MordorOrchid the Dungeon (7, 1, D) 3 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1 leather armour of poison resistance (67, 1, D) a +2 broad axe of chopping (68, 1, D) an uncursed staff of air (69, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +8 storm dragon armour "Qonkitit" {-Tele rElec Int+6 Dex+3 Stlth+} It affects your intelligence (+6). It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (73, 2, D) a +0 short sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of dexterity (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 blowgun of evasion (62, 9, D) an uncursed amulet of stasis (63, 9, D) a book of Summonings (70, 9, D) a book of Minor Magic (71, 9, D) a book of Clouds (72, 9, D) a cursed amulet of inaccuracy (62, 10, D) a book of Necromancy (72, 10, D) a +0 falchion of holy wrath (62, 12, D) a +0 great mace a +0 ring mail of poison resistance 3 large rocks (62, 14, D) a large rock (61, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (62, 17, D) a +7 quarterstaff of speed (63, 17, D) a +5 longbow of evasion (64, 17, D) the cursed ring "Askaufip" {rC+ Str+3 Int-3 Stlth+} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a +3 plate armour of fire resistance (73, 17, D) an uncursed ring of see invisible (62, 18, D) the +4 ring mail "Kohy" {rF+ rN+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (63, 18, D) a +1 mace (64, 18, D) the cursed +2 glaive "Kumasch" {freeze, rF+ Str+6 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (71, 18, D) a book of Alchemy (73, 18, D) a book of Air (71, 19, D) 3 large rocks a cyclops skeleton (72, 19, D) a +4 scimitar of electrocution a +0 shortbow 23 arrows (71, 20, D) a +0 short sword of venom a +0 shortbow 7 arrows (62, 21, D) a +3 long sword of freezing a +0 robe (71, 21, D) a +0 shortbow 10 arrows of flame (72, 21, D) 2 arrows (73, 21, D) a +0 shortbow 20 arrows (72, 22, D) 2 arrows (62, 23, D) a cursed +0 falchion a +0 robe (72, 23, D) a large rock an arrow (72, 24, D) an arrow of flame (61, 27, D) an uncursed staff of wizardry (62, 27, D) a +0 dagger (63, 27, D) a book of Cantrips (64, 27, D) a +0 rapier (65, 27, D) a book of Envenomations (71, 27, D) a +3 chain mail of cold resistance (72, 27, D) a +2 leather armour of cold resistance (62, 28, D) a +3 great sword of holy wrath a +0 leather armour a +0 long sword (63, 28, D) a +2 ring of dexterity (64, 28, D) a Young Poisoner's Handbook (72, 28, D) a +2 hand crossbow of flaming (73, 28, D) a book of Summonings (62, 29, D) a +0 rapier a +0 leather armour (63, 29, D) a +0 short sword a +0 ring mail (63, 30, D) a +1 halberd of chopping a +0 ring mail an elf skeleton (65, 30, D) a +4 battleaxe of electrocution (63, 31, D) a +0 flail a +0 leather armour (63, 32, D) a +0 scimitar a +0 leather armour an elf skeleton (70, 32, D) 2 large rocks (71, 32, D) a +0 giant spiked club a cursed -1 giant club a +0 giant spiked club a +0 great mace a two-headed ogre skeleton (72, 32, D) a +0 giant club (64, 33, D) a +0 short sword a +0 chain mail (72, 33, D) a +0 giant club a +0 giant club (69, 37, D) a +0 falchion of holy wrath (70, 37, D) a +0 quarterstaff (71, 37, D) a fan of gales (72, 37, D) a stone of tremors (73, 37, D) the cursed +1 whip "Qerup" {slash, -Tele rF++ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It greatly protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. (70, 38, D) a box of beasts (71, 38, D) a potion of might (72, 38, D) an uncursed ring of sustain attributes (73, 38, D) an ornate deck of summoning (69, 41, D) the +10 quarterstaff of Descent {holy, *Confuse Str+4 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). It may confuse you when you take damage. (unseen)