MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a fan of gales (19, 16, D) an uncursed staff of power (19, 17, D) a crystal ball of energy (20, 0, D) a +4 giant spiked club (20, 17, D) a crystal ball of energy (21, 1, D) a fan of gales (21, 16, D) an uncursed staff of fire (21, 17, D) a +0 flail (22, 0, D) a +0 war axe (22, 1, D) an uncursed staff of summoning (22, 34, D) a javelin of penetration (still there?) an uncursed staff of power (still there?) (23, 16, D) a +0 short sword (23, 17, D) a +0 long sword (23, 18, D) a +2 amulet of reflection (23, 34, D) 3 javelins of penetration (still there?) 2 javelins of penetration (still there?) (23, 35, D) a large rock (24, 1, D) the cursed +0 chain mail of Niuwioph {+Inv rPois rF++ Str-4} It affects your strength (-4). It greatly protects you from fire. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (24, 16, D) a +0 whip of pain (24, 17, D) a +3 spear of pain (24, 18, D) an uncursed staff of summoning (24, 34, D) a javelin of penetration (still there?) an uncursed staff of summoning (still there?) (24, 36, D) a large rock (25, 1, D) a +0 large shield of reflection a +3 war axe of venom (25, 3, D) an uncursed amulet of regeneration the +13 demon trident of Eternal Harmony {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (25, 16, D) a +1 dagger of venom (25, 17, D) the cursed +1 dagger of Punishment {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (25, 18, D) an uncursed staff of death (25, 34, D) an uncursed ring of wizardry (26, 0, D) a +1 scale mail of poison resistance (26, 5, D) a +0 arbalest 29 bolts an uncursed ring of poison resistance a +0 bardiche a +0 chain mail (26, 10, D) the ring of the Harvest {rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. (26, 16, D) a crystal ball of energy (26, 28, D) the amulet "Xiujirch" {+Rage MR+} [amulet of rage] It affects your resistance to hostile enchantments. It lets you go berserk. a +0 dire flail the cursed +0 dire flail "Utaps" {drain, -Tele rN+++ Str+3 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It renders you almost immune to negative energy. It prevents most forms of teleportation. It has a curse placed upon it. a +0 broad axe of freezing a red draconian skeleton (26, 29, D) a +1 hand axe of chopping a +3 long sword of holy wrath a +0 cloak a quicksilver dragon skeleton (26, 34, D) a scroll of brand weapon (27, 3, D) a +0 arbalest a +1 whip of electrocution a +0 arbalest a +0 arbalest 57 bolts a +4 dire flail of protection a +0 chain mail (27, 4, D) a bolt (27, 5, D) a +0 flail of protection a +0 chain mail a +0 shield a +0 long sword a +0 chain mail a +0 large shield a +0 war axe a +0 plate armour a +0 shield a human skeleton (27, 16, D) a cursed -4 ring of slaying (27, 17, D) a +0 shortbow of velocity (27, 28, D) the ring of Neurur {rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. a +1 antimagic war axe a +1 long sword of venom a +0 battleaxe a green draconian corpse (27, 29, D) a +0 hand axe a +2 broad axe of freezing (27, 34, D) an uncursed staff of fire (28, 0, D) an uncursed staff of wizardry (28, 3, D) the amulet of Surprise {RegenMP +Blink} [amulet of magic regeneration] It increases your magic regeneration. It lets you blink. a +0 long sword a +4 shortbow of freezing a +0 chain mail (28, 4, D) a +5 antimagic war axe a +3 antimagic hand axe 3 bolts (28, 5, D) a +0 dire flail a +0 plate armour (28, 6, D) a +3 glaive of chopping a +0 plate armour (28, 8, D) 2 bolts (28, 16, D) a +0 short sword (28, 17, D) a +1 trident of freezing (28, 25, D) a +2 longbow of flaming (28, 27, D) a +7 trident of protection the ring "Jegafuawn" {rElec rPois Dex+2} [ring of dexterity] It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (28, 