MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) a +0 short sword (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword (61, 0, D) a crystal ball of energy (61, 8, D) an uncursed staff of wizardry (61, 16, D) an uncursed staff of conjuration (61, 31, D) a +0 war axe a naga corpse (62, 0, D) the +7 glaive "Olimn" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of air (62, 16, D) an uncursed ring of poison resistance (62, 17, D) a +4 ring of evasion (62, 26, D) a +2 spear of venom (62, 27, D) a fan of gales (62, 28, D) a +6 ring of intelligence (62, 31, D) a +0 spear a +0 robe a naga corpse (63, 8, D) a +1 centaur barding of flying (63, 16, D) a +6 ring of dexterity a book of Conjurations (63, 17, D) an uncursed amulet of rage (63, 27, D) a +10 plate armour of ponderousness (63, 31, D) a +0 whip a naga corpse (63, 32, D) a water moccasin corpse (64, 16, D) a book of Clouds (64, 17, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (64, 27, D) the cursed +3 scimitar "Lozxe" {venom, rElec Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. (65, 26, D) the +6 falchion of Diom {venom, -Tele rPois rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (69, 0, D) the +1 eveningstar of Honour {crush, rC- MR+++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (69, 36, D) the amulet "Ymyleics" {Fragile +Rage rPois rF+ Dex+5} [amulet of rage] It affects your dexterity (+5). It protects you from fire. It protects you from poison. It lets you go berserk. It will be destroyed if unequipped. (70, 8, D) a +2 scale mail of poison resistance (70, 9, D) a +1 leather armour of fire resistance (70, 36, D) the +3 scale mail "Tylofar" {rElec rN+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. (70, 37, D) an uncursed ring of see invisible (71, 8, D) a +6 ring of strength a +6 ring of strength (71, 26, D) an uncursed ring of flight a +3 ring mail of poison resistance (71, 27, D) the +8 hunting sling of Celup {flame, *Slow rElec Str+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (71, 36, D) an uncursed ring of see invisible (71, 37, D) an uncursed staff of cold (72, 9, D) a +0 war axe of freezing (72, 16, D) a book of Battle a +0 leather armour (72, 17, D) a +2 quarterstaff of protection (72, 26, D) an uncursed staff of power (72, 27, D) an uncursed ring of resist corrosion (72, 36, D) a +1 great sword of slicing (72, 37, D) an uncursed staff of fire (73, 1, D) a +6 broad axe of electrocution (73, 17, D) a +3 morningstar of draining (73, 26, D) the +2 robe of the Hippo {rElec} It insulates you from electricity. (73, 27, D) an uncursed staff of summoning (73, 36, D) a book of Clouds (73, 37, D) a lightning rod (4/4)