MordorOrchid the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a scorpion corpse (62, 0, D) an uncursed staff of poison (62, 1, D) a cursed ring of loudness (62, 8, D) a book of Flames a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (62, 9, D) a cursed -2 mace a +0 robe a cursed -2 ring of protection a necrophage corpse (63, 0, D) the ring "Yvocamm" {SustAt *Drain +Fly Dex+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+4). It lets you fly. It causes draining when unequipped. (63, 2, D) a jumping spider corpse (63, 8, D) a +6 ring of intelligence the Tome of Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Statue Form Transmutation/Earth 6 (68, 0, D) a +6 great mace of crushing (69, 0, D) an uncursed staff of wizardry (70, 9, D) a +1 hand crossbow of flaming (71, 16, D) the ring "Estrip" {Wiz +Inv rElec rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It insulates you from electricity. It lets you turn invisible. (72, 9, D) a +1 shortbow of velocity (72, 16, D) the +1 pair of boots of Depression {Int+3} It affects your intelligence (+3). (72, 17, D) a sack of spiders (73, 1, D) the cursed +1 chain mail of the Ten Planets {*Confuse Regen+ Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It increases your rate of regeneration. It may confuse you when you take damage. It has a curse placed upon it. (73, 16, D) a +0 short sword (73, 17, D) a cursed -3 short sword (still there?) a +0 scythe of flaming (still there?) (73, 18, D) the cursed +1 broad axe "Girryx" {chop, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 22, D) a +0 short sword (unseen) (75, 1, D) a +1 short sword of electrocution (75, 11, D) a jumping spider corpse