MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) an uncursed staff of death (36, 0, D) a +2 troll leather armour (36, 1, D) a plain deck of wonders (37, 1, D) an uncursed staff of wizardry (38, 0, D) a plain deck of wonders (38, 1, D) a +1 rod of ignition (13/13) (39, 0, D) the +3 shield of the Four Dances {rPois rC- Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from poison. (39, 1, D) the cursed ring "Cean" {MR+ Int-2 Stlth+} [ring of intelligence] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (40, 1, D) the +7 dagger of the Valley of Death {freeze, *Drain MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It causes draining when unequipped. (41, 0, D) an uncursed staff of earth (41, 1, D) a manual of Throwing (42, 1, D) a +3 morningstar of protection (47, 14, D) a large rock (47, 19, D) the cursed +3 mace of the Special Dances {pain, rF- rC+ Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. a +0 great mace a +0 chain mail 9 large rocks a stone giant corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (48, 20, D) a +1 flail of protection a +0 chain mail a +0 large shield (49, 1, D) a +2 hand axe of chopping (49, 6, D) a water moccasin skeleton (49, 12, D) an uncursed staff of poison (49, 14, D) a +2 glaive of venom a +0 plate armour (49, 24, D) a fan of gales (49, 37, D) a disc of storms (50, 0, D) a cursed staff of energy (50, 1, D) a +1 war axe of draining (50, 3, D) a river rat skeleton (50, 12, D) a +0 war axe (50, 13, D) 3 large rocks the amulet "Kej Reuf" {Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It increases your rate of regeneration. (50, 20, D) a +0 great sword a +0 chain mail 5 large rocks (50, 21, D) a large rock (50, 24, D) a fan of gales (50, 25, D) the +4 chain mail of Uttol {rC+ MR+++ Str+2 Dex-5} It affects your strength (+2). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (50, 36, D) a +1 centaur barding of cold resistance (50, 37, D) a +6 ring of strength (50, 40, D) a +0 dagger a +2 robe of positive energy (51, 0, D) an uncursed staff of earth (51, 1, D) a +1 great sword of distortion (51, 3, D) a blink frog skeleton (still there?) a black mamba corpse (skeletalised by now) (still there?) (51, 12, D) the Tome of Flying Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 (51, 13, D) a +0 war axe (51, 19, D) a +2 vampiric halberd a +0 plate armour (51, 21, D) a +0 great sword a +0 chain mail the +4 broad axe of the Owl {freeze, Fragile +Rage MP-9 Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It affects your magic capacity (-9). It lets you go berserk. It will be destroyed if unequipped. a +0 chain mail a human corpse (skeletalised by now) (51, 24, D) a +3 war axe of flaming (51, 25, D) a scroll of brand weapon (51, 39, D) a +0 great sword a +0 chain mail (51, 40, D) a +0 long sword a +0 plate armour (51, 42, D) a +0 glaive a +10 plate armour of ponderousness a +1 dire flail of protection a +0 chain mail (52, 0, D) an uncursed staff of power (52, 4, D) a spiny frog skeleton a porcupine corpse (skeletalised by now) (52, 5, D) a crocodile skeleton (52, 8, D) the +4 dagger "Guofed" {pierce, -Tele rF++ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It greatly protects you from fire. It prevents most forms of teleportation. the +6 mace of Liygu {crush, +Blink rF++ Str-2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from fire. It lets you blink. a +0 plate armour a +0 shield (52, 12, D) a +0 war axe (52, 19, D) a large rock (52, 25, D) an uncursed ring of stealth (52, 36, D) a fan of gales an uncursed staff of power (52, 37, D) an uncursed staff of air (52, 38, D) a cursed -3 trident (52, 40, D) a +0 glaive a +0 plate armour (52, 41, D) a +0 long sword