Dungeon Sprint DCSS version 0.18-a0-1123-gbd92598 (webtiles) character file. 2 MordorOrchid the Magician (level 1, 5/13 HPs) Began as a Mummy Air Elementalist on Jan 19, 2016. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (17 turns). MordorOrchid the Magician (Mummy Air Elementalist) Turns: 17, Time: 00:00:20 Health: 5/13 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting - Level 0.7 Conjurations - Level 2.4 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The giant gecko is lightly wounded. The giant gecko closely misses you. The giant gecko bites you but does no damage. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (lightly wounded, clinging) The zap hits the giant gecko. The giant gecko is severely wounded. The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the hobgoblin. You kill the hobgoblin! Your Spellcasting skill increases to level 3! The giant gecko misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓ ▓@lgg†.....+ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see a giant gecko and 2 hobgoblins. Vanquished Creatures A hobgoblin (D) A giant newt (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | MordorOrchid the Mummy Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 3 in Spellcasting 17 | D | Quit the game Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Shock || 4