28, D) a golden dragon corpse (28, 29, D) a +0 halberd (29, 1, D) a cursed amulet of inaccuracy (29, 3, D) an uncursed staff of poison a +0 arbalest 18 bolts a +0 battleaxe a +0 plate armour a +0 halberd a +0 chain mail (29, 4, D) a +0 great mace a +0 plate armour a stone giant skeleton (29, 41, D) a +2 antimagic broad axe a +1 antimagic hand axe (31, 7, D) a bolt (33, 14, D) a tomahawk (34, 13, D) an arrow (35, 28, D) a +6 scimitar of electrocution (35, 29, D) a +1 antimagic war axe the +2 quarterstaff "Vararof" {venom, -Tele +Inv rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. (36, 0, D) a +0 shield of protection (36, 1, D) the +3 short sword "Syma" {flame, rF+ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (36, 14, D) a +4 antimagic quarterstaff 2 arrows a +0 spear (36, 15, D) a +0 trident a +0 leather armour an uncursed amulet of harm (36, 16, D) a +0 spear a cursed +0 leather armour (36, 29, D) a crystal ball of energy (37, 0, D) a +3 vampiric trident (37, 13, D) a tomahawk (37, 14, D) a +4 blowgun (37, 15, D) the cursed +3 quarterstaff "Livvig" {flame, Str+4 Int-5 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+5). It has a curse placed upon it. 3 tomahawks a +2 ring mail of poison resistance (37, 29, D) a +0 robe (37, 35, D) a cursed +0 robe a +0 robe (38, 1, D) a +0 scale mail of magic resistance (38, 14, D) a +0 spear of venom a book of Debilitation a +0 leather armour a +3 spear of freezing (38, 15, D) a +0 longbow a +0 quarterstaff 15 arrows a +1 trident of venom (38, 20, D) a +0 spear a +0 leather armour (38, 21, D) a +4 ring of intelligence a +0 trident (38, 34, D) a +1 quarterstaff of crushing a +0 robe (38, 35, D) a +0 flail of protection the +4 skin of Zhor {rC+++} It renders you almost immune to cold. an uncursed ring of see invisible a +0 war axe a cursed +0 animal skin (38, 36, D) a +2 antimagic hand axe a +3 antimagic broad axe a +2 vampiric broad axe (39, 0, D) a +6 ring of dexterity (39, 1, D) the amulet of Corhaja {*Drain +Rage Str+2 SInv} [amulet of rage] It affects your strength (+2). It lets you see invisible. It lets you go berserk. It causes draining when unequipped. (39, 13, D) a +3 antimagic morningstar (39, 15, D) quicksilver dragon scales (39, 19, D) a +2 flail of protection a +0 robe (39, 28, D) a +0 animal skin (39, 35, D) a +1 flail of protection a cursed +0 robe a +0 buckler (40, 0, D) a +0 antimagic hand axe (40, 8, D) a +2 antimagic short sword (40, 15, D) the ring "Bameog" {-Tele rC+ AC+5 Str+2} [ring of protection] It affects your AC (+5). It affects your strength (+2). It protects you from cold. It prevents most forms of teleportation. (40, 17, D) a +2 trident of protection a +0 leather armour (40, 20, D) a +3 hand axe of venom a +2 hand axe of draining (40, 22, D) an arrow (40, 29, D) a +8 giant club (40, 35, D) a +0 rapier a +1 robe of magic resistance an uncursed ring of resist corrosion (41, 0, D) an uncursed ring of protection from fire (41, 13, D) the +1 war axe "Sonuwn" {drain, rElec rPois rC+++ Str-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. (41, 14, D) the ring of Geleepn {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (41, 15, D) an uncursed staff of power (41, 20, D) a +0 trident of venom (41, 28, D) a +4 ring of dexterity (42, 0, D) a lightning rod (4/4) (42, 1, D) a cursed staff of summoning (42, 14, D) an uncursed ring of flight (42, 28, D) a +1 cloak of magic resistance (42, 29, D) an uncursed staff of wizardry (43, 15, D) a +2 hunting sling of flaming (43, 28, D) an uncursed staff of conjuration (43, 29, D) an uncursed staff of conjuration (48, 27, D) a +0 rapier (unseen) (49, 0, D) an uncursed staff of wizardry (49, 1, D) an uncursed staff of energy (49, 12, D) the +1 ring mail "Koxkugh" {*Drain +Fly rElec rF+++} It renders you almost immune to fire. It insulates you from electricity. It lets you fly. It causes draining when unequipped. (49, 29, D) a +3 trident of piercing (49, 37, D) a +2 scale mail of cold resistance (50, 1, D) a lamp of fire (inert) (50, 4, D) a +0 halberd a +0 chain mail (50, 5, D) a +0 vampiric dagger a +0 robe a +5 battleaxe a +0 robe (50, 12, D) a +0 robe of positive energy (50, 13, D) the ring of Lyucellamm {rElec rPois Str-2 Int+2 SInv} [ring of see invisible] It affects your strength (-2). