MordorOrchid the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +6 antimagic hand axe (61, 8, D) a plain deck of wonders (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 mace of draining (62, 1, D) a +1 trident of piercing (62, 8, D) a book of Alchemy (63, 0, D) a crystal ball of energy (63, 8, D) a +0 arbalest of flaming (69, 0, D) a cursed ring of loudness (still there?) an uncursed ring of protection from fire (still there?) (70, 11, D) a +0 trident (71, 8, D) a book of Geomancy (71, 11, D) a +0 trident a tomahawk a cursed -2 trident a silver tomahawk a +0 trident (71, 13, D) 4 tomahawks 3 silver tomahawks (71, 17, D) a cursed staff of cold (71, 20, D) a +0 long sword a +0 long sword a +0 leather armour an elf skeleton (71, 26, D) a book of Ice (72, 11, D) a +0 trident 8 tomahawks (72, 16, D) an uncursed staff of earth (72, 17, D) a +0 long sword (72, 20, D) a cursed -3 dagger an elf corpse (72, 26, D) a +2 chain mail of magic resistance (72, 27, D) a +3 ring of protection (73, 16, D) an uncursed staff of poison (73, 18, D) a +0 short sword a +0 shortbow 9 arrows of frost a +0 leather armour (73, 19, D) an arrow of frost (73, 20, D) an arrow of frost (73, 21, D) an arrow of frost the +3 rapier of the Viper {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (73, 22, D) an arrow of frost (73, 26, D) an uncursed staff of wizardry (74, 21, D) a shapeshifter corpse (75, 1, D) a +2 lajatang of distortion