MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a +6 ring of strength a +6 ring of dexterity (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (58, 37, D) a +0 short sword (unseen) (59, 37, D) the +5 scimitar "Kaubbero" {flame, rPois Str-5 Int-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (-4). It protects you from poison. It lets you see invisible. (60, 37, D) a +0 short sword (60, 41, D) a +2 hand axe of chopping (60, 43, D) a +0 short sword (61, 0, D) a +4 chain mail of magic resistance (61, 8, D) a scroll of brand weapon (61, 26, D) an uncursed staff of conjuration (61, 37, D) a +2 short sword of venom (still there?) a +2 ring mail of cold resistance (still there?) (61, 38, D) the +7 morningstar of Watchfulness {crush, MR+ MP+9 Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (61, 40, D) a +0 rapier (unseen) (61, 43, D) a +0 rapier (unseen) (62, 0, D) a +4 ring of strength (62, 16, D) an uncursed staff of energy (62, 17, D) a +3 quarterstaff of pain (62, 26, D) a book of Envenomations (62, 27, D) a +0 dagger of distortion (62, 38, D) a +0 halberd (unseen) (62, 40, D) a +1 great mace of holy wrath (unseen) (63, 8, D) a +6 ring of strength a +6 ring of dexterity the Almanac of the Hurtful Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (63, 16, D) an uncursed staff of fire (63, 26, D) a book of Callings (63, 27, D) a +3 rod of ignition (11/11) (63, 37, D) a +5 triple sword of electrocution (64, 16, D) a book of Alchemy (64, 17, D) a +6 shortbow (64, 26, D) an uncursed staff of cold (64, 27, D) a +4 trident of flaming (65, 26, D) a +2 war axe of venom (68, 0, D) a +2 shortbow of evasion (69, 0, D) a +4 vampiric glaive (69, 36, D) a book of Minor Magic (70, 9, D) the Handbook of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 (70, 36, D) a +1 longbow of freezing (70, 37, D) a +6 ring of intelligence an uncursed ring of wizardry (71, 8, D) a +1 quarterstaff of crushing (71, 16, D) a +0 shortbow 23 arrows the +7 hunting sling of Etoasar {freeze, rF+ Str+2 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. a centaur corpse (skeletalised by now) (71, 17, D) a +2 glaive of chopping (71, 19, D) a +0 trident (71, 27, D) a +4 scale mail of positive energy (71, 28, D) a naga corpse (skeletalised by now) (71, 37, D) the ring of Kuafymoi {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (71, 40, D) an ugly thing skeleton (72, 8, D) an uncursed staff of air (72, 9, D) a +3 ring mail of fire resistance (72, 16, D) the +7 battleaxe of Prudence {antimagic, rN+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It lets you see invisible. a sheep corpse (skeletalised by now) (72, 17, D) a +0 trident a +2 war axe of flaming (72, 18, D) a +4 trident a merfolk corpse (skeletalised by now) (72, 27, D) an uncursed staff of energy (72, 28, D) a +0 hand axe (72, 31, D) a black mamba corpse (skeletalised by now) (72, 37, D) Acexav's Papyrus of Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Mass Confusion Hexes 6 (73, 1, D) a +3 shortbow of flaming (73, 26, D) an uncursed staff of death (73, 36, D) an uncursed amulet of dismissal (73, 37, D) a +2 whip of flaming (75, 1, D) a +2 shortbow of freezing