MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +2 dagger (still there?) a +2 dagger (still there?) a +5 dagger (still there?) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 19, D) a +1 scimitar of flaming (49, 12, D) a +2 dagger of pain (49, 24, D) a plain deck of wonders (50, 12, D) the +7 mace of Tutuarchoyts {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 13, D) a +0 shortbow of flaming (50, 19, D) a +1 longbow of flaming (unseen) (50, 20, D) a +2 falchion of holy wrath (50, 21, D) a large rock (50, 24, D) a cursed staff of power (50, 25, D) a +2 ring of evasion (50, 37, D) a +0 scale mail of magic resistance (51, 12, D) a +2 scale mail of cold resistance (51, 13, D) an uncursed staff of energy (51, 20, D) a poisoned arrow (51, 25, D) a +1 leather armour of fire resistance (51, 29, D) a +0 trident (unseen) (51, 30, D) a +0 dagger (unseen) (51, 36, D) a +2 broad axe of chopping (51, 37, D) a book of Battle (51, 38, D) a book of Envenomations a book of Debilitation a book of Geomancy (52, 12, D) an uncursed staff of earth (52, 13, D) a curare-tipped needle (still there?) Paskoy's Collected Works on the Mountains (still there?) Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (52, 24, D) an uncursed staff of power (52, 25, D) a +2 leather armour of cold resistance (52, 29, D) a +0 long sword (52, 30, D) a +2 dagger a +0 robe (52, 36, D) a +6 ring of strength (52, 37, D) a +2 whip of venom (53, 12, D) an uncursed staff of fire (53, 13, D) an uncursed ring of poison resistance (53, 24, D) an uncursed staff of conjuration (53, 25, D) a +0 dagger a +0 robe a cursed staff of summoning a human corpse (53, 37, D) the +9 great mace "Misops" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (54, 12, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (54, 13, D) a poisoned arrow (still there?) a poisoned arrow (still there?) (54, 24, D) Lyiser's Tome of Execration Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Invisibility Hexes 6 a book of Party Tricks (54, 25, D) the +9 halberd of Drought {venom, MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (54, 36, D) a +4 hunting sling of flaming (55, 13, D) an uncursed staff of energy (55, 24, D) a Fen Folio (55, 40, D) a cursed +1 long sword a +0 robe (59, 36, D) an uncursed staff of fire (59, 37, D) an uncursed ring of sustain attributes (60, 37, D) a +3 war axe of chopping (61, 0, D) a +0 mace (still there?) a +1 dire flail of crushing (still there?) (61, 8, D) a +3 scale mail of poison resistance (61, 16, D) an uncursed staff of power (61, 26, D) a +0 club (still there?) a +0 scale mail of poison resistance (still there?) (61, 37, D) a plain deck of wonders (61, 38, D) a book of Hinderance a +6 ring of intelligence the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (62, 0, D) a +0 flail a +2 flail of holy wrath (62, 1, D) a +0 dagger an uncursed staff of energy (62, 9, D) a +1 great sword of electrocution (62, 16, D) a +0 war axe (still there?) a +2 flail of draining (still there?) (62, 17, D) a +0 short sword (still there?) a +1 dagger of venom (still there?) (62, 26, D) a +0 halberd (still there?) an uncursed ring of protection from fire (still there?) (62, 37, D) a +5 scythe of freezing (63, 0, D) a +0 dagger (still there?) a +4 ring of strength (still there?) (63, 8, D) a +4 plate armour of poison resistance (63, 16, D) a +0 whip a cursed -1 ring mail a +0 hand axe a +0 ring mail a +2 hand axe of chopping (63, 17, D) a +0 trident a +0 leather armour (63, 26, D) a +1 flail of protection (63, 36, D) a +1 troll leather armour (63, 37, D) a +2 shortbow of velocity (64, 16, D) a +0 club (still there?) an uncursed staff of cold (still there?) (64, 17, D) a +0 dagger (still there?) the +4 hunting sling "Tuet" {flame, rPois Dex+3 Stlth+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (64, 26, D) a +0 glaive a +4 ring mail of cold resistance (64, 27, D) a +0 flail of holy wrath (67, 0, D) a +5 glaive of protection (67, 41, D) a +0 dire flail a cursed +0 chain mail (68, 0, D) a +2 great sword of slicing (68, 40, D) a bolt (68, 41, D) a cursed -1 long sword a +0 chain mail a cursed -1 arbalest 15 bolts (69, 0, D) an uncursed staff of wizardry (69, 36, D) a +0 arbalest 7 bolts a +3 scimitar of slicing (70, 36, D) a +0 morningstar (still there?) an uncursed staff of wizardry (still there?) (70, 37, D) a +0 great sword a +0 chain mail a +2 naga barding of fire resistance (71, 8, D) a +1 battleaxe of chopping (71, 17, D) a +0 trident (71, 26, D) an uncursed staff of wizardry (71, 36, D) a +0 battleaxe a +0 plate armour the cursed +2 spear "Uxus" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. (71, 37, D) a +0 dagger a +0 shortbow 23 arrows a +0 leather armour an uncursed staff of air (72, 9, D) a +3 ring of protection (72, 16, D) a +0 trident a +5 scimitar of slicing (72, 17, D) the +5 morningstar of Righteous Fury {crush, rElec rF+ Str+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (72, 26, D) a +6 ring of strength a +6 ring of dexterity a +0 cloak a +0 robe an uncursed ring of wizardry a +2 scale mail of poison resistance (72, 27, D) an uncursed staff of power (72, 37, D) the +5 chain mail "Vuwulu Rurphy" {Str+2} It affects your strength (+2). (73, 1, D) a +0 robe the +2 quarterstaff of the Purse {elec, rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. (73, 16, D) a +0 trident 6 tomahawks (73, 17, D) a +0 trident (still there?) the +5 ring mail of the Blacksmith {rElec rC- Regen+ Int+6} (still there?) It affects your intelligence (+6). It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. (73, 26, D) an uncursed staff of death (73, 36, D) a +2 dagger of venom (73, 37, D) a +0 hand crossbow of evasion (75, 1, D) the +6 hand axe "Spiderslayer" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison.