MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (59, 36, D) a book of Dreams (59, 37, D) a +2 trident of flaming (60, 36, D) a book of the Earth (60, 37, D) the -7 helmet of Gozag's Supremacy {rElec SInv} It insulates you from electricity. It lets you see invisible. (60, 41, D) a +0 battleaxe (unseen) (61, 8, D) a cursed +1 morningstar (still there?) a +1 hunting sling of freezing (still there?) (61, 16, D) a +1 morningstar of holy wrath (61, 26, D) a book of Clouds (61, 36, D) an uncursed staff of cold (62, 0, D) a +2 fustibalus of flaming (62, 9, D) a cursed +3 hand axe a +0 robe (62, 16, D) a book of Flames (62, 17, D) a +1 war axe of venom (62, 26, D) a fan of gales (inert) (62, 27, D) a manual of Transmutations (62, 41, D) a +0 great mace (unseen) (62, 43, D) a necrophage corpse (63, 0, D) a +2 quarterstaff of crushing (63, 3, D) a +0 short sword a +0 robe (63, 16, D) a lightning rod (4/4) (63, 17, D) a +2 shortbow of flaming (63, 26, D) a fan of gales (inert) (63, 27, D) a +3 triple crossbow of flaming (63, 32, D) a hell hound corpse (63, 36, D) a phantom mirror (63, 37, D) the Handbook of the Dark Glacier Spells Type Level a - Pain Necromancy 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 (64, 16, D) a +0 shortbow of velocity (64, 26, D) Qebi's Incunabulum of Weightlessness and the Rocks Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (64, 27, D) an uncursed amulet of rage (65, 26, D) the cursed +1 double sword of the Desolation of Salt {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (68, 0, D) a +0 dagger a +0 robe an uncursed staff of summoning (69, 0, D) a +0 dagger a +0 robe (69, 36, D) a +6 ring of intelligence (69, 40, D) a +0 trident (70, 8, D) the +1 plate armour "Witoij" {rElec Int-4 Dex+3 SInv} It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (70, 9, D) a +2 glaive of chopping (70, 37, D) a +4 longbow of freezing (71, 8, D) a +0 quarterstaff of distortion (71, 26, D) a +0 glaive of chopping (71, 36, D) a lightning rod (4/4) (71, 37, D) an uncursed ring of see invisible (72, 9, D) a +1 mace of crushing (72, 16, D) a +0 robe 1000 sling bullets a +4 scale mail of fire resistance (72, 17, D) the cursed +1 crystal plate armour of Gozag's Outrage {rElec rF+ rCorr} It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (72, 26, D) a +0 giant spiked club (72, 27, D) a +6 ring of dexterity a +6 ring of dexterity 4 large rocks an uncursed staff of power a cyclops corpse (skeletalised by now) (72, 28, D) a +0 dire flail a +0 giant spiked club a troll corpse (skeletalised by now) (72, 29, D) a +0 giant club a +0 giant club (72, 30, D) a +0 giant club a +0 giant spiked club (72, 36, D) a +1 long sword of freezing (72, 37, D) a lamp of fire (72, 42, D) a +2 lajatang of electrocution (73, 1, D) the +1 leather armour "Taghy" {rF- rN+ rCorr Stlth+} It makes you vulnerable to fire. It protects you from negative energy. It protects you from acid and corrosion. It makes you more stealthy. (73, 17, D) a cursed amulet of inaccuracy (73, 26, D) a +7 fustibalus (73, 27, D) a +1 vampiric trident (73, 37, D) a +3 ring of protection (75, 1, D) a +0 dire flail a +0 robe