MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) a +0 short sword (7, -1, D) a +0 leather armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) a +2 long sword of electrocution (61, 8, D) a +5 scimitar of holy wrath (62, 1, D) a +2 robe (62, 9, D) a book of Clouds a +0 dagger a +0 robe a +2 plate armour of magic resistance (62, 11, D) a cursed -2 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (63, 12, D) an orc corpse (skeletalised by now) (68, 0, D) a +1 double sword of protection a steam dragon corpse (skeletalised by now) (69, 30, D) 2 arrows (70, 8, D) the +7 sceptre of Torment (70, 9, D) a +0 broad axe of venom (70, 26, D) an arrow (71, 26, D) a +0 short sword (71, 27, D) a +0 dagger (72, 8, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a manual of Bows (72, 9, D) a +2 hand crossbow of flaming (72, 15, D) +5 fire dragon scales (72, 16, D) the +6 mace of Untruth {crush, Fragile +Fly Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It lets you fly. It will be destroyed if unequipped. (72, 26, D) 2 arrows (still there?) an arrow (still there?) (72, 27, D) the ring of Xom's Reproof {rPois Str+4 Int+5 Dex+3} [ring of poison resistance] It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (+3). It protects you from poison. (72, 33, D) an arrow (73, 1, D) an uncursed staff of wizardry (73, 16, D) an uncursed amulet of rage (73, 17, D) Akkuvyigg's Reference Book on Calling and the Snowflakes Spells Type Level a - Call Imp Summoning 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Ozocubu's Refrigeration Ice 6 (73, 26, D) a lightning rod (4/4) (73, 27, D) a bolt (still there?) a +2 plate armour of magic resistance (still there?) (73, 28, D) a +0 shortbow (unseen) (73, 31, D) a +0 dagger (unseen) (74, 33, D) 9 arrows (75, 1, D) a jackal corpse (skeletalised by now)