MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +2 dagger (still there?) a +2 dagger (still there?) a +0 robe (still there?) a +3 large shield (still there?) a +3 shield (still there?) (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 31, D) a large rock (47, 32, D) a needle of paralysis (48, 32, D) 2 needles of paralysis (49, 24, D) a needle of frenzy (still there?) a +1 shield of cold resistance (still there?) (49, 25, D) 3 needles of frenzy (49, 37, D) a +2 pair of boots of running (50, 24, D) the +5 scimitar "Xetecu" {slice, rN+ MP+9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from negative energy. It affects your magic capacity (+9). (50, 25, D) a plain deck of escape (50, 28, D) 2 needles of frenzy (50, 37, D) an uncursed staff of conjuration (50, 42, D) a necrophage corpse (51, 24, D) a +3 chain mail of fire resistance (51, 25, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (51, 37, D) a +2 short sword of draining (51, 41, D) a +0 dagger a +0 robe a human corpse (51, 43, D) the +4 long sword "Omocvacs" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 robe (52, 24, D) an uncursed staff of wizardry (52, 25, D) Ceowk's Almanac of the Entourage and Moulding Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (52, 36, D) a +0 blowgun (52, 37, D) a cursed -3 ring of slaying (52, 42, D) a cursed +2 great sword of freezing a +0 robe a +0 hand axe (53, 24, D) an uncursed staff of conjuration (53, 25, D) a scroll of brand weapon (53, 44, D) an uncursed staff of fire a +0 hunting sling of flaming (54, 24, D) a box of beasts (54, 25, D) the Collected Works on Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (54, 36, D) an uncursed staff of conjuration (60, 37, D) the ring of Temptation {Ice rPois} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (60, 38, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +3 hand crossbow of flaming (60, 40, D) a sheep corpse a giant frog corpse (60, 42, D) a hydra corpse a yak corpse (60, 44, D) a +7 antimagic quarterstaff (61, 0, D) a +2 great sword of electrocution (61, 8, D) the +6 triple crossbow "Lil Ywn" {venom, rF- rC+ rN+++ MP+9} It poisons the ammo it fires. It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). (61, 16, D) the +3 buckler of Donudiug {+Blink rF+++ Int-4 Slay-3} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It lets you blink. (61, 26, D) a +0 flail of protection (61, 30, D) a basilisk corpse (skeletalised by now) (61, 37, D) a +3 dagger of draining (62, 0, D) a +4 vampiric scimitar (62, 1, D) the +5 spear "Seneveach" {flame, *Rage rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It may make you go berserk in combat. (62, 8, D) the +7 long sword "Lifebane" {vamp, rN++ Str-3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-3). It greatly protects you from negative energy. It makes you more stealthy. a ball python corpse (skeletalised by now) (62, 9, D) an uncursed staff of summoning (62, 16, D) a +2 antimagic morningstar (63, 8, D) a +0 war axe (63, 16, D) a +0 morningstar (63, 27, D) a +5 hunting sling of flaming a +2 antimagic hand axe the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (63, 30, D) a river rat corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 37, D) a +2 robe of the Archmagi (64, 16, D) a +2 robe of fire resistance (64, 17, D) a cursed staff of cold (64, 26, D) an uncursed staff of air (64, 36, D) a +0 cloak (65, 26, D) the +1 plate armour "Mub Piar" {rF+ rC++} It protects you from fire. It greatly protects you from cold. (67, 0, D) an uncursed staff of earth (68, 0, D) a +2 robe of resistance (69, 0, D) a +3 morningstar of crushing (70, 8, D) a +1 plate armour of fire resistance (70, 9, D) a +0 dagger (still there?) a lantern of shadows (still there?) (71, 8, D) a +0 dagger (still there?) a book of Death (still there?) (71, 17, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (71, 26, D) a +3 ring of strength the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +1 antimagic quarterstaff (71, 27, D) the +4 battleaxe "MordorOrchid's Regret" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (71, 38, D) a +2 antimagic short sword (71, 39, D) 4 scrolls of amnesia a +6 ring of dexterity the +9 quarterstaff of Esirr {freeze, *Contam Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It causes magical contamination when unequipped. (72, 8, D) a +4 morningstar a +0 leather armour (72, 9, D) a +0 dagger (still there?) the +4 glaive of Irrepressible Laughter {pain, +Fly Str+5 Dex-3 SInv} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your dexterity (-3). It lets you see invisible. It lets you fly. (72, 16, D) a +3 rapier of venom (72, 28, D) a +2 antimagic flail (72, 36, D) a cursed staff of cold (72, 37, D) the cursed +0 falchion "Trog's Outrage" {slice, *Rage +Blink Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (73, 16, D) the +4 plate armour of Trog's Favour {Stlth+} It makes you more stealthy. (73, 27, D) a +2 dagger of speed (73, 36, D) an uncursed amulet of magic regeneration (73, 37, D) a +1 broad axe of electrocution (75, 1, D) a +1 pearl dragon armour