MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of air (61, 1, D) a jackal corpse (skeletalised by now) (still there?) a sheep corpse (skeletalised by now) (still there?) (61, 8, D) a +0 long sword a +0 chain mail a +0 buckler an elf corpse (skeletalised by now) (61, 26, D) a +0 hand axe of chopping (62, 8, D) a +0 dagger an elf corpse (skeletalised by now) (62, 16, D) a crystal ball of energy (62, 17, D) an uncursed staff of poison (62, 20, D) a river rat corpse (62, 26, D) a +2 robe of fire resistance (62, 27, D) a +2 scimitar of flaming (63, 0, D) an uncursed staff of power (63, 8, D) a +0 scimitar (still there?) an uncursed amulet of the gourmand (still there?) (63, 16, D) a +3 leather armour of poison resistance (63, 20, D) a spiny frog corpse (63, 26, D) a plain deck of summoning (63, 27, D) a +3 chain mail of fire resistance a death scarab corpse (63, 28, D) a book of Beasts (64, 16, D) a +2 war axe of freezing (64, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (64, 21, D) a sheep corpse (64, 26, D) the cursed +1 battleaxe of the Lurker {chop, +Blink rF++ Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It greatly protects you from fire. It lets you blink. It has a curse placed upon it. (64, 27, D) the +4 dagger "Balybyg" {elec, rF+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from fire. (65, 26, D) the cursed +1 lajatang of Prescription {venom, *Drain rElec rN+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (69, 0, D) a +3 dire flail of protection (71, 8, D) an uncursed staff of power (71, 16, D) a +2 plate armour of fire resistance (71, 17, D) a lantern of shadows (71, 27, D) an uncursed staff of summoning (72, 9, D) an uncursed staff of conjuration (72, 16, D) the +5 spear of Defiance {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (72, 17, D) a cursed -5 ring of evasion (72, 31, D) a +0 dagger (72, 32, D) a +0 short sword (73, 1, D) a jackal corpse (skeletalised by now) (73, 26, D) a +2 pair of gloves of dexterity (73, 27, D) a +0 mace (73, 32, D) a +0 hand axe the +11 mace of Outrage {venom, rN+ Str+2 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. a purple draconian corpse (73, 33, D) a +0 falchion a draconian corpse (74, 21, D) a +5 flail of crushing (74, 32, D) a +0 flail a draconian corpse (74, 33, D) Sif Muna's Collected Works on the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Confuse Hexes 3 e - Tukima's Dance Hexes 3 f - Darkness Hexes 6 (75, 1, D) an uncursed amulet of guardian spirit