MordorOrchid the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a disc of storms (19, 5, D) a +0 rapier a +0 animal skin (20, 0, D) a lantern of shadows (20, 1, D) a +2 hunting sling of flaming (20, 3, D) a dryad corpse (20, 4, D) a wind drake corpse (20, 6, D) a wind drake corpse (20, 7, D) an anaconda corpse (21, 0, D) the amulet "Cawk" {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (21, 1, D) a +5 quarterstaff of crushing (21, 3, D) a +0 antimagic hand axe a +0 animal skin (21, 7, D) a +0 spear (still there?) a large rock (still there?) (21, 8, D) a +0 robe an uncursed ring of protection from magic 2 chunks of flesh (21, 9, D) an arrow of frost (21, 25, D) a large rock (22, 0, D) a +4 plate armour of cold resistance (22, 1, D) 6 potions of haste the ring "Weixaxupp" {*Corrode rPois MR+ Int-5 Dex+8} [ring of protection from magic] It affects your intelligence (-5). It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (22, 5, D) a +0 robe (22, 7, D) a wind drake corpse (22, 8, D) a +0 longbow a +0 club 7 arrows of frost a dryad corpse a satyr corpse (22, 10, D) a wasp corpse (23, 0, D) a +2 vampiric halberd (23, 1, D) the +4 flail "Neveyc Udair" {antimagic, Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). (23, 29, D) a +0 giant club (unseen) (24, 0, D) a +4 hand crossbow of flaming (24, 1, D) a +1 crystal plate armour (24, 4, D) a +0 robe (unseen) (24, 28, D) a +3 hand axe of flaming (unseen) (25, 0, D) a book of Envenomations (25, 2, D) a redback corpse (25, 29, D) a +3 quarterstaff of chaos (unseen) (26, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (26, 2, D) a +2 robe of magic resistance a spriggan corpse (27, 0, D) a +0 robe (27, 1, D) a book of Necromancy (28, 0, D) a scroll of brand weapon (28, 1, D) a +4 blowgun (29, 0, D) a lamp of fire (33, 20, D) a +2 mace of protection (34, 19, D) an uncursed ring of stealth (34, 28, D) an uncursed staff of wizardry (35, 0, D) an uncursed ring of magical power (35, 14, D) the cursed +1 arbalest "Athromag" {freeze, *Drain rC+ rN+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (36, 0, D) an uncursed staff of cold (36, 1, D) a +3 mace of protection (36, 3, D) a +0 robe a +0 long sword (36, 6, D) a +0 scimitar a +0 robe the +5 rapier "Arafaos" {freeze, +Blink SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It lets you blink. (36, 28, D) the ring "Jeryod" {Fire *Contam rN+ MR+ Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (36, 29, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (37, 0, D) an uncursed ring of ice (37, 6, D) a +0 robe an uncursed staff of summoning an uncursed staff of earth a +0 robe (37, 14, D) a +2 chain mail of fire resistance (37, 15, D) the +1 hand crossbow of Salt {elec, rF+ Int-2 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from fire. (37, 28, D) a +2 dagger of draining (37, 29, D) a plain deck of defence (38, 1, D) a book of Spatial Translocations (38, 6, D) a +0 robe an uncursed staff of energy (38, 15, D) a +5 war axe of electrocution (38, 28, D) the +6 trident "Emoenlia" {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. (38, 29, D) a lamp of fire (39, 0, D) a +0 dagger (39, 1, D) a +0 dagger (39, 14, D) a piece from Xom's chessboard (39, 15, D) a piece from Xom's chessboard (40, 0, D) a +4 hand crossbow of flaming (40, 1, D) the Reference Book on Dark Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 (40, 14, D) a +2 glaive of protection (40, 15, D) a book of Minor Magic (40, 28, D) a +0 plate armour of poison resistance (41, 0, D) a +0 dagger (41, 1, D) a cursed staff of earth (41, 14, D) an uncursed staff of air (41, 15, D) a +0 flail of venom (41, 28, D) a +2 whip of electrocution (42, 0, D) a +0 dagger (42, 1, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (42, 14, D) the +5 quarterstaff of Anguish {holy, rN++ Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It greatly protects you from negative energy. (42, 15, D) a lamp of fire (43, 29, D) a +2 ring mail of fire resistance (44, 28, D) a +1 shortbow of freezing (47, 17, D) a cursed +0 scimitar a +0 robe a +0 large shield (48, 16, D) a +0 spear a +0 robe (48, 17, D) a +0 scimitar a +0 scimitar a +0 robe a +0 flail a +0 robe (48, 32, D) the +3 flail of Benevolence {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). a +0 scale mail a +0 shield (49, 0, D) a +2 quarterstaff of crushing (49, 1, D) a +2 war axe of venom (49, 24, D) the Catalogue of Bile Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 6 (49, 36, D) an uncursed staff of wizardry (50, 0, D) an uncursed staff of power (50, 1, D) a crystal ball of energy (50, 12, D) a +0 plate armour of poison resistance (50, 24, D) a +3 leather armour of cold resistance (50, 25, D) a +0 scimitar (50, 29, D) a +0 dagger (unseen) (50, 30, D) a +2 falchion of draining a +0 plate armour the cursed +0 dagger of Vuvveak {pierce, rF+ MP-9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. a +0 robe a scroll of brand weapon a +0 great mace a +0 plate armour (50, 32, D) a +0 giant