MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) a +0 short sword (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) an uncursed staff of cold (61, 8, D) the +8 falchion "Banisher" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (62, 2, D) a +0 morningstar (62, 3, D) a +1 dagger of venom a cursed +0 robe a +0 scale mail (62, 8, D) a book of Geomancy (63, 0, D) 3 tomahawks a +0 leather armour (63, 2, D) a +0 flail a +0 ring mail (63, 8, D) a +1 hunting sling of freezing (67, 0, D) a +0 trident (still there?) a fan of gales (inert) (still there?) (68, 0, D) a +0 trident (69, 0, D) a +0 trident (70, 8, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (70, 9, D) a +2 war axe of freezing (71, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (71, 17, D) a +0 dagger (71, 26, D) a lightning rod (4/4) (72, 8, D) the +0 leather armour of the Eternal Fruit {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (72, 9, D) Nodid's First Steps in Secret Knowledge Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 1 c - Freeze Ice 1 d - Animate Skeleton Necromancy 1 e - Summon Butterflies Summoning 1 (72, 16, D) the ring "Qaisch" {rF+ MP+9 Str-3 Dex+8} [ring of magical power] It affects your strength (-3). It affects your dexterity (+8). It protects you from fire. It affects your magic capacity (+9). (72, 17, D) an uncursed ring of stealth (72, 21, D) a +0 long sword (unseen) (72, 26, D) a cursed -2 ring of protection (72, 27, D) +2 ice dragon scales (73, 16, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a book of Alchemy (73, 17, D) a +0 long sword (73, 19, D) a +5 great mace of crushing a +0 leather armour (73, 20, D) a +0 long sword (still there?) a +2 trident of piercing (still there?) (73, 27, D) a box of beasts (74, 19, D) a +0 long sword (still there?) the +2 halberd "Dosee" {chop, MR+} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (75, 1, D) a +0 antimagic quarterstaff