MordorOrchid the Dungeon (1, 9, D) a +0 leather armour (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (33, 8, D) a +0 long sword a +0 robe (34, 9, D) a wand of teleportation (6) (34, 25, D) a +0 trident the +7 shortbow "Leot" {flame, +Blink +Fly rF+++ Str-2 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It renders you almost immune to fire. It lets you fly. It lets you blink. (34, 28, D) a +3 ring of evasion (35, 0, D) the +0 ring mail of Wyrilioxtu {+Blink Str+2} It affects your strength (+2). It lets you blink. (35, 14, D) a +2 chain mail of fire resistance (35, 15, D) a +1 falchion of holy wrath (35, 20, D) a necrophage skeleton (35, 28, D) a +2 rod of destruction (11/11) (35, 29, D) a stone of tremors (35, 30, D) a +5 rod of destruction (9/9) (unseen) (35, 33, D) a poisoned javelin (35, 34, D) a +0 trident (unseen) (36, 0, D) a +1 hand crossbow of flaming (36, 1, D) a book of the Dragon (36, 15, D) an uncursed staff of energy (36, 21, D) the +4 flail of the Thirteen Tales {venom, +Blink MR++ Dex-3 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (36, 28, D) an uncursed staff of wizardry (36, 29, D) a +1 trident of piercing (36, 32, D) a +0 rapier (unseen) (36, 35, D) a +6 rod of inaccuracy (10/10) (36, 36, D) a throwing net 2 poisoned javelins 3 javelins of penetration (37, 0, D) the Grimoire of the Voyage Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Phase Shift Translocation 5 (37, 1, D) a book of Envenomations (37, 13, D) an uncursed staff of air (37, 14, D) a +2 shortbow of evasion (37, 15, D) an uncursed staff of cold (37, 28, D) a plain deck of wonders (37, 29, D) an ornate deck of changes (37, 34, D) a +2 trident of freezing (unseen) (38, 0, D) the ring "Buafuina" {rF+ Str+3 Int+3 Dex-3 SInv} [ring of see invisible] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-3). It protects you from fire. It lets you see invisible. (38, 1, D) an uncursed staff of poison (38, 28, D) a box of beasts (38, 29, D) a phial of floods (39, 0, D) the +4 dagger "Uthrazxext" {holy, +Fly Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It lets you fly. (39, 1, D) an uncursed ring of positive energy (39, 13, D) a +3 ring mail of fire resistance (39, 14, D) a +1 great sword of slicing a +2 robe of cold resistance (39, 28, D) the Grimoire of Unstable Snow Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Teleport Other Translocation 3 d - Ice Form Ice/Transmutation 4 e - Condensation Shield Ice 4 f - Passage of Golubria Translocation 4 (39, 29, D) a +5 battleaxe of electrocution (40, 1, D) a cursed ring of loudness (40, 2, D) 2 potions of brilliance (40, 28, D) a crystal ball of energy (40, 29, D) an uncursed staff of fire (41, 0, D) an uncursed staff of conjuration (41, 1, D) a +1 robe of positive energy (41, 14, D) a +0 arbalest of evasion (41, 28, D) a book of Dreams (41, 29, D) a +1 robe of cold resistance (42, 0, D) a legendary deck of changes (42, 15, D) a +1 falchion of protection (42, 28, D) the +10 dagger "Qiojo" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (43, 14, D) a +2 large shield of reflection (43, 15, D) a +1 short sword of flaming (43, 28, D) the Volume of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Delayed Fireball Conjuration/Fire 7 (43, 29, D) a +1 robe of magic resistance (47, 2, D) a +1 morningstar of protection (47, 7, D) a +0 mace (49, 0, D) an uncursed staff of conjuration (49, 1, D) a +1 blowgun of evasion (49, 12, D) an uncursed staff of air (49, 24, D) a book of Minor Magic (49, 36, D) an uncursed staff of wizardry (49, 37, D) the +0 leather armour of the Harp {rElec rPois Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (50, 0, D) an uncursed staff of death (50, 1, D) a +1 short sword of venom (50, 12, D) an uncursed amulet of regeneration (50, 13, D) Sif Muna's Compendium of Victory Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (50, 25, D) the Compendium of the Destructive Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (50, 36, D) an uncursed staff of cold (50, 37, D) a +2 robe of positive energy (51, 0, D) a +2 hand axe of chopping (51, 1, D) the +6 glaive of Laenamm {chop, rF+ MR+ Str+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (51, 12, D) a +0 robe (51, 13, D) a +6 shortbow of freezing (51, 24, D) the cursed +0 robe of Optimism {+Blink} It lets you blink. It has a curse placed upon it. (51, 25, D) the +8 great sword of Devotion {venom, +Inv rC- Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to cold. It lets you turn invisible. (51, 26, D) the +1 cloak of the Slorg {rN+} It protects you from negative energy. a manual of Long Blades (51, 