MordorOrchid the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 arbalest 19 bolts a yaktaur corpse (62, 0, D) a +0 arbalest (still there?) a +3 arbalest of flaming (still there?) (62, 1, D) a +0 shortbow (still there?) the +8 demon trident "Xaifin" {elec, Int+4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (63, 0, D) a +1 robe of cold resistance (67, 0, D) the +6 quarterstaff "Gonoa" {crush, rC- MR+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (68, 0, D) a +0 long sword (still there?) an uncursed amulet of rage (still there?) (70, 8, D) a +0 flail (still there?) an uncursed ring of poison resistance (still there?) (70, 9, D) a +0 flail (still there?) an uncursed ring of poison resistance (still there?) (71, 8, D) a +0 dagger a cursed +0 robe a +1 scale mail of cold resistance (71, 16, D) a stone of tremors (71, 17, D) the Handbook of Floating Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Delayed Fireball Conjuration/Fire 7 (72, 8, D) a +0 flail a +0 leather armour an uncursed staff of air (72, 9, D) a +0 club a +0 scale mail an uncursed staff of wizardry (72, 16, D) an uncursed staff of earth (72, 17, D) a box of beasts (73, 1, D) the ring "Goupte" {MP+9 Str+4 Int+3} [ring of magical power] It affects your strength (+4). It affects your intelligence (+3). It affects your magic capacity (+9). (73, 16, D) a +0 scimitar of electrocution (73, 17, D) a disc of storms (75, 1, D) the cursed +3 war axe of Kuekhewy {flame, MR- Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it.