MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +2 dagger a +0 robe a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 blowgun (59, 37, D) the +8 spear "Osmianun" {flame, rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. (60, 36, D) a +0 great sword of electrocution (60, 37, D) a +2 robe of magic resistance (61, 0, D) a +0 giant club (still there?) a plain deck of changes (still there?) (61, 8, D) a +5 shortbow of freezing (61, 16, D) a +2 hand axe of freezing (61, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (61, 36, D) a +1 flail of draining (61, 37, D) a scroll of brand weapon (62, 0, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 1, D) a +0 dire flail a +0 giant spiked club an uncursed ring of magical power (62, 8, D) a +0 short sword (still there?) an uncursed staff of wizardry (still there?) (62, 9, D) an uncursed ring of wizardry a black bear corpse (skeletalised by now) (62, 17, D) a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (62, 18, D) a +0 longbow a +0 dagger 23 arrows a cursed +0 leather armour an elf corpse (62, 26, D) a +1 scale mail of poison resistance (62, 27, D) a basilisk corpse (62, 36, D) a +3 ring of protection (62, 37, D) a box of beasts (63, 0, D) a +0 giant spiked club (still there?) the +8 battleaxe of Blind Justice {freeze, MP+9 Str+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). (63, 8, D) a +0 short sword a +0 robe a cursed +0 buckler a spriggan corpse (skeletalised by now) (63, 17, D) a +0 dagger (still there?) a +2 scythe of protection (still there?) (63, 27, D) a +2 hand crossbow of evasion (63, 36, D) a cursed ring of loudness (63, 37, D) the ring "Riujadeu" {+Fly rPois Str+4} [ring of flight] It affects your strength (+4). It protects you from poison. It lets you fly. (64, 16, D) a fan of gales (64, 17, D) a +5 trident of venom a +0 dagger a +0 shortbow 19 arrows a cursed +0 leather armour an uncursed staff of cold an elf corpse (64, 18, D) a +0 short sword a +0 leather armour (64, 19, D) an arrow (64, 26, D) a +4 rapier of draining (64, 27, D) a +3 hand axe of chopping (64, 30, D) a +2 antimagic quarterstaff (65, 19, D) a +0 rapier (65, 29, D) an iguana corpse (67, 0, D) a plain deck of changes (67, 21, D) an arrow (68, 0, D) a +2 scimitar of slicing a necrophage corpse (skeletalised by now) (69, 0, D) the +4 falchion "Ylomemod" {pain, -Tele +Fly Int+6 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It lets you see invisible. It lets you fly. It prevents most forms of teleportation. (69, 36, D) the +10 chain mail of Ociutow {rElec MR- Str+9 Int-2} It affects your strength (+9). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 8, D) an uncursed staff of energy (70, 36, D) a +0 vampiric battleaxe (70, 37, D) a +0 dagger of speed (71, 8, D) the +8 long sword "Xytteqa" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (71, 16, D) a +1 war axe of chopping (71, 17, D) a cursed amulet of inaccuracy (71, 26, D) an uncursed amulet of harm (71, 27, D) a +2 scale mail of positive energy (71, 36, D) a cursed -4 ring of dexterity (71, 37, D) a +5 plate armour of ponderousness (71, 38, D) a +0 antimagic rapier a +3 dagger of venom (72, 8, D) the cursed +1 halberd of Beyond {venom, +Inv rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (72, 9, D) an uncursed ring of poison resistance (72, 17, D) a crystal ball of energy (72, 26, D) a +4 plate armour of ponderousness (72, 31, D) a poisoned needle (72, 32, D) a +0 short sword (unseen) (72, 36, D) the cursed +1 dire flail of a wizard's laboratory {crush, MR- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 37, D) an uncursed staff of wizardry (73, 1, D) a +0 trident (still there?) a +0 shortbow of velocity (still there?) (73, 16, D) a +1 spear of freezing (73, 17, D) an uncursed staff of death (73, 26, D) the cursed +0 large shield of the Sunfish {rElec} It insulates you from electricity. It has a curse placed upon it. (73, 27, D) an uncursed ring of see invisible (73, 33, D) a +0 quarterstaff (unseen) (73, 36, D) a lamp of fire (73, 37, D) an uncursed amulet of rage (74, 31, D) a +0 short sword a +0 robe a spriggan corpse (75, 1, D) a +0 trident (still there?) a +1 robe of magic resistance (still there?)