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (50, 24, D) a +0 hand axe of electrocution (50, 25, D) an uncursed ring of protection from fire (50, 28, D) a +0 vampiric broad axe a +0 cloak a +0 large shield a cursed -2 mace (50, 30, D) a +0 trident a +0 flail (50, 36, D) a +1 cloak of poison resistance (50, 37, D) the +2 robe of Reason {-Tele rElec rC++ MP+9} It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. (50, 39, D) a +0 robe (50, 41, D) a +0 robe (51, 3, D) a +3 antimagic broad axe a +3 broad axe of flaming the +7 war axe of Waxkal {drain, rElec Str+5 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It insulates you from electricity. It makes you less stealthy. a +1 antimagic broad axe (51, 6, D) a +2 quarterstaff of holy wrath (51, 13, D) a lamp of fire (inert) (51, 24, D) an uncursed staff of air (51, 25, D) the ring of Icrot {rElec MR+ MP+9 Int+3 Slay-6} [ring of magical power] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (51, 28, D) the +7 glaive of Killer Klown's Bane {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). a +0 scimitar (51, 29, D) a +2 war axe of flaming a +0 hat a +0 war axe (51, 37, D) an uncursed ring of wizardry (51, 39, D) the cursed +1 whip "Vuoluc" {freeze, rPois rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It has a curse placed upon it. a +0 robe (51, 40, D) a +3 hand axe of flaming a +1 antimagic hand axe (52, 1, D) the +0 helmet "Givyussi" {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (52, 5, D) a +0 short sword a +0 robe a +0 dagger a +0 robe (52, 12, D) the +6 double sword of the Moth {freeze, Fragile +Inv rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It will be destroyed if unequipped. (52, 13, D) a crystal ball of energy (52, 14, D) a +2 falchion of flaming a cursed -2 fustibalus 13 stones a cursed +0 robe a +0 buckler (52, 23, D) the +7 war axe of Twilight {venom, +Rage Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you go berserk. 5 tomahawks (52, 25, D) an uncursed ring of magical power (52, 28, D) a +0 trident (52, 36, D) a +5 hunting sling of freezing (53, 0, D) a +2 helmet of intelligence (53, 5, D) a +0 dagger a +0 robe (53, 12, D) a +0 hand axe of venom (53, 13, D) the ring "Roddoyri" {rC- Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you vulnerable to cold. It makes you more stealthy. (53, 14, D) the +1 broad axe of Trog {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. a +4 scimitar of holy wrath a +0 large shield (53, 25, D) an uncursed staff of death (53, 26, D) a +0 halberd (53, 36, D) a +1 leather armour of positive energy (54, 0, D) a +2 great sword of holy wrath (54, 1, D) a +0 pair of gloves of strength (54, 12, D) an uncursed amulet of magic regeneration (54, 13, D) a +1 falchion of electrocution (54, 24, D) an uncursed staff of air (54, 26, D) a +0 bardiche a +0 cloak (54, 36, D) a +5 mace of draining (55, 1, D) an uncursed staff of death (55, 13, D) the +6 short sword of the Seer {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (55, 24, D) a +3 long sword of electrocution (59, 36, D) a +3 rapier of speed (60, 26, D) a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (60, 36, D) a