MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 great mace of holy wrath (67, 1, D) a +0 long sword of draining (68, 1, D) an uncursed staff of summoning (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) the +1 shortbow of Etoif {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) an uncursed staff of cold (71, 9, D) a +2 dire flail of venom (60, 10, D) a +0 short sword (unseen) (61, 10, D) a +0 battleaxe (62, 10, D) a +0 shortbow a +0 short sword 11 arrows a +0 leather armour a +3 scimitar of slicing (70, 10, D) the amulet "Unoask" {Faith *Contam rC+ Int+8 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+8). It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (72, 10, D) a book of Envenomations (63, 11, D) a +0 long sword a +0 leather armour a +0 buckler (62, 14, D) 2 arrows (63, 17, D) a +0 blowgun of evasion (71, 17, D) the cursed +3 great mace of Nilure {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (72, 17, D) a +2 hand axe of draining (61, 18, D) a cursed staff of cold a +6 ring of strength a +6 ring of dexterity (62, 18, D) a necrophage corpse (63, 18, D) a cursed +0 battleaxe a +0 robe a +2 plate armour of cold resistance (63, 19, D) a +3 flail a +0 robe (72, 20, D) a steam dragon corpse (skeletalised by now) (61, 27, D) a +0 long sword (62, 27, D) a +4 vampiric trident (65, 27, D) a +0 dagger (71, 27, D) an uncursed ring of flight (72, 27, D) a +3 hand crossbow of freezing (73, 27, D) a disc of storms (62, 28, D) a cursed -2 dagger a +0 leather armour (63, 28, D) the ring of Xom's Recklessness {Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It makes you more stealthy. a +0 rapier a +1 long sword of freezing an elf skeleton (64, 28, D) an uncursed staff of fire a +0 chain mail a +2 broad axe of venom a +0 short sword an elf corpse (71, 28, D) the ring of Cihoh {SustAt rF- Str+2 Dex+7} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to fire. (72, 28, D) a +2 ring of evasion (73, 28, D) a +2 trident of venom (64, 29, D) a +0 short sword an elf corpse (72, 29, D) a +0 flail (62, 30, D) a +1 vampiric great sword an elf corpse (63, 30, D) a +0 robe a +0 dagger an orc corpse (63, 31, D) a book of Minor Magic the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. a book of Flames (59, 37, D) the +3 short sword of Eternal War {pierce, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (60, 37, D) a scroll of holy word (61, 37, D) the amulet of Ziugoig {Stasis *Contam rElec rPois rN+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (62, 37, D) the +9 hunting sling of Circularity {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (63, 37, D) a +3 leather armour of poison resistance (69, 37, D) a +1 mace of protection (70, 37, D) a +1 rapier of draining (71, 37, D) an uncursed staff of energy (72, 37, D) a +2 hand axe of chopping (73, 37, D) a +0 antimagic morningstar (59, 38, D) a lantern of shadows (60, 38, D) a +2 lightning rod (10/10) (61, 38, D) a phial of floods (inert) (62, 38, D) a +1 swamp dragon armour (63, 38, D) a sack of spiders (73, 38, D) an uncursed ring of stealth (71, 40, D) the Incunabulum of Calling Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Hydra Summoning 7 a book of Battle a plain deck of war a +6 ring of intelligence (69, 41, D) a scorpion corpse (72, 41, D) a scorpion corpse (73, 42, D) a tarantella corpse (71, 43, D) a wolf spider corpse a jumping spider corpse