MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 7, D) a +0 leather armour a +0 war axe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 8, D) a +1 demon trident of flaming (unseen) (34, 9, D) a necrophage corpse (35, 0, D) a book of Callings (35, 14, D) an uncursed staff of power (35, 15, D) a +4 short sword of venom (36, 0, D) a +2 war axe of venom (36, 1, D) the +1 scimitar of Annoyance {venom, +Fly rC- Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It makes you vulnerable to cold. It lets you fly. (36, 8, D) a cursed +1 falchion (still there?) a hell hound corpse (still there?) (36, 14, D) a +4 chain mail of cold resistance (36, 15, D) a legendary deck of changes (37, 1, D) the +1 pair of boots "Osoiclik" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (37, 14, D) a book of the Sky (37, 15, D) the +1 bardiche "Tahood" {flame, MP-9 Str+2 Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+4). It affects your magic capacity (-9). It lets you see invisible. (37, 17, D) a +0 flail (38, 0, D) an uncursed ring of flight (38, 1, D) a +2 falchion of slicing (38, 10, D) a hell hound corpse (38, 14, D) an uncursed staff of death (38, 15, D) a +1 troll leather armour (39, 0, D) an uncursed ring of fire (39, 1, D) a book of Beasts (39, 14, D) the +3 dire flail "Beoply" {crush, +Blink rC+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. It lets you blink. (39, 15, D) the +9 hand axe of the Last Deaths {chop, rF- rN+ Str+8 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. (40, 0, D) a +3 chain mail of cold resistance (40, 1, D) a plain deck of escape (40, 14, D) an uncursed staff of earth (40, 15, D) a cursed ring of protection from fire (41, 0, D) a stone of tremors (41, 1, D) the cursed +1 leather armour of Yredelemnul's Envy {rPois Stlth+} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (41, 14, D) the +1 lajatang "Ruytolomm" {freeze, rF+ rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 15, D) a +0 flail of crushing (42, 0, D) a book of Minor Magic (42, 1, D) an uncursed amulet of magic regeneration (42, 14, D) a +1 long sword of slicing (42, 15, D) a crystal ball of energy (43, 14, D) a stone of tremors (43, 15, D) an uncursed amulet of faith (48, 16, D) a spiny frog corpse (48, 17, D) a wyvern corpse (49, 0, D) an ornate deck of wonders (49, 1, D) an uncursed amulet of rage (49, 12, D) a book of Dreams (49, 17, D) a hydra corpse (still there?) a spiny frog corpse (still there?) (49, 24, D) a book of Conjurations (49, 36, D) Qogeudghai's Almanac of Toxic Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (49, 37, D) a book of Unlife (50, 0, D) a crystal ball of energy (50, 1, D) a +1 falchion of freezing (50, 13, D) a +0 ring mail of poison resistance (50, 17, D) a scorpion corpse (50, 25, D) a +2 hand axe of electrocution (50, 37, D) an uncursed ring of fire (50, 38, D) a +0 robe (50, 40, D) a +1 war axe of freezing a +0 animal skin (51, 0, D) a book of Party Tricks (51, 1, D) an uncursed staff of fire (51, 13, D) a plain deck of changes (51, 24, D) a manual of Unarmed Combat (51, 25, D) an uncursed ring of magical power (51, 36, D) a disc of storms (51, 37, D) a +0 quarterstaff a dryad corpse (skeletalised by now) (51, 38, D) a +0 flail a +0 animal skin (51, 40, D) an uncursed ring of poison resistance (52, 1, D) a book of the Sky (52, 12, D) a book of Fire (52, 13, D) an uncursed staff of air (52, 24, D) a +3 ring mail of positive energy (52, 25, D) an Akashic Record (52, 32, D) a river rat corpse (52, 36, D) an uncursed ring of ice (52, 37, D) an uncursed staff of cold (52, 38, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (52, 39, D) a +1 rapier of speed a cursed +0 robe (53, 0, D) a +2 falchion of pain (53, 1, D) an uncursed staff of poison (53, 13, D) the cursed +1 war axe "Qurph" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (53, 31, D) a komodo dragon corpse (53, 33, D) an iguana corpse (53, 36, D) the Incunabulum of Self-Improvement and Changing Spells Type Level a - Infusion Charms 1 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Irradiate Conjuration/Transmutation 5 f - Deflect Missiles Charms/Air 6 (53, 37, D) a +1 long sword of protection (54, 0, D) an uncursed staff of air (54, 1, D) Sif Muna's Tome of Feathery Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Statue Form Transmutation/Earth 6 (54, 12, D) an uncursed staff of wizardry (54, 25, D) the +3 morningstar "Eviscerator" {crush, +Fly rC+ MR+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (54, 29, D) a yak corpse (55, 0, D) a +0 flail of crushing (55, 1, D) the Handbook of the Lumpy Beds Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Demon Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (55, 12, D) a crystal ball of energy (55, 13, D) a +0 mace of crushing (55, 24, D) a +4 scale mail of cold resistance (59, 36, D) the +7 lajatang of Anirph {slice, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 36, D) an uncursed ring of resist corrosion (60, 37, D) an uncursed staff of air (61, 8, D) an uncursed staff of wizardry (61, 16, D) the cursed +2 falchion of Duty {flame, Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (61, 19, D) a +0 mace (unseen) (61, 21, D) a +0 dagger (unseen) (61, 26, D) an uncursed staff of wizardry (61, 37, D) a +0 leather armour of cold resistance (62, 3, D) a +2 trident of piercing (unseen) (62, 8, D) a book of Changes (62, 9, D) a book of Clouds (62, 17, D) a +0 trident (62, 19, D) a +0 trident a +0 ring mail (62, 20, D) a +0 dagger a +0 chain mail a +2 war axe of distortion a +0 ring mail (62, 26, D) an uncursed staff of cold (62, 27, D) a +3 ring of intelligence (62, 32, D) a +0 long sword (unseen) (63, 1, D) a +0 trident the +4 hand crossbow of Impermanence {elec, +Blink} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you blink. (63, 2, D) a +1 trident of venom (63, 8, D) a plain deck of war (63, 16, D) an uncursed staff of conjuration (63, 17, D) a book of Conjurations (63, 19, D) a +1 spear of venom (63, 20, D) a +0 whip (unseen) (63, 26, D) a book of Clouds (63, 27, D) a book of Battle (63, 31, D) a +0 great mace a +0 chain mail (63, 36, D) a book of Debilitation (63, 37, D) the +6 bardiche "Zoef" {pain, rPois Int-5 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from poison. (64, 2, D) a +0 trident (unseen) (64, 17, D) a manual of Stealth (64, 27, D) a book of Burglary (64, 31, D) a +0 long sword (unseen) (64, 32, D) a +0 long sword (unseen) (65, 26, D) a Necronomicon (69, 36, D) a Fen Folio (70, 8, D) the +1 dagger "Jellyslayer" {venom, *Contam MR++ MP+9 Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (70, 9, D) the +9 chain mail of Ceypagoj {+Fly MP+9 Str+9 Dex+4} It affects your strength (+9). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you fly. (70, 37, D) the Grimoire of Supportive Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Irradiate Conjuration/Transmutation 5 e - Summon Hydra Summoning 7 (71, 8, D) an uncursed staff of fire (71, 16, D) a +2 greatsling of flaming (71, 20, D) a +0 long sword (71, 27, D) a +1 short sword of speed (71, 30, D) an uncursed staff of poison (unseen) (71, 31, D) a +0 short sword (unseen) (71, 36, D) a +4 ring of protection (71, 37, D) a +0 dagger of protection (72, 9, D) the +8 short sword "Heaczeca" {elec, +Rage +Fly rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you fly. It lets you go berserk. (72, 17, D) a +0 demon trident of venom (72, 20, D) a +0 mace a +0 robe (72, 26, D) a +0 dagger (72, 27, D) Cigotuvi's Handbook of Darkness and Transmigration Spells Type Level a - Pain Necromancy 1 b - Sticks to Snakes Transmutation 2 c - Control Undead Necromancy 4 d - Hydra Form Transmutation 6 (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a +1 scale mail of cold resistance (72, 37, D) a +1 robe (73, 1, D) an uncursed staff of fire (73, 16, D) a +2 hand axe of holy wrath (73, 26, D) a +0 flail of protection (73, 27, D) the +12 plate armour of Vatios {rElec MR+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 36, D) Sif Muna's Guide on Ashen Venom Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Statue Form Transmutation/Earth 6 (73, 37, D) a +3 mace of crushing (75, 1, D) a +3 leather armour of fire resistance