MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 dagger a +1 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed amulet of the gourmand (59, 37, D) a scroll of fog (60, 36, D) the cursed +1 chain mail of Gehenna {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (60, 37, D) the +10 scale mail of Nustroar {rElec MR+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 0, D) a +0 shortbow of flaming (61, 16, D) the cursed +1 chain mail "Iliaxkada" {rC+ Dex+6 SInv} It affects your dexterity (+6). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (61, 26, D) a +5 halberd of venom (61, 36, D) a +2 leather armour of cold resistance (61, 37, D) the +5 halberd of Dim Light {chop, rElec MR- Str+8 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 0, D) an uncursed staff of cold (62, 1, D) a +3 antimagic broad axe (62, 8, D) a +0 short sword (still there?) a +6 morningstar of freezing (still there?) (62, 16, D) a +1 broad axe of chopping (62, 17, D) a plain deck of wonders (62, 26, D) an uncursed staff of poison (62, 27, D) a +2 quarterstaff of speed (62, 36, D) the +0 scale mail of the Jolly Wonders {rN+} It protects you from negative energy. (62, 37, D) the cursed ring of Kuihuig {Int-3 Dex+2 Slay+2} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (63, 0, D) a +1 shortbow of flaming (63, 8, D) a +3 ring of strength (63, 16, D) an ornate deck of wonders (63, 17, D) an uncursed staff of power (63, 26, D) the +5 trident "Kiap" {freeze, rPois MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). (63, 27, D) a disc of storms (63, 36, D) a book of Air (63, 37, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (64, 16, D) a +0 pair of gloves of strength (64, 17, D) the +2 flail of Isi Tut {antimagic, rF++ Str+2 Int+2 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your intelligence (+2). It greatly protects you from fire. It makes you less stealthy. (64, 26, D) a +0 flail of crushing (64, 27, D) a book of Minor Magic (65, 26, D) a +0 quarterstaff of protection (67, 0, D) a +2 ring of protection (68, 0, D) an uncursed ring of ice (70, 9, D) a +3 dagger of venom (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) an uncursed staff of summoning (71, 8, D) a +0 flail (still there?) a lamp of fire (still there?) (71, 16, D) a cursed ring of loudness (71, 26, D) a +1 robe (71, 27, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of dexterity (71, 39, D) a potion of degeneration a +0 dagger a +0 robe (72, 8, D) a +0 flail (still there?) a +1 morningstar of flaming (still there?) (72, 9, D) a +0 trident (still there?) a +1 quarterstaff of draining (still there?) (72, 16, D) the +11 flail of a treasure trove {crush, rElec rPois Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. (72, 17, D) a plain deck of changes (72, 26, D) the Grimoire of Torrid Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Ring of Flames Charms/Fire 7 a book of Maledictions an uncursed staff of conjuration an uncursed staff of energy (72, 27, D) the +1 chain mail of Hangman {rC++ Int+7} It affects your intelligence (+7). It greatly protects you from cold. (72, 37, D) a +0 robe of positive energy a +0 scythe the +8 battleaxe of Pakellas {holy, rF+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. (72, 41, D) a cursed -1 war axe a +0 robe (73, 1, D) a +0 flail (73, 26, D) an uncursed staff of earth (73, 27, D) a +2 arbalest of evasion (73, 40, D) a +0 short sword the elf corpse of Duvessa (73, 42, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (74, 36, D) a +6 ring of intelligence a +6 ring of dexterity (74, 40, D) a cursed +0 dire flail a +0 ring mail a +2 scimitar of flaming a +0 robe the human corpse of Edmund (75, 1, D) a +0 dagger a cursed +0 robe (75, 15, D) a +0 trident (75, 36, D) a +2 dagger of venom a +2 quarterstaff of chaos a +0 cloak the elf corpse of Dowan