phial of floods (60, 39, D) a +1 trident of protection (unseen) (60, 40, D) a +0 trident (unseen) (61, 8, D) a +4 scale mail of cold resistance (61, 16, D) a cursed staff of fire (61, 26, D) a +5 vampiric hand axe a lamp of fire (inert) (61, 27, D) an arrow (61, 29, D) a +0 dagger a +0 leather armour (61, 36, D) a +0 dagger (61, 37, D) a +4 dire flail of venom (61, 40, D) a +6 quick blade (62, 0, D) a manual of Bows (62, 1, D) a +2 plate armour of fire resistance (62, 8, D) a +2 spear of flaming (62, 9, D) a +0 dagger a +0 leather armour the +7 longbow of Jofrowullo {venom, *Contam rPois rC- Int+8} It poisons the ammo it fires. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It causes magical contamination when unequipped. (62, 16, D) an uncursed staff of wizardry (62, 17, D) a cursed amulet of inaccuracy (62, 26, D) a +0 dagger (62, 30, D) a +0 rapier a +0 hand axe of freezing (62, 31, D) a +1 fustibalus of velocity (62, 36, D) a +2 short sword of venom (62, 37, D) a +3 ring of evasion (62, 39, D) a cursed +0 scythe a +0 robe (62, 41, D) a +0 vampiric lajatang a +0 robe (63, 0, D) a cursed ring of loudness (63, 8, D) a +2 quarterstaff of crushing (63, 9, D) a +0 hand axe a +0 short sword (63, 16, D) the +11 hunting sling "Sumiel" {speed, rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. +5 fire dragon scales an uncursed staff of conjuration (63, 25, D) the +3 short sword "Cuokivu" {venom, rC+ MR+ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It protects you from cold. It affects your resistance to hostile enchantments. (63, 29, D) an uncursed staff of air (63, 30, D) a +2 hunting sling of velocity an arrow (63, 32, D) an arrow (63, 36, D) a +3 morningstar of flaming (63, 37, D) a +2 dagger of draining (63, 38, D) a +0 dagger a +0 robe (63, 40, D) a +0 mace (unseen) (64, 16, D) an uncursed amulet of faith (64, 17, D) a +2 dire flail of protection (64, 26, D) a +1 short sword of electrocution (64, 29, D) a +0 short sword a +0 chain mail (64, 30, D) an arrow a +0 long sword (65, 26, D) an uncursed staff of fire (67, 0, D) a +2 halberd of freezing (69, 0, D) a +1 battleaxe of flaming (69, 36, D) a lamp of fire (inert) (70, 11, D) a +0 flail of protection (unseen) (70, 12, D) a cursed -2 shortbow (unseen) (70, 29, D) a +0 long sword (unseen) (70, 30, D) a +0 long sword of pain (70, 31, D) a +0 dagger (unseen) (70, 37, D) a +5 shortbow (71, 10, D) the +8 battleaxe of a wizard's laboratory {chop, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (unseen) (71, 11, D) a +0 shortbow 25 arrows (71, 12, D) a bolt (71, 13, D) an arrow (71, 16, D) an uncursed ring of magical power (71, 27, D) an uncursed staff of wizardry (71, 28, D) a +2 short sword of speed a +0 leather armour (71, 30, D) the +1 double sword of Departure {venom, rElec Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It insulates you from electricity. (71, 35, D) a +6 ring of dexterity a +6 ring of strength (71, 37, D) a +1 buckler of protection (71, 40, D) a +1 antimagic executioner's axe (72, 8, D) a +1 chain mail of fire resistance (72, 11, D) a +0 arbalest (unseen) (72, 16, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 robe a +0 short sword 4 scrolls of amnesia a +3 plate armour of magic resistance (72, 20, D) a cursed -3 spear a +0 robe (72, 26, D) a +1 arbalest of velocity (72, 29, D) a +0 rapier (unseen) (72, 36, D) an uncursed staff of poison (72, 37, D) the +5 dagger "Wohuicid" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (73, 16, D) the cursed +1 hunting sling of Valiance {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (73, 17, D) an uncursed staff of air (73, 26, D) a +0 dagger (73, 36, D) an uncursed staff of energy (75, 1, D) a +0 helmet of see invisible