MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +2 dagger a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed ring of protection from magic (61, 16, D) an uncursed ring of protection from magic (61, 26, D) the cursed +0 chain mail of Tartarus {rF+} It protects you from fire. It has a curse placed upon it. (62, 0, D) a +2 spear of venom (62, 2, D) a +0 rapier a +0 robe (62, 8, D) a book of Necromancy (62, 9, D) the +6 shortbow of Joyful Slaughter {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. (62, 16, D) a plain deck of wonders (62, 17, D) the +1 ring mail of Valour {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (62, 19, D) a +0 falchion a +0 robe (62, 26, D) a lantern of shadows (62, 27, D) a +0 trident of piercing (63, 2, D) a +0 short sword (unseen) (63, 8, D) a +2 trident of pain (63, 16, D) a +0 spear of venom (63, 17, D) a +1 arbalest of velocity (63, 28, D) the cursed +2 morningstar "Dyklip" {speed, rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a cursed +0 rod of ignition (11/11) 8 poisoned needles (64, 17, D) a +3 arbalest of flaming a necrophage corpse (64, 18, D) the Guide on Talismans Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Deflect Missiles Charms/Air 6 (64, 26, D) a +5 vampiric glaive (64, 27, D) a +0 chain mail of poison resistance (65, 26, D) a cursed staff of summoning (67, 0, D) a +2 shield of reflection (68, 0, D) a crystal ball of energy (69, 36, D) a +4 greatsling of flaming (69, 42, D) a +0 long sword (unseen) (69, 43, D) a +3 hand axe of flaming (70, 9, D) a cursed +0 mace (70, 18, D) a +0 shortbow 28 arrows (71, 8, D) a +2 hand crossbow of flaming (71, 9, D) a +0 dagger a +0 robe (71, 16, D) a plain deck of wonders (71, 17, D) a +0 shortbow 13 arrows (71, 18, D) a cursed +0 arbalest 14 bolts (71, 19, D) a +0 shortbow of freezing 24 arrows a bolt (71, 26, D) a +0 war axe of chopping (71, 27, D) an uncursed amulet of the gourmand (71, 36, D) the +4 short sword "Radwesch" {drain, MR+ Int+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. (71, 37, D) an uncursed staff of summoning (71, 39, D) a +0 short sword (72, 8, D) a +1 quarterstaff of speed (72, 9, D) a +0 dagger (still there?) an uncursed staff of air (still there?) (72, 10, D) a +0 trident (72, 16, D) the +1 mace "Usoi" {vamp, +Inv rC- Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It makes you vulnerable to cold. It lets you turn invisible. (72, 26, D) a stone of tremors (72, 29, D) a +0 short sword (72, 36, D) a book of Ice (72, 37, D) the cursed +0 ring mail of Death Resistance {-Cast MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (73, 1, D) the cursed +0 glaive of Ygaqoupa {speed, Str+8} Attacks with this weapon are significantly faster. It affects your strength (+8). It has a curse placed upon it. (73, 9, D) a +0 flail (73, 16, D) a +0 rapier of speed (73, 17, D) 3 large rocks (73, 18, D) a +0 arbalest 17 bolts a yaktaur corpse (skeletalised by now) (73, 21, D) 3 arrows (73, 26, D) a +1 leather armour of magic resistance (73, 27, D) a +0 long sword (still there?) the +7 battleaxe of a labyrinth {elec, *Rage +Inv rPois} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. (73, 28, D) a +0 long sword (73, 29, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (73, 30, D) a +0 rapier a +0 scale mail (73, 36, D) an uncursed staff of poison (73, 37, D) a sack of spiders (74, 31, D) a +0 robe (75, 1, D) a +1 pearl dragon armour (75, 20, D) an arrow