MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) a +0 short sword (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword (61, 0, D) an uncursed staff of wizardry (62, 1, D) a +4 longbow of flaming (63, 0, D) the +2 rapier "Beetle's Demise" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (63, 8, D) a +2 robe of the Archmagi (67, 0, D) the cursed +1 hand axe "Newtbane" {antimagic, rElec Int+2 Dex-5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (-5). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (69, 0, D) a +1 mace of pain (70, 8, D) a +1 flail of draining (70, 9, D) a +1 shortbow of freezing (71, 8, D) a +1 broad axe of electrocution (71, 16, D) a cursed staff of fire (71, 17, D) the cursed +3 dagger of Undoing {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. It has a curse placed upon it. (72, 9, D) a book of Geomancy (72, 16, D) an arrow (still there?) an uncursed amulet of guardian spirit (still there?) (72, 17, D) a +0 short sword (still there?) a +3 mace of draining (still there?) (73, 16, D) an arrow (still there?) a +2 great sword of freezing (still there?) (73, 17, D) a cursed ring of resist corrosion (74, 7, D) an arrow (75, 1, D) an uncursed ring of flight