MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +1 dagger (still there?) a +1 dagger (still there?) a +3 large shield (still there?) a +3 shield (still there?) (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 long sword of slicing (still there?) the cursed +1 plate armour "Ufeem" {rF+ MR- SInv} (still there?) It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (61, 16, D) a +0 long sword (still there?) a plain deck of changes (still there?) (62, 0, D) a +0 rapier (still there?) a +3 blowgun (still there?) (62, 1, D) a cursed -3 rapier a +0 scale mail (62, 8, D) an uncursed staff of death (62, 9, D) a crystal ball of energy (62, 16, D) a cursed +0 dagger (still there?) the +5 ring mail of Kejypp {-Cast MP+9 Int+2 Stlth+} (still there?) It affects your intelligence (+2). It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. (62, 17, D) a +0 buckler a +0 long sword a book of the Tempests an elf corpse (skeletalised by now) (62, 26, D) a +5 hand axe of chopping (62, 27, D) the +10 plate armour "Dari" {rC+} It protects you from cold. (63, 0, D) a +0 short sword a +0 leather armour a Necronomicon (63, 8, D) an uncursed staff of poison (63, 16, D) a crystal ball of energy (63, 17, D) a +0 long sword a +3 scimitar of slicing (63, 26, D) a +2 naga barding of flying (63, 27, D) the cursed +0 leather armour of the Poles {-Cast rC+ Regen+} It protects you from cold. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (64, 16, D) a +0 leather armour (still there?) a +0 long sword (still there?) (64, 17, D) an uncursed ring of protection from magic (64, 26, D) the cursed +1 whip of Ecuqeveg {slash, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. It has a curse placed upon it. (64, 27, D) a +0 long sword of protection (65, 26, D) the amulet of Dagg {*Contam +Rage rC+ Str+4 Slay+3 SInv} [amulet of rage] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. (68, 0, D) a +0 short sword (69, 0, D) a +2 rapier of venom (69, 3, D) a +2 falchion of electrocution a +0 robe (69, 36, D) a +2 falchion of protection (70, 8, D) a +2 halberd of protection (70, 36, D) a +1 shortbow of flaming (70, 37, D) an ornate deck of defence (71, 8, D) a +2 scale mail of magic resistance (71, 9, D) a +3 buckler (71, 16, D) a book of Necromancy (71, 17, D) a Necronomicon (71, 26, D) the amulet of Curiosity {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. (71, 27, D) a +0 scimitar of flaming a Young Poisoner's Handbook (71, 36, D) a book of the Warp (71, 37, D) an uncursed staff of cold (72, 9, D) a book of Changes (72, 26, D) a hell hog corpse (skeletalised by now) (72, 27, D) a book of Burglary a book of Maledictions a +2 amulet of reflection a +6 ring of dexterity (72, 36, D) a +0 robe of cold resistance (72, 37, D) a +3 ring of intelligence (73, 1, D) a +0 short sword (73, 16, D) a +2 long sword of protection (73, 17, D) the +3 war axe of Internal Strife {freeze, +Rage +Fly Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It lets you fly. It lets you go berserk. (73, 26, D) a +5 scimitar of holy wrath (73, 27, D) a +6 ring of intelligence (73, 36, D) a fan of gales (73, 37, D) a +1 great mace of venom (75, 1, D) a +4 scimitar of flaming (still there?) a +0 plate armour of fire resistance (still there?)