MordorOrchid the Dungeon (0, 0, D) a jumping spider corpse (0, 3, D) a hornet corpse (0, 5, D) a jumping spider corpse (1, 3, D) a wolf spider corpse (still there?) a spark wasp corpse (still there?) (3, -3, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (3, 0, D) a redback corpse (3, 3, D) a moth of wrath corpse (4, -16, D) a +5 triple sword (unseen) (4, -15, D) a +5 lajatang (4, -14, D) 1000 sling bullets (unseen) (4, -3, D) a book of Spatial Translocations (5, -16, D) a +5 quick blade (unseen) (5, -15, D) a +5 giant spiked club (unseen) (5, -14, D) a +5 bardiche (unseen) (5, -13, D) a +5 executioner's axe a +5 battleaxe (5, -11, D) a +3 large shield a +3 shield a +3 buckler (5, -10, D) 3 potions of berserk rage a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -3, D) a +2 antimagic hand axe (6, -3, D) a phial of floods (7, -3, D) an uncursed staff of wizardry (8, -13, D) 42 fruits 4 bread rations (8, -12, D) a scroll of holy word (11, -17, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, -13, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (11, -12, D) an uncursed staff of energy a crystal ball of energy (12, -17, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, -10, D) an uncursed ring of stealth (still there?) a water moccasin corpse (still there?) (18, -9, D) a +0 glaive (18, -8, D) a +0 battleaxe (18, 25, D) a spark wasp corpse (19, -13, D) a +0 battleaxe (unseen) (19, -10, D) a guardian serpent skeleton (19, -8, D) a ball python corpse (19, 23, D) an emperor scorpion corpse (still there?) a hornet corpse (still there?) (19, 24, D) a ghost moth corpse (still there?) a hornet corpse (still there?) (19, 25, D) a jumping spider corpse (20, -17, D) the +11 triple sword "Fedeadgh" {slice, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (20, -16, D) a +1 ice dragon armour (20, -10, D) a +0 robe (20, -9, D) a +0 trident (unseen) (20, -8, D) a ball python corpse (20, -1, D) a +0 shortbow of flaming (20, 0, D) a +2 leather armour of fire resistance (20, 4, D) a +1 battleaxe of freezing 8 large rocks (20, 5, D) a +0 dire flail a +0 dire flail a +3 morningstar of protection a +1 great sword of flaming an uncursed amulet of faith a +2 battleaxe of freezing a frost giant corpse (20, 15, D) the ring "Axid Wigg" {+Inv rElec rF- rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (20, 16, D) a +2 quarterstaff of protection (20, 21, D) a wasp corpse (21, -16, D) an uncursed staff of wizardry (21, 0, D) a plain deck of summoning (21, 1, D) 2 large rocks (21, 3, D) a large rock (21, 4, D) a +2 great sword of flaming a +0 battleaxe of freezing a +0 battleaxe of freezing (21, 6, D) a +1 battleaxe of freezing the ring of the Amoeba {rPois rN+ MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a titan corpse (21, 15, D) the cursed +1 whip of Bodily Harmony {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (21, 16, D) Vuass's Volume of the Oath and Combat Magic Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Invisibility Hexes 6 (21, 21, D) a wasp corpse (still there?) a spark wasp corpse (still there?) (22, -17, D) Giasuv's Handbook of the Creative Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Shadow Creatures Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 (22, 0, D) a plain deck of defence (22, 4, D) a +1 great sword of flaming a +1 battleaxe of freezing 16 large rocks a fire giant corpse a cyclops corpse a stone giant corpse (22, 5, D) a +0 giant club a +1 battleaxe of freezing 2 large rocks a hill giant corpse a frost giant corpse (22, 6, D) a +0 dire flail a +0 dire flail a +0 great sword of flaming a fire giant corpse (22, 15, D) a cursed +1 giant club (22, 16, D) the cursed +3 short sword of Uncertain Death {flame, +Rage rPois Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (22, 17, D) a cursed staff of wizardry (22, 20, D) a wasp corpse (23, -17, D) the cursed +2 flail of Purpose {freeze, rPois rN+++ MR- Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (23, -16, D) an uncursed ring of protection from magic (23, -8, D) a cursed -2 flail (unseen) (23, -1, D) a +2 longbow of evasion (23, 0, D) a +5 hand crossbow of freezing (23, 2, D) 2 large rocks (still there?) a large rock (still there?) (23, 4, D) a large rock (23, 15, D) a cursed staff of wizardry (23, 16, D) a +0 rapier of flaming (23, 17, D) a +5 mace of crushing (24, -17, D) a wand of hasting (0/9) the ring "Nudauwk" {rPois rC+ Int-5 Stlth+} [ring of protection from cold] It affects your intelligence (-5). It protects you from cold. It protects you from poison. It makes you more stealthy. (24, -16, D) Vehumet's Compendium of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Shock Conjuration/Air 1 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 f - Freezing Cloud Conjuration/Ice/Air 6 (24, -14, D) an adder corpse (24, -1, D) a book of Annihilations (24, 0, D) a +2 war axe of chopping (24, 1, D) a +0 mace of protection (24, 2, D) a large rock (24, 15, D) an uncursed staff of conjuration (24, 16, D) an uncursed staff of air (24, 17, D) an uncursed staff of conjuration (25, -16, D) a cursed amulet of inaccuracy (25, 0, D) a sack of spiders (25, 1, D) the +4 hunting sling "Xoamuguo" {flame, +Fly} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (25, 15, D) an ornate deck of changes (25, 16, D) a +1 trident of venom (25, 17, D) a +0 dagger of freezing (26, -17, D) a plain deck of summoning (26, -16, D) a +4 vampiric war axe (26, -1, D) a +1 leather armour of magic resistance (26, 0, D) a +0 hunting sling of evasion (26, 1, D) a +2 mace of crushing (26, 15, D) the +9 morningstar "Gengur" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (26, 16, D) a book of Burglary (26, 17, D) a book of Summonings (27, -16, D) the +7 hunting sling "Ijyniywn" {velocity, Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). (27, -1, D) a piece from Xom's chessboard (27, 0, D) a book of Unlife (27, 15, D) a +2 morningstar of protection (27, 16, D) a book of the Earth (27, 17, D) a book of the Sky (28, -17, D) a +3 rod of ignition (9/9) (28, -16, D) the Handbook of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (28, 0, D) a book of Party Tricks (28, 15, D) an uncursed ring of resist corrosion (28, 16, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (28, 17, D) an uncursed ring of flight (29, -16, D) a +0 broad axe of chopping (29, 15, D) the +6 scimitar of the Countless Moons {holy, *Drain rC+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It causes draining when unequipped. (29, 16, D) a scroll of brand weapon (30, -17, D) the +7 hand crossbow "Zipp" {elec, *Corrode Str+7 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+7). It lets you see invisible. It may corrode your equipment when you take damage. (30, -16, D) a book of Flames (30, -1, D) a +0 battleaxe of freezing (30, 0, D) a +1 dagger of freezing (30, 15, D) an uncursed staff of earth (30, 16, D) the cursed +1 morningstar "Gueq" {crush, Str+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). It has a curse placed upon it. (34, 5, D) an uncursed ring of positive energy (34, 19, D) a +2 scimitar of slicing (35, 6, D) a very ugly thing corpse (skeletalised by now) (unseen) (35, 20, D) an uncursed staff of poison (36, -17, D) a lamp of fire (36, -3, D) a plain deck of wonders (36, -2, D) a +2 morningstar of holy wrath (36, 6, D) an ugly thing corpse (skeletalised by now) (36, 8, D) a +3 long sword of flaming (36, 11, D) a book of Burglary (36, 12, D) the ring of Padarooc {rCorr Fragile rElec Str+2 SInv} [ring of resist corrosion] It affects your strength (+2). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (37, -16, D) the Catalogue of Poisonous Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (37, -2, D) a sack of spiders (37, 11, D) a +1 chain mail of magic resistance (37, 12, D) the +4 quarterstaff "Weiwnerph" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (38, -17, D) the Incunabulum of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Demon Summoning 5 (38, -3, D) a +3 rapier of venom (38, -2, D) a +2 mottled dragon armour (38, 11, D) a +2 scale mail of magic resistance (38, 12, D) a plain deck of war (38, 20, D) the +8 long sword of Might {slice, rPois rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It protects you from poison. a +1 hand crossbow of freezing (39, -17, D) a +1 ring of evasion (39, -2, D) a plain deck of defence (39, 11, D) the ring "Kicsusax" {MR+ Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (39, 12, D) a +1 falchion of protection (40, -17, D) a lantern of shadows (40, -3, D) the cursed +1 chain mail of Chimes {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. It has a curse placed upon it. (40, -2, D) a book of Geomancy (41, -17, D) a +2 hand crossbow of flaming (41, -16, D) a book of the Dragon (41, -3, D) a plain deck of destruction (41, 12, D) an uncursed amulet of dismissal (42, -17, D) a +0 scimitar of flaming (42, -16, D) a +2 falchion of flaming (42, -11, D) a fire dragon hide (42, -10, D) a hell hound corpse (skeletalised by now) (42, -3, D) a +3 greatsling of flaming (42, -2, D) a book of the Sky (42, 12, D) the Grimoire of Arcane Weapons and Fire Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Sticky Flame Conjuration/Fire 4 d - Fulminant Prism Conjuration/Hexes 4 e - Delayed Fireball Conjuration/Fire 7 (43, -17, D) an uncursed amulet of the gourmand (43, -16, D) an uncursed staff of fire (43, -9, D) a fire drake corpse (skeletalised by now) (43, -8, D) a +1 great sword of flaming (43, -3, D) a piece from Xom's chessboard (43, 11, D) a +2 great sword of slicing (43, 12, D) the +3 war axe of the Tent {vamp, rElec Str+4 Dex+4 Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It makes you less stealthy. (44, -11, D) the +7 falchion of the Moon {speed, +Blink rElec} (still there?) Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you blink. a hell hog corpse (skeletalised by now) (still there?) (44, -2, D) a +4 trident of venom (44, 11, D) an uncursed amulet of harm (44, 12, D) an uncursed staff of earth (45, 11, D) a book of Minor Magic (50, -16, D) a plain deck of war (50, -11, D) an uncursed staff of death (unseen) (50, 7, D) a +1 morningstar of holy wrath (50, 19, D) the Catalogue of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Bolt of Draining Conjuration/Necromancy 5 (50, 20, D) a +2 plate armour of cold resistance (51, -11, D) a +0 antimagic flail (unseen) (51, -10, D) the +1 broad axe of the Manifold Curses {freeze, MP+9 Str+5 Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-5). It affects your magic capacity (+9). a +0 robe a +1 trident of protection a +0 robe (51, -9, D) a +0 hunting sling (unseen) (51, -4, D) a sack of spiders (51, 1, D) a hippogriff corpse (skeletalised by now) (51, 7, D) a +2 buckler of reflection (51, 19, D) a +3 spear of venom (51, 20, D) an uncursed amulet of the gourmand (52, -17, D) the +1 great sword of Temperance {venom, rElec rF+ MR+ Stlth-} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (52, -16, D) a disc of storms (52, -14, D) a +3 spear of venom (unseen) (52, -12, D) a +7 lajatang of electrocution (unseen) (52, -5, D) a book of Burglary (52, -4, D) a +1 shortbow of velocity (52, 2, D) a hydra corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (52, 7, D) an uncursed staff of conjuration (52, 8, D) the cursed +1 robe "Adokom" {rF+} It protects you from fire. It has a curse placed upon it. (52, 20, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (52, 27, D) a large rock (53, -17, D) a +0 quarterstaff (53, -16, D) a disc of storms (53, -12, D) a +0 quarterstaff a +0 animal skin (53, -5, D) a +6 ring of intelligence (53, -4, D) the +5 rapier "Noucweafass" {pierce, MP+9 Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your magic capacity (+9). It lets you see invisible. (53, 7, D) a +0 war axe the cursed +0 pair of gloves "Ymmerr" {+Fly rElec rN++ Str-2} It affects your strength (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (53, 19, D) the cursed +0 robe of the Peculiar Planets {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (53, 20, D) 2 large rocks an uncursed amulet of rage (53, 22, D) a large rock (54, -17, D) an uncursed amulet of dismissal (54, -16, D) an uncursed staff of summoning (54, -10, D) a stone (54, -5, D) the cursed +1 shortbow of Jaagunas {velocity, rPois rF+ Int+3 Stlth-} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (54, -4, D) the amulet "Wixech" {MPRegen Int+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+6). (54, 7, D) the amulet of the Solstice {Faith rElec Str+4 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. (54, 8, D) an uncursed staff of wizardry (55, -17, D) a +5 giant club (55, -16, D) a cursed staff of fire (55, -5, D) the Papyrus of Protection Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (55, -4, D) an uncursed staff of air (55, 7, D) a +3 quarterstaff of distortion (55, 19, D) a book of Enchantments (56, -16, D) an uncursed staff of earth (56, -5, D) an uncursed staff of poison (56, -4, D) the cursed +1 scale mail of the Guardian {Str+4 SInv} It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (60, 19, D) an uncursed staff of fire (60, 20, D) an uncursed staff of energy (61, -10, D) a +0 club (unseen) (61, 19, D) a +1 bardiche of protection (61, 20, D) a plain deck of defence (62, -17, D) a +2 flail of holy wrath (62, -9, D) the Papyrus of Attacks and Protection Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Excruciating Wounds Charms/Necromancy 5 e - Fireball Conjuration/Fire 5 f - Deflect Missiles Charms/Air 6 (62, -1, D) an uncursed staff of conjuration (62, 9, D) a plain deck of defence (62, 19, D) an uncursed staff of conjuration (62, 20, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (63, -17, D) a +2 demon whip of venom (63, -16, D) an uncursed staff of wizardry (63, -9, D) a book of Hinderance (63, -8, D) a +0 short sword (still there?) a book of Battle (still there?) (63, -7, D) a cursed -1 mace a +0 dagger a +0 robe (63, -1, D) a +2 scale mail of positive energy (63, 0, D) a +4 scythe of slicing (63, 9, D) a book of the Dragon (63, 19, D) a phial of floods (64, -1, D) an uncursed staff of poison (64, 0, D) a +1 short sword of speed (64, 9, D) an uncursed ring of protection from cold (64, 10, D) the +4 scale mail of Chimes {rCorr} It protects you from acid and corrosion. (64, 19, D) the +2 dire flail "Widowmaker" {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (65, -1, D) a book of Cantrips (65, 0, D) a +3 scale mail of cold resistance (65, 9, D) a scroll of holy word (65, 10, D) a +1 scale mail of magic resistance (66, 9, D) the +6 great sword of the Special Wars {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (69, -17, D) the +2 hunting sling "Qawoges" {freeze, rN+ MP-9 Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (-9). (70, -17, D) the ring "Nyejaut" {rF- Int+6 SInv} [ring of see invisible] It affects your intelligence (+6). It makes you vulnerable to fire. It lets you see invisible. (70, 19, D) a +9 rod of inaccuracy (9/9) (71, -9, D) an uncursed ring of protection from magic (71, -8, D) the +5 mace "Suawoole" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (71, 19, D) an uncursed staff of cold (71, 20, D) the Incunabulum of Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 (71, 23, D) a cursed -3 club (unseen) (71, 24, D) (unseen) (72, -1, D) a book of Hinderance (72, 0, D) the amulet "Gero" {Harm *Drain rElec Dex+4 Slay-5} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. (72, 9, D) a +0 leather armour a book of Spatial Translocations (72, 10, D) a lamp of fire (73, -9, D) an uncursed ring of ice (73, -8, D) a book of Envenomations (73, -1, D) a +0 rapier of venom (73, 0, D) an uncursed staff of conjuration (73, 9, D) the Compendium of Feathery Protection Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 e - Haste Charms 6 (73, 10, D) an uncursed staff of cold (73, 19, D) a +4 ring of intelligence (73, 20, D) a +2 dagger of venom (73, 23, D) a +0 flail (74, -16, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (74, -1, D) the +5 quarterstaff of Pride {drain, Str+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It lets you see invisible. (74, 0, D) a +2 quarterstaff of speed (74, 9, D) a crystal ball of energy (74, 10, D) a +1 falchion of protection (74, 19, D) an uncursed staff of power (74, 20, D) a +2 rapier of speed (76, -16, D) a lantern of shadows