a +0 plate armour (53, 0, D) a cursed staff of fire (53, 1, D) a plain deck of wonders (53, 12, D) a +0 battleaxe (53, 13, D) a disc of storms (53, 24, D) an uncursed staff of energy (53, 25, D) a lamp of fire (53, 37, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. a +0 club a +0 leather armour (53, 38, D) a +5 demon trident of flaming (54, 0, D) an uncursed ring of poison resistance (54, 1, D) the +6 chain mail "Hiahas" {rElec rCorr MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your magic capacity (+9). It protects you from acid and corrosion. (54, 6, D) a giant frog skeleton (54, 12, D) a +2 battleaxe of venom (54, 13, D) a +0 rapier of venom (54, 24, D) a +6 ring of dexterity a book of Dreams (54, 36, D) a disc of storms (55, 0, D) an uncursed staff of air (55, 1, D) a fan of gales (55, 12, D) a +0 dire flail (55, 13, D) an uncursed staff of conjuration (55, 24, D) an uncursed staff of power (60, 3, D) an arrow (60, 36, D) a +5 quarterstaff of protection (60, 37, D) a +5 ring of strength (61, 0, D) a +0 arbalest (still there?) a cursed -2 ring of slaying (still there?) (61, 8, D) an uncursed staff of cold (61, 36, D) an uncursed ring of stealth (62, 0, D) a +0 shortbow (still there?) the +8 quarterstaff of Doom {flame, *Noise *Corrode Int+5 SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It lets you see invisible. It may make noises in combat. It may corrode your equipment when you take damage. (62, 1, D) a +0 shortbow 12 arrows the cursed +0 spear of the Rat {pierce, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. (62, 9, D) a +3 hunting sling of flaming (62, 18, D) a +0 morningstar the cursed +1 hand crossbow of Karma {elec, Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It has a curse placed upon it. a +0 ring mail (62, 22, D) a +3 dire flail a +0 plate armour (62, 26, D) a +2 flail of crushing (62, 27, D) an ornate deck of wonders (62, 36, D) a +0 pair of gloves of archery (62, 38, D) 4 scrolls of enchant armour an Akashic Record a +5 quick blade (63, 0, D) a +3 hunting sling (63, 8, D) a +1 spear of venom (63, 18, D) a +0 arbalest a +0 flail of protection 15 bolts (63, 20, D) an uncursed staff of death a +0 arbalest 18 bolts (63, 21, D) a +2 battleaxe of flaming a +0 chain mail (63, 22, D) a +0 dire flail a +0 plate armour (63, 23, D) a bolt (63, 26, D) the cursed +2 shortbow "Ferchy" {flame, rElec rC+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. the cursed +2 shortbow "Ferchy" {flame, rElec rC+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (63, 36, D) a +3 dire flail of protection (63, 37, D) a cursed +3 great sword (still there?) a +2 battleaxe of electrocution (still there?) (64, -1, D) a +3 shortbow of evasion (unseen) (64, 20, D) a +2 dagger of venom a +0 robe (64, 26, D) a +2 pair of gloves of dexterity (64, 27, D) an uncursed staff of power (65, 26, D) a +0 scale mail of cold resistance (68, 0, D) a +5 shortbow of evasion (69, 0, D) a lantern of shadows (70, 8, D) a +3 plate armour of fire resistance (71, 8, D) the +2 robe "Fuenouh" {rC+ MP+9 Str+4} It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). (71, 16, D) a plain deck of wonders (71, 26, D) a +0 whip a +0 ring mail a +0 falchion of holy wrath (71, 27, D) a cursed -3 war axe (72, 9, D) a +0 short sword (still there?) a +1 robe of cold resistance (still there?) (72, 16, D) a book of Cantrips a book of Flames (72, 27, D) a +0 short sword a +1 great mace of protection (72, 29, D) a +0 battleaxe a +0 plate armour (73, 16, D) a +2 flail of protection (73, 26, D) a +0 trident (73, 27, D) a +1 dagger of venom a +0 robe (73, 37, D) an uncursed staff of summoning (75, 1, D) a +0 leather armour of fire resistance