MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 16, D) a +0 robe (49, 12, D) a plain deck of defence (49, 24, D) a +1 plate armour of poison resistance (49, 36, D) Woqy's Disquisition on Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Spellforged Servitor Conjuration/Summoning 7 (49, 37, D) an uncursed ring of poison resistance (50, 12, D) a book of Fire (50, 13, D) a +2 glaive of freezing (50, 36, D) an uncursed ring of positive energy (50, 37, D) a +1 leather armour of magic resistance (51, 12, D) Icyfogh's Reference Book on Toxic Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Demon Summoning 5 (51, 13, D) an uncursed staff of energy (51, 14, D) a +0 robe (51, 24, D) a +0 hand crossbow of freezing (51, 25, D) a plain deck of wonders the +1 scimitar "Pepuugics" {venom, rF+ Str-3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from fire. It makes you more stealthy. a book of Dreams (51, 32, D) a +4 battleaxe of distortion a +0 chain mail (51, 36, D) a book of Alchemy (51, 37, D) a +0 scimitar of holy wrath (52, 12, D) the +5 scimitar of Internal Strife {antimagic, rF+ Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It protects you from fire. (52, 13, D) an uncursed staff of death (52, 25, D) a +1 flail of venom (52, 26, D) a +0 robe (52, 29, D) a +1 vampiric scythe (52, 31, D) a +1 vampiric demon trident (52, 36, D) an uncursed ring of protection from magic (52, 37, D) an uncursed amulet of rage (53, 13, D) an uncursed staff of cold (53, 24, D) a +3 quarterstaff of protection (53, 25, D) a lantern of shadows (53, 26, D) a +0 hand axe (unseen) (53, 36, D) the +3 plate armour of Wiru {-Tele Str+8} It affects your strength (+8). It prevents most forms of teleportation. (53, 37, D) an uncursed staff of death (54, 12, D) an uncursed amulet of harm (54, 13, D) the +6 morningstar of Equilibrium {freeze, -Tele rF+++ Int-5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+4). It renders you almost immune to fire. It prevents most forms of teleportation. (54, 24, D) the +1 leather armour of Sesk {-Cast Regen+ Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It prevents spellcasting. It increases your rate of regeneration. It makes you more stealthy. (54, 25, D) a +4 falchion of draining (54, 36, D) an uncursed staff of earth (59, 39, D) a +0 hand axe (unseen) (60, 36, D) an uncursed staff of energy (60, 37, D) Joysumun's Handbook of Creation Spells Type Level a - Recall Summoning/Translocation 3 b - Aura of Abjuration Summoning 5 c - Shadow Creatures Summoning 6 (60, 38, D) a +5 quick blade a book of Flames (60, 40, D) a +1 hand axe of distortion a +0 robe the amulet "Kiewner" {Faith Int+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). (61, 0, D) a +0 war axe (still there?) a +1 great mace of crushing (still there?) (61, 16, D) a +6 hand crossbow of flaming (61, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 37, D) an uncursed ring of fire (61, 39, D) a wind drake corpse (skeletalised by now) (62, 0, D) a +0 dagger a +0 robe a +4 spear of piercing (62, 1, D) a +0 dagger a +0 robe a +1 hand crossbow of flaming (62, 8, D) a +0 quarterstaff of draining (62, 9, D) a +5 greatsling of flaming (62, 17, D) the Incunabulum of Evil Ice Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Sublimation of Blood Necromancy 2 e - Bolt of Cold Conjuration/Ice 6 f - Simulacrum Ice/Necromancy 6 (62, 26, D) a +3 leather armour of positive energy (62, 28, D) a +1 morningstar of freezing a +0 robe (62, 29, D) a cursed +1 spear a +0 robe (62, 37, D) the +9 hand axe "Magezxu Issu" {vamp, *Rage *Corrode MR+++ Str+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It affects your resistance to hostile enchantments. It may make you go berserk in combat. It may corrode your equipment when you take damage. (62, 40, D) a +0 quarterstaff a +0 animal skin (63, 0, D) a +2 dagger of venom (still there?) an uncursed staff of air (still there?) (63, 8, D) a +6 ring of dexterity a +6 ring of dexterity (63, 16, D) an uncursed staff of earth (63, 27, D) a +0 short sword (still there?) a cursed -2 falchion (still there?) (63, 37, D) a +2 great sword of electrocution (64, 16, D) a +2 blowgun of evasion (64, 17, D) a +0 robe of resistance (64, 27, D) the +9 halberd of Disharmony {chop, rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. (65, 26, D) a crystal ball of energy (67, 0, D) a +2 morningstar of draining (68, 1, D) a +0 dagger a +0 leather armour (69, 0, D) a +0 mace (still there?) an uncursed staff of death (still there?) (69, 1, D) a +0 dagger (unseen) (69, 36, D) a +0 trident (70, 9, D) 2 large rocks a +2 eveningstar of draining (70, 37, D) an uncursed amulet of regeneration (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 40, D) a merfolk corpse (skeletalised by now) (71, 9, D) a +0 giant spiked club a +0 giant spiked club (71, 10, D) a +0 giant club (71, 11, D) a +0 giant club a +0 giant club (71, 13, D) a large rock (71, 16, D) an uncursed amulet of the gourmand (71, 17, D) an uncursed staff of summoning (71, 26, D) a +0 giant club a +0 dire flail a +2 flail of draining (71, 27, D) 4 large rocks (71, 36, D) a crystal ball of energy (71, 37, D) a +2 amulet of reflection (71, 40, D) a +0 trident a +0 trident (71, 41, D) a cursed +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 42, D) a hippogriff corpse (skeletalised by now) (72, 9, D) a stone of tremors (72, 16, D) a stone of tremors (72, 17, D) a book of Geomancy (72, 26, D) a +6 ring of strength a +6 ring of strength a +2 pair of boots of stealth (72, 27, D) a +0 giant club a cursed -1 giant club (72, 28, D) a +0 giant club a +0 giant club (72, 29, D) a +0 giant spiked club (72, 36, D) the Papyrus of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 5 c - Blade Hands Transmutation 5 (73, 1, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (73, 16, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (73, 17, D) a +1 ring of protection (73, 26, D) a +0 giant club (still there?) a +2 war axe of flaming (still there?) (73, 27, D) the Volume of Shape Shifting and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Cure Poison Poison 2 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Statue Form Transmutation/Earth 6 (73, 36, D) a +2 plate armour of magic resistance (73, 37, D) the amulet of Xeub {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4).