MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +2 dagger (still there?) a +2 dagger (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of wizardry (61, 8, D) an adder corpse (62, 0, D) a +0 mace a +0 robe (62, 1, D) a cursed +0 trident a +0 robe a disc of storms (62, 8, D) a lantern of shadows (63, 0, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (63, 8, D) a cursed staff of cold (67, 0, D) a +0 trident (still there?) the +5 leather armour "Leelen" {rF+ rN++ Int+2} (still there?) It affects your intelligence (+2). It protects you from fire. It greatly protects you from negative energy. (68, 0, D) a +0 trident (still there?) a +3 hunting sling of velocity (still there?) (69, 0, D) a +0 trident 6 tomahawks a merfolk corpse (70, 8, D) a fan of gales (70, 9, D) an uncursed staff of air (71, 8, D) a +1 pair of boots of running (71, 16, D) an uncursed staff of wizardry (71, 17, D) a +2 ring mail of positive energy (71, 26, D) a crystal ball of energy (71, 27, D) a potion of agility (72, 8, D) a +2 great mace of crushing (72, 16, D) a +5 hunting sling (72, 17, D) the +6 quarterstaff "Worm's Wrath" {flame, rElec rF- rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 26, D) a stone of tremors (72, 27, D) a +2 dagger of freezing (73, 1, D) an uncursed ring of sustain attributes (73, 16, D) a +1 quarterstaff of pain (73, 17, D) the +3 flail "Urotudd" {crush, rF+ Str+2 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-4). It protects you from fire. (73, 26, D) an uncursed staff of cold (73, 27, D) the +5 chain mail of Fuircharo {rC+ Int+2} It affects your intelligence (+2). It protects you from cold.