Dungeon Sprint DCSS version 0.18-a0-1123-gbd92598 (webtiles) character file. 4 MordorOrchid the Magician (level 1, 0/13 HPs) Began as a Mummy Air Elementalist on Jan 19, 2016. Slain by a gnoll ... wielding a +0 whip (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (18 turns). MordorOrchid the Magician (Mummy Air Elementalist) Turns: 18, Time: 00:00:19 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting - Level 0.7 Conjurations - Level 2.4 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You barely miss the gnoll. The gnoll is moderately wounded. The gnoll misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a whip (moderately wounded) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the giant newt. You kill the giant newt! The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a whip. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a whip. You die... ▓▓▓ ▓@▓ ▓g▓ ▓†▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ You could see a gnoll. Vanquished Creatures A giant gecko (D) A hobgoblin (D) A giant newt (D) A rat (D) 4 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | MordorOrchid the Mummy Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Banished a spatial maelstrom 5 | D | Reached skill level 3 in Spellcasting 18 | D | Slain by a gnoll Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Shock || 3