MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +2 dagger (still there?) a +2 dagger (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 19, D) 5 needles of sleeping (still there?) 4 needles of sleeping (still there?) (49, 12, D) a +2 shortbow of freezing (50, 13, D) an uncursed ring of stealth (50, 24, D) a lamp of fire (50, 25, D) a +2 great mace of holy wrath (50, 26, D) a +1 gold dragon armour a +6 ring of intelligence 8 poisoned needles (50, 36, D) a +2 executioner's axe of electrocution (50, 37, D) the Reference Book on Scorching Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Excruciating Wounds Charms/Necromancy 5 f - Warp Weapon Charms/Translocation 5 (51, 12, D) a lantern of shadows (51, 13, D) a book of Frost (51, 24, D) the +9 flail "Globulus" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (51, 25, D) a +2 hand axe of flaming (51, 36, D) a +1 long sword of holy wrath (51, 37, D) a lantern of shadows (52, 12, D) the ring "Qyadat" {rF+ rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from fire. It protects you from cold. (52, 13, D) a box of beasts (52, 25, D) a lantern of shadows (52, 36, D) the cursed +2 halberd "Xoolaidoa" {flame, rC++ Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It greatly protects you from cold. It has a curse placed upon it. (52, 37, D) a +2 spear of piercing 4 javelins of penetration a +0 leather armour a +3 hand crossbow of flaming (53, 12, D) a +0 falchion of holy wrath (53, 13, D) a stone of tremors (53, 24, D) an uncursed staff of power (53, 25, D) an uncursed ring of protection from magic (53, 29, D) a demonic crawler corpse (53, 36, D) the Incunabulum of Compulsion Spells Type Level a - Sting Conjuration/Poison 1 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 (53, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 39, D) a cursed -2 trident a merfolk corpse (skeletalised by now) (53, 40, D) a +0 spear a +0 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (53, 41, D) a +0 spear a +0 longbow 26 arrows a javelin of penetration (54, 12, D) a +3 lajatang of electrocution (54, 13, D) a +0 great mace of holy wrath (54, 24, D) an uncursed staff of power (54, 25, D) an uncursed staff of fire an entropy weaver corpse (54, 27, D) a wolf spider corpse (54, 32, D) a +3 hunting sling (54, 36, D) the +4 war axe of World's End {chop, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (54, 40, D) a +5 rapier a +2 spear of flaming 18 poisoned javelins a +0 leather armour a +0 robe (54, 41, D) a +1 robe of cold resistance (54, 42, D) a javelin of penetration (55, 12, D) an uncursed staff of fire (55, 13, D) 4 scrolls of enchant weapon (55, 24, D) a +3 chain mail of fire resistance (55, 39, D) a javelin of penetration (55, 40, D) a harpy corpse (skeletalised by now) (55, 43, D) 3 javelins of penetration (57, 42, D) an arrow of flame (59, 36, D) a +1 dagger of venom (59, 37, D) a +1 plate armour of magic resistance (59, 44, D) an arrow of flame (60, 37, D) a +0 flail of draining (60, 42, D) a +3 antimagic trident a +0 robe a +0 trident (61, 0, D) a +2 scale mail of poison resistance (61, 8, D) a +3 trident (still there?) a +1 scale mail of cold resistance (still there?) (61, 16, D) a cursed staff of wizardry (61, 19, D) a +0 flail a +0 ring mail (61, 20, D) a +0 great mace a +0 ring mail (61, 21, D) a bolt (61, 23, D) a bolt (61, 26, D) an uncursed staff of earth (61, 36, D) an uncursed staff of poison (61, 37, D) an uncursed staff of cold (61, 40, D) 2 javelins (61, 41, D) a +0 rapier (unseen) (61, 42, D) 2 javelins (61, 44, D) an arrow of flame (still there?) a javelin (still there?) (62, 0, D) a +2 dagger of holy wrath (62, 1, D) a +2 shortbow of freezing (62, 8, D) a +0 trident (still there?) the +0 scale mail of Woun {Stlth+} (still there?) It makes you more stealthy. (62, 9, D) a +2 trident of venom an uncursed ring of protection from magic (62, 16, D) a +1 shield of positive energy (62, 17, D) an uncursed staff of fire (62, 18, D) a bolt (62, 19, D) 3 bolts (62, 20, D) a +0 dire flail a +0 ring mail a +0 arbalest 12 bolts (62, 21, D) 2 bolts (62, 26, D) a +1 spear of flaming (62, 27, D) an uncursed ring of see invisible (62, 36, D) a +3 short sword of freezing (62, 37, D) a +0 glaive of chopping (62, 41, D) an arrow of flame (62, 42, D) a +6 spear of freezing (unseen) (63, 0, D) the +12 hand axe of Gaicyog {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (63, 8, D) a cursed -1 trident (63, 17, D) an uncursed ring of sustain attributes (63, 18, D) a +0 arbalest 16 bolts (63, 20, D) a +0 great mace a cursed +0 plate armour (63, 26, D) a book of Ice (63, 27, D) a crystal ball of energy (63, 36, D) a +1 dagger of draining (63, 40, D) a +0 longbow (unseen) (63, 41, D) a +0 rapier a +0 robe (63, 43, D) an arrow of flame (63, 44, D) an arrow of flame (still there?) a javelin (still there?) (64, 16, D) the Reference Book on Flying Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Repel Missiles Charms/Air 2 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 f - Delayed Fireball Conjuration/Fire 7 (64, 26, D) a +0 flail of crushing (66, 23, D) a bolt (67, 0, D) a +2 rapier of electrocution (69, 0, D) a +1 helmet of intelligence (69, 33, D) a +0 robe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (69, 36, D) a +4 halberd of protection (still there?) an uncursed amulet of magic regeneration (still there?) (70, 8, D) an uncursed amulet of faith (70, 31, D) a +0 dagger a +0 robe (70, 36, D) a +0 short sword a +0 longbow 11 arrows a +0 leather armour an uncursed staff of earth (70, 37, D) a +0 scimitar (still there?) the +8 plate armour "Laseytum" {-Tele rElec Int+4 Dex+2} (still there?) It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It prevents most forms of teleportation. (71, 8, D) a +2 greatsling of freezing (71, 16, D) a +5 hand axe of chopping (71, 17, D) a +2 rapier of protection (71, 26, D) a +2 scimitar of holy wrath (71, 27, D) Ipakhuog's Collected Works on Attacks and Flight Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Venom Bolt Conjuration/Poison 5 d - Conjure Ball Lightning Conjuration/Air 6 (71, 31, D) a cursed +0 spear (71, 36, D) a +4 mace of protection a box of beasts (71, 37, D) a +0 cloak a +2 robe of positive energy a +0 long sword a +0 leather armour the Reference Book on the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Dragon's Call Summoning 9 (72, 8, D) a +0 pair of boots of running (72, 9, D) a book of Battle (72, 36, D) a +0 short sword (still there?) a +1 rapier of speed (still there?) (72, 37, D) a +0 short sword a +0 buckler a +5 flail of crushing (73, 1, D) a +0 mace (still there?) the +8 spear of Disembowelment {drain, rElec rC- Dex+6} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. (73, 16, D) an uncursed ring of resist corrosion (73, 17, D) an uncursed staff of energy (73, 26, D) the Compendium of Toxins Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 (73, 36, D) a +0 rapier (still there?) a +2 cloak of poison resistance (still there?) (73, 37, D) a cursed +0 rapier (still there?) an uncursed staff of earth (still there?) (75, 1, D) a +0 flail (still there?) a +1 great sword of holy wrath (still there?)