MordorOrchid the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) a +5 greatsling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +1 dagger a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +1 plate armour of cold resistance (35, 14, D) a +0 leather armour (36, 0, D) a +0 shield of reflection (36, 1, D) an uncursed ring of flight (36, 14, D) an uncursed staff of energy (36, 15, D) a +2 hand crossbow of velocity (37, 0, D) a +0 mace of holy wrath (37, 1, D) a crystal ball of energy (37, 3, D) a glowing shapeshifter corpse (37, 4, D) a glowing shapeshifter corpse (37, 14, D) the ring of Culiret {MR+ Int+4 Dex+3} [ring of protection from magic] It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (37, 18, D) a +0 scimitar of electrocution (still there?) an arrow (still there?) (38, 0, D) a +2 shortbow of flaming (38, 1, D) a book of Spatial Translocations (38, 19, D) an arrow (unseen) (39, 1, D) a +0 pair of gloves of archery (39, 3, D) an ugly thing corpse (39, 14, D) a crystal ball of energy (39, 15, D) the Papyrus of Glacial Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Venom Bolt Conjuration/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (40, 0, D) the cursed +0 morningstar "Pufrokk" {drain, *Drain rElec Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (40, 1, D) a +1 leather armour of magic resistance (40, 15, D) the +2 ring mail of Zarghouso {Str+6 Dex+4} It affects your strength (+6). It affects your dexterity (+4). (41, 0, D) a disc of storms (41, 1, D) a +3 shortbow of freezing (41, 14, D) a disc of storms (41, 15, D) the amulet "Iseasid" {Reflect rF+ Dex+5 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+5). It protects you from fire. It affects your SH (+2). (41, 20, D) a +0 short sword (unseen) (42, 0, D) the +12 hunting sling "Lyon" {velocity, Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). (42, 1, D) an uncursed staff of earth (42, 14, D) the cursed +3 battleaxe of Gehenna {freeze, rF+ rC+ Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (42, 15, D) a cursed -2 ring of intelligence (42, 20, D) a cursed -3 short sword (unseen) (43, 14, D) a +4 plate armour of poison resistance (43, 15, D) a +2 arbalest of flaming (43, 23, D) a shapeshifter corpse (44, 19, D) a +0 rapier (unseen) (44, 21, D) a +0 mace of holy wrath (47, 41, D) a +0 robe a +0 dagger (48, 6, D) a hell hound corpse (skeletalised by now) (48, 17, D) (unseen) (48, 40, D) a +1 robe (48, 41, D) a +0 robe (unseen) (49, 1, D) a plain deck of changes (49, 6, D) a +0 trident (unseen) (49, 12, D) an uncursed ring of see invisible (49, 24, D) a +0 falchion of holy wrath (50, 0, D) a +2 long sword of electrocution (50, 1, D) a book of Party Tricks (50, 4, D) a +0 flail (50, 12, D) a book of Geomancy (50, 13, D) a +3 broad axe of freezing (50, 25, D) a +1 war axe of chopping (50, 36, D) an uncursed staff of summoning (50, 37, D) an uncursed staff of energy (50, 43, D) a +0 plate armour (unseen) (51, 1, D) a book of Necromancy (51, 9, D) a hell hog corpse (skeletalised by now) (51, 12, D) a +2 hand crossbow of flaming (51, 13, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (51, 24, D) a cursed +0 dagger (still there?) Mobbiuzi's Incunabulum of Earth and the Traveller (still there?) Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 a cursed -1 dire flail (still there?) a +0 robe (still there?) (51, 25, D) a disc of storms (51, 37, D) a +3 vampiric battleaxe (51, 41, D) a +0 robe (unseen) (52, 0, D) a plain deck of wonders (52, 1, D) a disc of storms (52, 12, D) a book of Frost (52, 13, D) a crystal ball of energy (52, 23, D) an ornate deck of wonders (52, 24, D) a +4 plate armour of cold resistance (52, 37, D) an uncursed staff of summoning (53, 0, D) an uncursed staff of summoning (53, 1, D) a +2 cloak of poison resistance (53, 5, D) an uncursed amulet of rage (53, 12, D) an uncursed staff of earth (53, 13, D) 4 scrolls of enchant weapon (53, 37, D) a disc of storms (54, 1, D) a book of the Tempests (54, 12, D) an uncursed staff of power (54, 13, D) the +9 falchion of Cataclysm {flame, Str+4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+5). (54, 24, D) an uncursed ring of fire a +5 rapier the +8 hand crossbow of Honour {elec, rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. (55, 0, D) a +2 robe of positive energy (55, 12, D) a book of Unlife (55, 13, D) a +2 leather armour of fire resistance (55, 25, D) the +5 spear "Rull" {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (59, 36, D) a plain deck of defence (59, 41, D) a book of Fire an uncursed staff of conjuration 1000 sling bullets a +5 hunting sling (60, 36, D) a book of Ice (60, 37, D) a book of Geomancy (60, 41, D) a +0 robe a +0 dagger (61, 0, D) the +7 chain mail "Roemm" {rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (61, 21, D) a +0 chain mail a +0 long sword (61, 26, D) an uncursed staff of death (61, 36, D) a +0 robe a +0 dagger a +0 pair of gloves of dexterity (61, 37, D) a cursed +0 robe a potion of blood a +2 dagger of electrocution (62, 0, D) a +3 leather armour of magic resistance (62, 1, D) a +1 leather armour of cold resistance (62, 8, D) a +2 pair of boots of running (62, 16, D) the ring of Sovereignty {SustAt MP-9 Slay+3 SInv} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (-9). It lets you see invisible. (62, 17, D) a +0 dagger (62, 26, D) a plain deck of changes (62, 37, D) the +3 spear of Gallantry {antimagic, +Fly Str+3 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It lets you fly. It makes you more stealthy. (63, 0, D) a +2 arbalest of flaming (63, 8, D) a disc of storms (63, 21, D) a +0 rapier (unseen) (63, 22, D) a +0 rapier a +0 ring mail (63, 23, D) a +1 hand axe of venom (63, 26, D) a book of Minor Magic (63, 36, D) a book of Conjurations (64, 16, D) a +2 quarterstaff of crushing (64, 17, D) a crystal ball of energy (64, 26, D) a book of Debilitation (64, 27, D) a +4 long sword of slicing (65, 22, D) a +0 long sword (unseen) (65, 26, D) a +4 mace of holy wrath (70, 8, D) a +2 leather armour of cold resistance (70, 36, D) the +3 dagger of the Shining Light {freeze, rN++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (70, 37, D) a +6 broad axe of chopping (71, 8, D) an uncursed staff of poison (71, 17, D) a crystal ball of energy (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) a fan of gales (71, 36, D) a +2 plate armour of magic resistance (72, 8, D) a book of Maledictions (72, 9, D) a +0 ring mail of cold resistance (72, 16, D) a disc of storms (72, 17, D) the +4 ring mail of Amelioration {*Corrode Dex+9} It affects your dexterity (+9). It may corrode your equipment when you take damage. (72, 27, D) an uncursed staff of cold (72, 36, D) a +2 pair of gloves of dexterity (73, 1, D) a +0 leather armour (still there?) a lantern of shadows (still there?) (73, 16, D) a +8 giant spiked club (73, 17, D) an uncursed staff of power (73, 26, D) a +1 greatsling of velocity (73, 30, D) a cursed +0 trident a +0 robe (74, 28, D) a +2 short sword a +0 robe (75, 1, D) a +0 club