MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 13, D) a wolf corpse (61, 0, D) a cursed staff of earth (61, 3, D) a porcupine corpse (61, 8, D) a book of Death (62, 3, D) a wolf corpse a jackal corpse (63, 0, D) a +2 trident of protection (63, 8, D) a giant frog corpse (67, 0, D) a +0 short sword of venom (68, 0, D) the +2 chain mail "Zytz" {Str+4 SInv} It affects your strength (+4). It lets you see invisible. (69, 0, D) a +3 leather armour of fire resistance (70, 8, D) a +1 short sword of venom (70, 9, D) the +4 shield of the Present {rF+} It protects you from fire. (71, 21, D) a +3 scimitar of protection (71, 29, D) a +0 flail of draining (still there?) a +0 dagger (still there?) (71, 30, D) an uncursed staff of poison (72, 8, D) a +2 long sword of holy wrath (72, 17, D) a +0 spear (72, 21, D) a black bear corpse (72, 23, D) a wolf corpse (72, 26, D) a +0 short sword (72, 27, D) a book of the Dragon (72, 30, D) a +0 scimitar (unseen) (73, 16, D) a +1 leather armour of cold resistance (73, 26, D) a +0 trident (73, 27, D) a fan of gales (73, 29, D) the +9 mace of the Egg {crush, rPois Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). It protects you from poison. (unseen) (74, 2, D) an adder corpse (75, 1, D) a +2 hand axe of flaming