spiked club (50, 36, D) an uncursed staff of air (51, 1, D) the +7 arbalest of Desperation {elec, rF+ rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. (51, 12, D) a +0 crystal plate armour (51, 13, D) a +1 buckler of cold resistance (51, 24, D) an uncursed staff of cold (51, 25, D) the +3 great mace "Munt" {venom, rPois Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. (51, 32, D) a +0 dire flail a +0 dire flail (51, 36, D) a +3 halberd of flaming (51, 37, D) an uncursed ring of flight (51, 40, D) a +0 robe (51, 41, D) a +0 robe (52, 0, D) a +2 robe of magic resistance (52, 12, D) a +6 ring of strength a +6 ring of dexterity (52, 13, D) a +2 lajatang of pain (52, 24, D) a lantern of shadows (52, 25, D) a book of Flames (52, 36, D) a book of Cantrips (52, 39, D) a +0 robe an uncursed staff of fire (52, 40, D) a +0 robe an uncursed staff of earth (53, 0, D) a +3 great mace of draining (53, 13, D) a lantern of shadows (53, 25, D) a book of the Tempests (53, 36, D) a +0 battleaxe of chopping (53, 37, D) a book of Fire (54, 0, D) the +3 quarterstaff "Uxtecab" {flame, Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). (54, 1, D) a +6 ring of intelligence (54, 12, D) an uncursed staff of poison (54, 13, D) an uncursed ring of protection from magic (54, 25, D) a +0 trident (54, 36, D) a book of Death (55, 0, D) an uncursed staff of summoning (55, 1, D) a book of Clouds (55, 12, D) a +2 falchion of slicing (55, 13, D) an uncursed staff of earth (57, 38, D) a +0 great mace (unseen) (59, 37, D) a +2 robe of resistance (59, 42, D) the +0 Staff of Olgreb {rPois} It protects you from poison. a +0 robe (60, 36, D) a +3 halberd (60, 42, D) a +5 glaive of distortion a +0 plate armour a potion of blood (61, 0, D) an uncursed staff of fire (61, 1, D) a +0 shortbow 7 arrows (61, 26, D) the +5 shortbow of Compound Interest {freeze, rF+ Str+8 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+3). It protects you from fire. (61, 36, D) a +0 dagger (61, 37, D) a crystal ball of energy (61, 42, D) a +0 dire flail of venom a +0 robe (61, 43, D) a +0 dagger a +0 robe a cursed staff of poison a +0 robe (62, 2, D) a +0 shortbow 20 arrows (62, 3, D) 2 arrows (62, 8, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. a +5 fire dragon armour a +0 robe a +0 short sword the cursed +0 triple sword "Dragon's Tongue" {slice, +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (62, 16, D) a +1 chain mail of cold resistance (62, 17, D) a +0 dagger of electrocution (62, 26, D) a +2 leather armour of magic resistance (62, 27, D) the +2 chain mail of Virtue {*Confuse Regen+ Int-3 Stlth+} It affects your intelligence (-3). It increases your rate of regeneration. It may confuse you when you take damage. It makes you more stealthy. (62, 37, D) a +0 dagger (62, 42, D) a +0 hand axe of freezing a +0 robe (63, 0, D) a +0 long sword of freezing (63, 1, D) 5 arrows (63, 2, D) a +0 shortbow 31 arrows (63, 8, D) a +1 ring mail of poison resistance (63, 17, D) an uncursed ring of sustain attributes (63, 27, D) a crystal ball of energy (63, 32, D) an uncursed staff of poison (63, 36, D) a +0 dagger (63, 37, D) a cursed staff of air (64, 0, D) a +2 shortbow of freezing (unseen) (64, 1, D) an arrow (64, 16, D) a book of Envenomations (64, 17, D) a +0 greatsling of freezing (64, 26, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (64, 27, D) a +1 hand axe of flaming (65, 26, D) an uncursed staff of earth (67, 0, D) a +1 long sword of electrocution (68, 0, D) a +3 leather armour of fire resistance (69, 0, D) a +0 vampiric long sword (69, 36, D) an uncursed amulet of dismissal (70, 8, D) a +3 shortbow of flaming (70, 9, D) the +2 pair of gloves of the Dungeon {rPois rN+ Regen+ Int-3 Dex+3} It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (70, 12, D) a cursed +0 dagger a +0 robe a +0 hand axe a +0 ring mail (70, 37, D) the cursed +0 helmet of Bigynaoq {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (70, 42, D) a +5 shortbow of flaming (70, 43, D) a +0 battleaxe a +0 mace of crushing (71, 8, D) a +2 lajatang of speed an uncursed staff of conjuration (71, 12, D) a +0 flail a +0 ring mail a +0 hand axe (71, 16, D) Sif Muna's Almanac of Flamy Aid Spells Type Level a - Infusion Charms 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 (71, 27, D) a +3 ring of intelligence (71, 36, D) a +0 dagger (71, 37, D) a stone of tremors (71, 42, D) a +2 long sword of slicing (72, 8, D) a +0 hand axe (72, 16, D) an uncursed staff of summoning (72, 26, D) a lantern of shadows (72, 27, D) a +0 vampiric falchion (72, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. Cheibriados disapproves of the use of such an item. (72, 37, D) a cursed ring of loudness (72, 42, D) a +0 hand axe (72, 43, D) a +0 flail (73, 1, D) a book of Enchantments (73, 16, D) a +1 shortbow of flaming (73, 17, D) a +2 ring mail of fire resistance (73, 26, D) a +5 mace of draining (73, 27, D) a book of Ice (73, 36, D) an uncursed staff of energy (75, 1, D) an uncursed staff of summoning