MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +1 dagger a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 spear of freezing (61, 8, D) a +0 dagger of venom (still there?) an uncursed staff of cold (still there?) (61, 16, D) an uncursed staff of air (62, 0, D) a +4 battleaxe of freezing (62, 1, D) an uncursed amulet of harm (62, 8, D) a +0 short sword a +0 scimitar of slicing (62, 9, D) a draconian corpse (skeletalised by now) (62, 16, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (62, 17, D) a +0 shortbow (still there?) a book of Maledictions (still there?) (63, 0, D) an uncursed staff of earth (63, 8, D) a cursed +0 flail (still there?) a +3 ring mail of fire resistance (still there?) (63, 16, D) a lantern of shadows (63, 17, D) 2 potions of agility (64, 16, D) the +6 halberd of Mejuses {freeze, rF+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. (64, 17, D) an uncursed staff of energy (67, 0, D) a plain deck of changes (69, 0, D) an uncursed staff of fire (70, 8, D) a +0 mace (still there?) a +1 short sword of draining (still there?) (70, 9, D) a +0 club a draconian corpse (71, 8, D) a +2 whip of venom a +0 antimagic glaive (71, 16, D) a +0 war axe of freezing (71, 17, D) a +0 robe of fire resistance (71, 27, D) a +2 plate armour of fire resistance (72, 8, D) a +0 club (still there?) a +3 plate armour of poison resistance (still there?) (72, 9, D) a +0 dagger a draconian corpse (72, 17, D) a hell hound corpse (72, 30, D) the cursed +1 scimitar of Innocence {flame, *Noise rF+ Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (72, 31, D) a hell hound corpse (73, 17, D) a +2 plate armour of poison resistance (73, 26, D) an uncursed amulet of faith (73, 27, D) a cursed staff of summoning (75, 1, D) the +1 leather armour of the Hippo {rCorr Str+3} It affects your strength (+3). It protects you from acid and corrosion.