MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed ring of ice (49, 37, D) the +3 spear of Qaddon {freeze, rElec Str-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It insulates you from electricity. It makes you more stealthy. (50, 36, D) a +0 ring mail of fire resistance (50, 37, D) an uncursed amulet of harm (51, 36, D) a +1 ring mail of positive energy (51, 37, D) a box of beasts (52, 36, D) a +0 quarterstaff of draining (52, 37, D) an uncursed staff of death (53, 36, D) a plain deck of changes (53, 37, D) the +5 ring mail of Space {rElec Regen+ Str+4} It affects your strength (+4). It insulates you from electricity. It increases your rate of regeneration. (54, 36, D) a +2 robe of magic resistance (59, 36, D) an uncursed ring of see invisible (59, 37, D) a +2 helmet of intelligence (60, 36, D) a +1 large shield of protection (60, 39, D) a +5 blowgun a +6 ring of dexterity (61, 0, D) the +1 hand crossbow of Pous {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (61, 16, D) a +0 flail (61, 18, D) a +2 spear of venom (unseen) (61, 26, D) the +7 mace of Gallantry {crush, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. (61, 36, D) a wand of acid (0/15) an uncursed staff of energy (61, 37, D) an uncursed staff of energy (61, 38, D) a +1 scythe of flaming (62, 0, D) a book of Death (62, 1, D) a +2 shield of protection (62, 8, D) the +7 great sword of Xungy {flame, rElec rPois Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It lets you see invisible. (62, 17, D) a +2 dire flail of venom (still there?) a +0 vampiric hand axe (still there?) (62, 18, D) a +0 club (62, 26, D) an ornate deck of defence (62, 27, D) a +3 plate armour of positive energy (62, 36, D) a +0 hand crossbow of flaming (62, 37, D) an uncursed staff of cold (63, 0, D) a +5 hunting sling of freezing (63, 8, D) a +0 pair of gloves of archery (63, 17, D) a +0 club an uncursed amulet of magic regeneration (63, 26, D) Dimody's Almanac of Cloudy Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (63, 27, D) Ciacviy's Compendium of Flames and Earth Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (63, 37, D) a +4 scale mail of fire resistance (63, 38, D) a +1 scimitar a +0 robe (64, 16, D) a +1 swamp dragon armour (64, 26, D) a +5 glaive of freezing (64, 27, D) a +5 hunting sling of velocity (65, 26, D) the cursed +0 chain mail of Qux Ronu {MP+9 Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It affects your magic capacity (+9). It has a curse placed upon it. (65, 39, D) a +1 demon blade of slicing a +0 plate armour a human corpse (67, 0, D) the +6 scale mail of Least Resistance {rElec rPois MP-9 Str+5} It affects your strength (+5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (68, 0, D) an uncursed staff of summoning (68, 39, D) a river rat corpse (skeletalised by now) (69, 0, D) a +2 long sword of slicing (still there?) a +3 leather armour of fire resistance (still there?) (69, 1, D) a cursed -2 dagger (unseen) (70, 9, D) an uncursed staff of cold (70, 36, D) a lantern of shadows (71, 8, D) a book of Maledictions (71, 16, D) 3 large rocks a +4 scale mail of poison resistance (71, 17, D) a cursed -2 ring of intelligence (71, 27, D) a +4 ring of intelligence (71, 36, D) the +8 scimitar "Hobuyth" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. a komodo dragon corpse (skeletalised by now) (71, 37, D) a +1 scimitar of electrocution (72, 8, D) a book of the Tempests (72, 9, D) an uncursed ring of stealth (72, 16, D) a +1 battleaxe of venom (72, 17, D) a +1 ring mail of cold resistance (72, 18, D) a +0 arbalest (unseen) (72, 26, D) a +3 chain mail of cold resistance (72, 28, D) a cursed +0 battleaxe a +0 robe (72, 36, D) a yak corpse (skeletalised by now) (72, 37, D) a +1 mace of protection a yak corpse a jackal corpse (72, 38, D) a wolf corpse (skeletalised by now) (73, 1, D) a +0 long sword a +0 ring mail (73, 17, D) a +0 arbalest 24 bolts 2 arrows 5 large rocks (73, 26, D) a +2 war axe of venom (73, 27, D) an uncursed staff of fire (73, 37, D) a +4 ring mail of poison resistance a river rat corpse (skeletalised by now) (74, 15, D) a +0 shortbow (unseen) (75, 1, D) a +0 long sword (still there?) a cursed staff of death (still there?)