37, D) the +1 pair of boots "Tiunishru" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (52, 0, D) a +4 chain mail of magic resistance (52, 1, D) a +2 halberd of protection (52, 12, D) a +3 ring of protection (52, 13, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (52, 14, D) an uncursed ring of protection from fire (52, 24, D) a +0 pair of gloves of archery (52, 37, D) a +2 robe of the Archmagi (53, 0, D) an uncursed staff of energy (53, 1, D) a +2 trident of piercing (53, 12, D) an uncursed staff of conjuration (53, 13, D) an uncursed staff of cold (53, 24, D) a cursed ring of flight (53, 36, D) an uncursed staff of fire (53, 37, D) a +3 halberd of venom (54, 0, D) the Volume of the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (54, 1, D) an uncursed staff of conjuration (54, 12, D) the +7 Sceptre of Torment (54, 13, D) Enoapuse's Collected Works on Feathery Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (54, 24, D) a +2 ice dragon armour (54, 25, D) an uncursed staff of power (55, 0, D) a book of Callings (55, 1, D) a plain deck of changes (55, 12, D) a +2 short sword of electrocution (55, 13, D) a book of Death (57, 18, D) a +4 eudemon blade of holy wrath (unseen) (59, 22, D) a +0 rapier a +0 robe (59, 36, D) a book of Minor Magic (59, 37, D) a +2 robe (60, 23, D) a +2 morningstar of holy wrath a cursed +0 robe (60, 37, D) a Necronomicon (61, 0, D) a +0 war axe (61, 8, D) a +1 helmet of see invisible (61, 16, D) a book of Battle (61, 26, D) the Papyrus of Companions Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Shadow Creatures Summoning 5 (61, 36, D) a book of the Dragon (61, 37, D) an uncursed staff of earth (62, 0, D) a +0 chain mail of positive energy (62, 8, D) a book of Death (62, 9, D) a +3 whip of flaming (62, 16, D) a +0 quarterstaff (62, 17, D) Ruleoxt's Guide on Boosting Flight Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Deflect Missiles Charms/Air 6 (62, 26, D) a +2 robe of magic resistance (62, 36, D) a +4 halberd of venom (63, 0, D) a +0 arbalest of freezing (63, 8, D) a +1 robe of positive energy (63, 16, D) a +0 scale mail of poison resistance (63, 19, D) a +0 rapier (unseen) (63, 21, D) a +0 spear (unseen) (63, 26, D) the +8 halberd of Abomination {chop, rElec rPois Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (63, 36, D) an uncursed ring of protection from fire (63, 37, D) a +2 ring of dexterity (64, 16, D) the Catalogue of the Assorted Suns Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Aura of Abjuration Summoning 5 c - Dragon's Call Summoning 9 (64, 17, D) a +4 quarterstaff of protection (64, 27, D) a +3 vampiric long sword (65, 26, D) an uncursed ring of poison resistance (67, 2, D) a cursed -2 short sword (unseen) (68, 2, D) a cursed +1 mace a +0 robe (69, 0, D) an Akashic Record (69, 36, D) a +0 battleaxe (70, 9, D) an uncursed ring of poison resistance (70, 36, D) a +6 ring of dexterity the ring of Ritec {rElec rPois rC+ Str-5 Dex+4} [ring of protection from cold] It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. an uncursed ring of protection from cold (70, 43, D) a +0 dagger (71, 11, D) a cursed -1 short sword a +0 buckler a +0 battleaxe a +0 plate armour (71, 13, D) a bolt (71, 26, D) a book of Maledictions (71, 27, D) a +2 flail of holy wrath (71, 37, D) an uncursed staff of power (71, 38, D) a +6 ring of intelligence a +6 ring of intelligence (71, 39, D) a +0 hand axe a +0 shortbow of flaming (71, 40, D) a +0 hand axe the cursed +0 arbalest of the Shoals {flame, rF+ rC+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from fire. It protects you from cold. It has a curse placed upon it. a +0 hand axe (71, 41, D) a +0 glaive (71, 42, D) a +0 great mace of venom (72, 8, D) a book of Enchantments (72, 9, D) an uncursed staff of wizardry (72, 11, D) an uncursed staff of energy a +0 arbalest 13 bolts (72, 16, D) a +4 chain mail of poison resistance (72, 17, D) the ring of the Good {Ice MP+9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (72, 18, D) a +3 short sword a +0 robe (72, 26, D) a +2 plate armour of magic resistance (72, 27, D) the +2 chain mail "Atrira" {*Drain rElec rN+} It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (72, 42, D) a +0 dagger (72, 43, D) a cursed -2 hand axe (73, 1, D) the Compendium of Damaging Flight Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (73, 16, D) a manual of Hexes (73, 17, D) the +7 lajatang "Hydrabane" {speed, MR+ Str+4 Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 26, D) an uncursed staff of air (73, 36, D) a +4 scale mail of fire resistance (75, 1, D) a +1 leather armour of magic resistance