MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +5 dagger (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a river rat corpse (62, 8, D) a cursed staff of cold (62, 9, D) an uncursed staff of summoning (62, 10, D) a +2 dire flail of holy wrath a +0 robe a naga corpse (63, 0, D) an uncursed staff of earth (63, 8, D) an uncursed staff of summoning (67, 0, D) an uncursed ring of see invisible (69, 0, D) a +6 ring of dexterity (70, 8, D) a +0 war axe of flaming (70, 9, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (71, 8, D) the +6 plate armour of Dimmoucsi {Int+7 Dex+2} It affects your intelligence (+7). It affects your dexterity (+2). (71, 16, D) a +1 scale mail of positive energy (71, 17, D) an uncursed ring of resist corrosion (71, 26, D) an uncursed staff of air (71, 27, D) a +5 blowgun (72, 9, D) the +8 short sword "Zukiren" {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). (72, 16, D) an uncursed ring of see invisible (72, 18, D) a +3 spear a +0 robe (72, 26, D) a cursed amulet of harm (72, 27, D) an uncursed amulet of rage (73, 16, D) a +2 falchion of electrocution (73, 17, D) the ring "Niosiqyni" {MP+9 Str+5 Int-3} [ring of magical power] It affects your strength (+5). It affects your intelligence (-3). It affects your magic capacity (+9). (73, 26, D) the +0 ring mail "Neugiud" {rF+ Regen+ Int+3} It affects your intelligence (+3). It protects you from fire. It increases your rate of regeneration. (73, 27, D) the amulet of Utzakoupt {Harm *Drain rC+ rN+ Str-4} [amulet of harm] It increases damage dealt and taken. It affects your strength (-4). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. (74, 2, D) a bolt (74, 3, D) a bolt (75, 1, D) a +1 rapier of speed (75, 3, D) 2 bolts