MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +1 dagger a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a cursed -3 ring of evasion (61, 8, D) the ring "Usim" {rCorr rElec MP-9 Int-4 SInv} [ring of resist corrosion] It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (62, 1, D) a +2 ring of slaying (62, 9, D) an uncursed ring of positive energy (63, 0, D) the -4 helmet of Woujah {+Fly Int-2 Dex+2 Stlth+} It affects your intelligence (-2). It affects your dexterity (+2). It lets you fly. It makes you more stealthy. (63, 8, D) a +3 chain mail of fire resistance (67, 0, D) an uncursed amulet of guardian spirit (68, 0, D) a +2 pair of boots of flying (70, 8, D) a +1 hand axe of pain (still there?) the +4 spear of the Moon {flame, rElec rN+ Str+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. Dithmenos disapproves of the use of such an item. (70, 9, D) a +5 war axe of chopping (still there?) the +4 scale mail "Zesin" {Int+4 Stlth+} (still there?) It affects your intelligence (+4). It makes you more stealthy. (71, 17, D) a +0 pair of gloves of dexterity (71, 26, D) a +1 leather armour of cold resistance (71, 27, D) a fan of gales (72, 8, D) a +0 long sword (still there?) a +2 morningstar of freezing (still there?) (72, 9, D) a +0 short sword (still there?) a +6 lajatang of speed (still there?) (72, 16, D) a +0 spear an uncursed staff of conjuration (72, 17, D) the cursed +0 quarterstaff of Springtime {venom, +Rage rC+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (72, 18, D) a +0 short sword (unseen) (72, 26, D) an uncursed staff of cold (72, 27, D) the ring "Ximpor" {rCorr Str+3 Dex-5} [ring of resist corrosion] It affects your strength (+3). It affects your dexterity (-5). (73, 17, D) a +0 ring mail of magic resistance (73, 26, D) 2 potions of agility (73, 27, D) the +3 robe "Cibroh" {rPois rF+ rCorr Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. It protects you from acid and corrosion.