MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +0 pair of gloves of Lugonu's Fury {*Drain rElec rC+} It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (62, 1, D) an uncursed ring of positive energy (63, 1, D) a +0 quarterstaff of draining (66, 1, D) a large rock (67, 1, D) an uncursed staff of air (68, 1, D) 3 large rocks a cyclops skeleton (69, 1, D) 6 large rocks a cyclops corpse (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +1 rapier of electrocution (68, 2, D) 2 large rocks (73, 2, D) a +4 ring of protection (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (73, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen)