MordorOrchid the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 6, D) a +6 ring of strength a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 29, D) a +2 antimagic war axe (unseen) (47, 30, D) a +2 scimitar of holy wrath (unseen) (47, 31, D) 2 javelins (still there?) a javelin (still there?) 3 poisoned arrows (still there?) (47, 33, D) a javelin (48, 26, D) a +1 longbow of flaming (unseen) (48, 29, D) a +0 great sword (unseen) (48, 30, D) a +0 scimitar of flaming (49, 36, D) a book of Alchemy (49, 37, D) a +3 scale mail of poison resistance (50, 24, D) a +0 quarterstaff of pain (50, 25, D) a +0 ring mail of magic resistance (50, 27, D) a +1 hat of magic resistance (unseen) (50, 36, D) an uncursed staff of fire (50, 37, D) an uncursed staff of summoning (51, 24, D) a +0 chain mail of magic resistance (51, 36, D) an uncursed amulet of faith (52, 25, D) a +0 dagger (still there?) a +1 helmet of see invisible (still there?) (52, 26, D) a +0 battleaxe (still there?) the human corpse of Prince Ribbit (still there?) (53, 25, D) a +1 hand crossbow of velocity (53, 26, D) a +0 spear (unseen) (53, 36, D) a +4 plate armour of cold resistance (53, 37, D) an uncursed staff of fire (54, 25, D) a +1 great sword of slicing (54, 36, D) the +5 quarterstaff of Siaxub {crush, rElec rC- MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (59, 36, D) a +1 flail of crushing (59, 37, D) an uncursed amulet of harm (60, 37, D) a +2 ring of protection (61, 8, D) an uncursed amulet of guardian spirit (61, 16, D) a +0 ring mail of fire resistance (61, 18, D) a cursed -2 war axe a +0 chain mail (61, 37, D) a +2 short sword of venom (62, 1, D) a +0 robe (62, 2, D) a +0 giant club a cursed +0 giant club (62, 9, D) the +2 battleaxe "Vigailix" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (62, 16, D) a lantern of shadows (62, 17, D) the cursed +0 scale mail of Spite {-Tele MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (62, 19, D) a +0 long sword a +0 chain mail (62, 26, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (62, 27, D) a +0 vampiric dagger (62, 36, D) a +0 rapier of venom (62, 37, D) a +4 scale mail of fire resistance (63, 0, D) a +5 double sword of holy wrath (63, 2, D) a +0 giant club a +0 giant spiked club (63, 3, D) a +0 giant spiked club a +0 giant club (63, 16, D) a +1 dagger of flaming a +0 robe a +2 scimitar of protection (63, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (63, 19, D) a +0 war axe a +0 plate armour (63, 20, D) a +0 whip (63, 26, D) a +1 morningstar of holy wrath (63, 27, D) an uncursed ring of positive energy (63, 36, D) Rysien's Incunabulum of Bewitchment Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 (64, 16, D) a +0 dagger (still there?) an uncursed staff of energy (still there?) (64, 17, D) a +0 dagger (still there?) a +0 scimitar of electrocution (still there?) (64, 27, D) the +9 morningstar of Doom {freeze, +Rage Str+2 Dex-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-5). It lets you see invisible. It lets you go berserk. (67, 0, D) a cursed ring of loudness (68, 0, D) a +3 ring of protection (70, 8, D) an uncursed staff of earth (70, 9, D) a +2 shortbow of flaming (70, 36, D) a +4 ring mail of poison resistance (71, 8, D) the +8 rapier of the Lettuce {vamp, MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). (71, 17, D) a +1 mace (still there?) a +1 ring of protection (still there?) (71, 26, D) a book of Transfigurations (71, 37, D) a book of Spatial Translocations (72, 9, D) a +3 ring of intelligence (72, 16, D) a +4 flail of crushing (72, 26, D) a book of Clouds (72, 27, D) a book of Party Tricks (72, 29, D) a +0 quarterstaff a cursed +0 robe (72, 31, D) a +0 spear (72, 32, D) a +0 short sword a +0 robe (72, 36, D) the cursed +2 blowgun of Sharkskin {evade, MP+9 Str+3 Int+2 Dex+3} It affects your evasion (+5 to EV). It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It affects your magic capacity (+9). It has a curse placed upon it. (73, 1, D) a +2 whip of venom (73, 16, D) a +2 hand axe of flaming (73, 17, D) a +2 great mace of crushing (73, 26, D) the -4 pair of gloves "Viobb" {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (73, 27, D) a +0 buckler a +0 rapier (73, 29, D) the amulet of Pantheism {Spirit rPois Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It protects you from poison. a +6 ring of strength a +6 ring of dexterity a book of Flames a +0 robe (73, 36, D) a +3 plate armour of cold resistance (73, 37, D) a +1 scimitar of electrocution (73, 38, D) a +0 flail a +0 leather armour (75, 1, D) a +1 hand axe of freezing