MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a +0 robe a +2 dagger a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 ring of intelligence (59, 37, D) a +3 scale mail of fire resistance (60, 36, D) an uncursed staff of cold (60, 37, D) the amulet of Exhibitionism {Faith rElec MR++} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 0, D) an uncursed staff of poison (61, 8, D) a +3 leather armour of cold resistance (61, 26, D) the +10 falchion of Summer {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (61, 28, D) a +2 short sword of venom (61, 31, D) a scorpion corpse (61, 33, D) a scorpion corpse (still there?) a redback corpse (still there?) (61, 36, D) the ring of Qajuxkim {rC+ MR+ AC+1 Str-5} [ring of protection] It affects your AC (+1). It affects your strength (-5). It protects you from cold. It affects your resistance to hostile enchantments. (61, 37, D) a +2 vampiric war axe (61, 38, D) a +5 antimagic broad axe (62, 3, D) a +0 robe (62, 8, D) the +8 demon blade of the Vulture {drain, *Contam rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It causes magical contamination when unequipped. (62, 16, D) a plain deck of wonders (62, 26, D) an uncursed staff of summoning (62, 36, D) a book of Conjurations (62, 37, D) the Almanac of the Virous Rocks Spells Type Level a - Sandblast Earth 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 Trog disapproves of the use of such an item. (63, 0, D) the +10 shortbow of Ash {venom, rF- rN+ Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (63, 2, D) a +0 rapier a +0 robe (63, 8, D) an uncursed staff of cold (63, 17, D) an uncursed staff of poison (63, 26, D) a +1 hunting sling of velocity (63, 27, D) a crystal ball of energy a jumping spider corpse (63, 36, D) a +0 long sword of draining (63, 37, D) a lamp of fire (64, 16, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (64, 17, D) the -3 buckler of Purpose {+Blink Str-4 Int+3 Dex+7} It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+7). It lets you blink. (64, 19, D) a +3 antimagic morningstar (64, 27, D) an uncursed staff of death (65, 26, D) a +1 rapier of draining (67, 0, D) a +1 arbalest of freezing (69, 0, D) a +0 plate armour of fire resistance (69, 35, D) a cursed +0 trident (unseen) (69, 36, D) a +4 war axe of venom (69, 37, D) 4 scrolls of amnesia 8 poisoned needles (70, 8, D) a +4 long sword of slicing (70, 9, D) a +3 ring mail of magic resistance (71, 8, D) the amulet of the Fifty Cities {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. (71, 16, D) the +5 hunting sling of Glory {velocity, Str+7 Int+2 Dex-4} Any stone fired from it inflicts extra damage. It affects your strength (+7). It affects your intelligence (+2). It affects your dexterity (-4). (71, 17, D) an uncursed staff of death (71, 26, D) a +6 ring of dexterity a lantern of shadows (71, 36, D) a +1 vampiric short sword (71, 37, D) a +0 trident a throwing net an uncursed staff of fire a merfolk corpse (71, 38, D) a +0 trident (unseen) (72, 8, D) a +2 steam dragon armour (72, 9, D) a +3 battleaxe of chopping (72, 17, D) a +6 war axe of draining (72, 25, D) a needle of confusion (72, 26, D) a +2 hand axe of venom (72, 27, D) a +4 long sword of freezing (73, 1, D) a +4 trident of flaming (73, 17, D) a +0 leather armour of cold resistance (73, 26, D) the +0 chain mail "Azomar" {rC+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. (73, 27, D) a +1 plate armour of poison resistance (73, 36, D) an uncursed amulet of the gourmand (73, 37, D) the +12 armour of Talos {ponderous, rF+} It protects you from fire. (75, 1, D) a +4 falchion of holy wrath