the +1 flail "Beastslayer" {crush, *Contam Int+4 Dex+7 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+7). It causes magical contamination when unequipped. It makes you more stealthy. (63, 8, D) an uncursed ring of wizardry (63, 23, D) 2 large rocks (64, 16, D) an uncursed staff of cold (64, 17, D) a cursed -2 shortbow (68, 0, D) the amulet "Cuzemp" {Inacc +Blink rElec rC-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (68, 13, D) an adder corpse (skeletalised by now) (69, 13, D) an adder corpse (skeletalised by now) (70, 8, D) an uncursed staff of cold (70, 9, D) a +0 ring mail of cold resistance (70, 10, D) a +0 robe (71, 8, D) a +2 spear of venom (71, 11, D) a +3 trident of protection (71, 16, D) the Grimoire of Malediction and Dislocation Spells Type Level a - Confusing Touch Hexes 1 b - Blink Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Portal Projectile Hexes/Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 f - Darkness Hexes 6 (71, 17, D) a cursed amulet of inaccuracy (71, 30, D) a wolf spider corpse (72, 8, D) a +3 ring mail of fire resistance (72, 9, D) a manual of Unarmed Combat (72, 16, D) an uncursed staff of death (72, 17, D) a +6 ring of strength a +6 ring of dexterity (72, 27, D) a +0 scale mail of poison resistance (72, 29, D) a redback corpse (73, 1, D) a +0 club (still there?) a +3 chain mail of fire resistance (still there?) (73, 16, D) an uncursed staff of air (73, 27, D) the Almanac of the Rocks and Ignition Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 (73, 31, D) a tarantella corpse (75, 1, D) a +0 dagger (still there?) an uncursed staff of cold (still there?)