MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 ring mail of magic resistance (62, 1, D) a +4 halberd of freezing (63, 1, D) a +3 spear of piercing (68, 1, D) a +3 rapier of speed (69, 1, D) a +1 scale mail of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (62, 2, D) a +1 war axe of electrocution a black bear corpse (skeletalised by now) (73, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 2, D) a +0 flail (still there?) a +3 ring of evasion (still there?) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a cursed +0 short sword (still there?) an uncursed staff of conjuration (still there?) (62, 9, D) a +0 club the +6 lajatang "Cungoyv" {flame, rElec Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It insulates you from electricity. an orc corpse (skeletalised by now) (63, 9, D) a +0 dagger (still there?) a +0 great mace of protection (still there?) (71, 9, D) the cursed +3 great mace "Kiuhihah" {pain, rElec rF+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (62, 10, D) a +0 dagger a cursed +0 robe a +2 plate armour of fire resistance an orc corpse (skeletalised by now) (72, 10, D) a lantern of shadows (62, 17, D) an uncursed staff of cold (63, 17, D) a +2 robe of magic resistance (64, 17, D) a plain deck of defence (73, 17, D) the +4 spear "Alykhunk" {pain, MR++ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 18, D) a +0 triple crossbow of freezing (64, 18, D) the +9 hand crossbow "Molyn" {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (71, 18, D) a +0 short sword a +1 robe of fire resistance a +5 giant spiked club a spriggan corpse (skeletalised by now) (72, 18, D) a cursed +0 short sword (still there?) a disc of storms (still there?) (73, 18, D) a box of beasts (70, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (69, 22, D) a cursed -3 short sword a +0 robe (70, 22, D) a +0 rapier (unseen) (72, 27, D) the Disquisition on the Glacier Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 a book of Hinderance a cursed staff of power (73, 27, D) an uncursed ring of see invisible (73, 28, D) a disc of storms